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Super Mario Bros. Wonder

Super Mario Bros. Wonder multiplayer player collision

Nintendo has shared a little nugget of information about Super Mario Bros. Wonder‘s development, revealing that the game initially included player collision in local multiplayer, though it was ultimately taken out.

This is a small but notable change from the New Super Mario Bros. series. Previously, collision meant being able to do certain things like jumping off another player’s head while playing with friends. However, it could also make things quite chaotic – something that Nintendo seemed to take notice of. Now you won’t touch or bump into other players.

Super Mario Bros Wonder character art

Original (6/24): Nintendo has posted new character art for Super Mario Bros. Wonder, showcasing Mario himself as well as Daisy and other aspects highlighted in the first trailer.

Super Mario Bros. Wonder will have several playable characters, including Daisy. Another new aspect shown off for the side-scrolling platformer is the series’ newest power-up, which lets Mario transform into Elephant Mario – that’s one of the new art pieces as well. Something else that’s different is the Wonder Flower that flips the game on its head – pipes could come alive, hordes of enemies may appear, characters might change their looks, and more.

Super Mario Bros. Wonder pre-order bonus

Super Mario Bros. Wonder is expected to be one of Nintendo’s biggest Switch games of 2023, and we’re putting together a post to keep track of all pre-order details including bonus information. If retailers are planning any offers, we should be hearing about that closer to the official release later in the year.

If we’re strictly talking about the brand new side-scrolling games, the Super Mario Bros. series has been missing since New Super Mario Bros. U on Wii U – unless you count the Luigi U DLC or Switch port. It’s been described as an “evolution.” The hook this time around are Wonder Flowers, which mix things up by changing certain things like having pipes come alive. Also new is the Elephant Mario power-up and the inclusion of Daisy as a playable character.

Super Mario Bros. Wonder overview trailer

Original (9/21): Nintendo just issued a brand new overview trailer for Super Mario Bros. Wonder. Currently available in Japanese, the video covers the story, playable character, power-ups, badge system, online support, and more. It goes over much of what we already saw in the Super Mario Bros. Wonder Direct, but is still worth a look.

In the eleven years since New Super Mario Bros. U first released, 2D platformers have changed a lot. Not only are there a lot more of them overall – thanks to some very creative projects by small teams – I’d argue the genre has broadly shifted towards increasing the complexity of the overall experience. Many sidescrollers today embrace popular added-depth systems; rougelike elements, skill trees, sprawling and interconnected maps, Soulslike combat, or perhaps all of the above. These can all be great things, and I’ve certainly made some amazing memories with some out-of-left-field projects over the past decade, but sometimes it’s nice to experience a platformer where the joy comes not necessarily from overcoming a complex challenge or system, but from something simpler. For me, in the case of Super Mario Bros. Wonder, that joy came from being surprised. And in my recent 30 minute demo session with the game, I found myself being surprised at almost every turn. 

Super Mario Bros. Wonder Direct reactions

Nintendo aired its Super Mario Bros. Direct this week with an extensive look at the game. The 15-minute overview delved into numerous aspects about the game, much of which we didn’t know about previously.

The Direct was broken down into a few different segments. We got confirmation on playable characters, new enemies, power-ups, support for online features, badges, and more. A brief mention was also given for the new Switch OLED – Mario Red Edition. You can catch up on the full recap here.

Now that we’re a few days removed from the Direct, how did you feel about the presentation? Did it make you more excited for the October launch? Let us know in the comments.

Super Mario Bros Wonder gameplay

Original (8/31): Super Mario Bros. Wonder received a ton of footage as part of today’s Nintendo Direct, but we have even more gameplay. Various clips were posted to the North American and Japanese websites and we’ve rounded everything up into a single video.

If you need a refresher, here’s what to expect from Super Mario Bros. Wonder:

Super Mario Bros. Wonder Talking flowers turn off voice

Nintendo has confirmed that players will be able to turn off the voices for the Talking Flowers in Super Mario Bros. Wonder.

This is a new mechanic for the game, although it’s a bit of a small one. Nintendo previously said that the flowers are in to make the adventure a bit more lively – plus they may give you hints or even coins. However, not everyone will be interested in hearing them talk, and it’s a never a bad thing to have options.

Elephant Mario Shigeru Miyamoto Mario Wonder

When it comes to the big Nintendo franchises like Mario, many fans tend to be curious as to how much Shigeru Miyamoto is involved. Miyamoto is one of the most important people at the company as the creator of various characters and franchises. Even if he’s not quite as hands-on as he used to be, he still contributes to some projects.

As for Super Mario Bros. Wonder, producer Takashi Tezuka said Miyamoto would “give some opinions” and “make comments here and there”. Tezuka said in an interview with IGN:

Super Mario Bros Wonder deadline

Game development often includes deadlines, but at least early on, that’s something the Super Mario Bros. Wonder development team didn’t need to worry about. In an interview with Wired, producer Takashi Tezuka revealed that the game wasn’t given a due date while prototyping was going on.

Tezuka said: “I wanted to prevent people from saying, ‘We won’t make that deadline, so that’s why we didn’t do it – we can’t do it.'”


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