Super Mario Bros. Wonder getting Talking Flower and Wonder Flower plushies
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
September 9: San-ei Boeki is set to launch not one, but two new Super Mario Bros. Wonder plushies – including a special Talking Flower version. Both are releasing in Japan this November.
Talking Flower and Wonder Flower plushies will be made available, the manufacture revealed on social media. The first one is probably the more notable of the two, as it actually talks – as is the case in the actual game. When you press on it, audio will play. English and Japanese are both supported.
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Super Mario Bros. Wonder Switch OLED bundle revealed for Australia and New Zealand
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
It’s usually closer to the holidays that we start hearing about Switch bundles, and a new package featuring Super Mario Bros. Wonder has just been announced – well, in at least one territory.
Over in Australia and New Zealand, the upcoming bundle will feature a white OLED system. Super Mario Bros. Wonder will technically be a digital copy as it comes pre-installed. Other than that, each unit includes a 12-month subscription to Nintendo Switch Online.
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Koji Kondo’s Wonder Flower idea for Super Mario Bros. Wonder was rejected, but became a badge
Posted on 7 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
During Nintendo’s recent GDC 2024 talk for Super Mario Bros. Wonder, it was revealed that Koji Kondo – the series’ longtime composer – suggested an idea for a Wonder Flower effect, but it was rejected before ultimately becoming one of the game’s badges.
After touching the Wonder Flower, Mario would become a live-action version of himself with human propositions. Players would progress while humming the background music and mimicking the various sound effects himself.
As for why Kondo’s Wonder Flower initial idea for Super Mario Bros. Wonder didn’t make the cut, director Shiro Mouri explained:
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Super Mario Bros. Wonder concepts, prototypes, and unused Wonder Effects revealed
Posted on 8 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo held a session at GDC 2024 today for Super Mario Bros. Wonder, and it included a peek behind-the-scenes as information was shared relating to concepts, prototypes, and unused Wonder Effects. Director Shiro Mouri and producer Takashi Tezuka delivered the discussion.
One of the first things we see comes from Nintendo’s brainstorming session. Nintendo’s Koichi Hayashida has previously spoken about how everyone was allowed to submit ideas on sticky notes – the amount of ideas came in at over 2,000. Only a few of the ideas were shown at GDC, but we see things like Mario surfing, the character on a unicycle, and more.
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Nintendo says Mario Wonder was a major sales driver during the holidays, sales growing at a faster pace than other Super Mario games
Posted on 9 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
During a financial results briefing Q&A this week, Nintendo president Shuntaro Furukawa shared more insight into the sales of Super Mario Bros. Wonder.
Furukawa stated at the event that the game “served as a major driver of sales”. Additionally, the title’s sales “have grown at a faster pace than previous Super Mario titles.” As another tidbit, Furukawa revealed that around half of players play in multiplayer mode.
Furukawa said the following:
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Super Mario Bros. Wonder and Zelda: Tears of the Kingdom developer sessions happening at GDC 2024
Posted on 9 months ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
It’s been announced that during the 2024 Game Developers Conference, developers behind Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom will be presenting talks.
The Zelda session is entitled “Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’”. Technical director Takuhiro Dohta, lead physics programmer Takahiro Takayama, and lead sound engineer Junya Osada will “explore challenges their teams faced when approaching the popular sequel” and “will share insights on Link’s new abilities, composing Hyrule’s expanded sound design and music, and how these go hand-in-(Ultra)hand to create a new experience for players.”
Nintendo on how Mario Wonder characters were decided, scrapped Yoshi mechanic
Posted on 10 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Super Mario Bros. Wonder have commented on how the game’s characters were decided and also revealed a mechanic for Yoshi that was ultimately scrapped.
Super Mario Bros. Wonder has the most amount of playable characters for the series yet. When asked by Famitsu in last week’s issue how they were selected, director Shiro Mouri said:
Nintendo Switch Online adds Super Mario Bros. Wonder icons
Posted on 11 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
October 19: Just in time for the launch of Super Mario Bros. Wonder comes a new batch of icons on Nintendo Switch Online.
Over the next few weeks, members will be able to pick up the designs for their profile. Nintendo will be rotating out the selecting every Thursday (early Friday for those in Europe).
Super Mario Bros. Wonder devs discuss taking out the series’ timer
Posted on 11 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
In this week’s issue of Famitsu, a couple of developers behind Super Mario Bros. Wonder discussed the decision to remove the timer. Producer Takashi Tezuka and director Shiro Mouri chimed in.
The time limit has been a staple of the side-scrolling series since the very original game. However, Super Mario Bros. Wonder mixed up a number of aspects to the classic formula, and taking that out was one of those changes.
Super Mario Run gets 3.1.0 update with Super Mario Bros. Wonder event
Posted on 11 months ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Super Mario Run hasn’t seen much in the way of new content in recent years, but believe it or not, a new version 3.1.0 update went live today that adds a brand new Super Mario Bros. Wonder event.
When performing certain actions in Toad Rally – or Friendly Runs – like stomping enemies or vaulting, the meter will fill up as usual. Once full, the Wonder Flower will appear – and you’ll even hear music from the Switch game. Coins in the stage will then turn into Gold Goombas, who can be defeated by touching them.