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Takuhiro Dohta

Nintendo Switch 2 GameChat report feature

According to Nintendo, its new GameChat functionality for Switch 2 will include a report feature.

GameChat is one of the big things being highlighted for the upcoming console. Up to twelve people chat while playing titles on the system, and on top of that, screen sharing is possible. 

One of the major features of Nintendo Switch 2 and its game screen sharing functionality, but there’s been some discussion surrounding its quality, including the frame rate. The developers of the system have now given more insight into why things appear the way they do.

Ultimately, things come down to resources. It seems the choppiness was an intentional decision to ensure that GameChat wouldn’t be taxing on the hardware so that the games themselves could take advantage of the console’s power.

Nintendo Switch 2 name

Nintendo has opened up on the name for Switch 2 and revealed that it considered various other possibilities, including Super Nintendo Switch.

While Nintendo Switch 2 is straightforward, it apparently wasn’t an easy decision for the team. The company’s Kouichi Kawamoto noted that “we really struggled” to find the best name for the hardware.

Super Nintendo Switch would have used the same path as the NES to the SNES. However, Kawamoto said that it “didn’t feel right.”

Here’s the full exchange with Kawamoto as well as Takuhiro Dohta and Tetsuya Sasaki:

IGN caught up with Zelda: Breath of the Wild director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa to discuss the game’s creation in greater depth. Some interesting comments were shared about the game’s development. Fujibayashi, Dohta, and Takizawa talked about starting out with a small team, the 2D prototype, making The Great Plateau first, and more.

You can find a summary we’ve done below. For the full piece, head on over to IGN here.

The Verge recently chatted with Zelda: Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta. Tons of topics were discussed in the new interview. Among them include how the team approached development, the game’s difficulty, speedrunning, the crazy concept, designing Shrines, and making the experience as bug free as possible.

We’ve rounded up notable excerpts from the interview below. You can read the full discussion on The Verge here.


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