Panic Button on decision to cap Doom Eternal Switch cutscenes at 20 FPS, improvements planned
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Many would agree that Doom Eternal is one of the most impressive ports on Switch. However, Panic Button did implement a number of changes to ensure that the game could properly run on the console. One such change is that when watching cutscenes, the frame rate drops to 20 frames per second.
Panic Button lead engineer Travis Archer spoke about why that was done in an interview with Digital Foundry, explaining the need to preserve a high level of detail for cutscenes – which “are sometimes the most graphically intensive scenes in the game”. Interestingly, Archer also mentioned that improvements are planned to boost cutscene performance.
His full words: