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Since Bethesda announced Rage 2 at E3 last year, the question of a Switch port has come up a few different times. id Software studio director Tim Willits provided the latest update in an interview with DualShockers.

When asked about a possible Switch version, Willits confirmed that the developers have been “looking into it.” However, he said that “there are some challenges” when it comes to the technology.

In the early ’90s, id Software worked on a series of side-scrolling platformer games known as Commander Keen. The studio is now more largely known for the likes of Doom, Rage, and Wolfenstein.

Now roughly three decades later, Commander Keen has returned with a surprise re-release on Switch. Commander Keen in Keen Dreams is available on the eShop despite no prior announcement.

Earlier this month, we heard that Bethesda is at least considering the possibility of putting Rage 2 on Switch. The company’s Pete Hines has commented on the situation further in a new interview.

Hines indicated that it could be difficult to bring Rage 2 to Switch since the game is built with Avalanche Studios’ engine. Whether or not it “could ever work on the Switch” is still unknown.

Doom Eternal is a direct sequel to Bethesda and id Software’s Doom from 2016, which came out on Switch last year. Some might be surprised that the title isn’t being called Doom 2. However, there is reasoning behind that.

Executive producer Marty Stratton told IGN that the team considered the name Doom 2, but offered the following explanation as to why Doom Eternal was ultimately chosen:

Speaking with Eurogamer, id Software’s Marty Stratton has shared more information about the plans for Doom Eternal on Switch. Stratton indicated that the Switch version will launch alongside other platforms, officially confirmed that Panic Button is working on the port, and the team is targeting 30 frames per second.

Below are the relevant excerpts from the interview:

Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.

Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.

Bethesda lifted the veil on Doom Eternal at QuakeCon yesterday. Among what was revealed, a Switch version was confirmed.

You can learn a bit more about Doom Eternal below. Bethesda has passed along a fact sheet as well as screenshots / art.

Doom Eternal is coming to Switch, Bethesda announced at QuakeCon today. Panic Button will be working on this version of the game, as was the case with the previous entry in the series.

Here’s a rundown of information shared during today’s presentation:

During id Software’s very early days, a demo was created for Super Mario Bros. 3. This wasn’t an ordinary demo, however, as it was actually running on a PC.

id Software originally created “Dangerous Dave In Copyright Infringement”, a recreation of World 1-1 featuring characters from John Romero’s Dangerous Dave. The Super Mario Bros. 3 demo was based on this. Nintendo was presented with it, but didn’t sign off on the project since they wanted to keep Mario on its own systems.

25 years later, a video showing the Super Mario Bros. 3 PC demo was shared by Romero on Vimeo today – watch it below. It’s a neat little piece of gaming history!


Back in the day, Midway San Diego and id Software were planning Doom Absolution – otherwise known as the sequel to Doom 64.

According to Unseen64, Doom Absolution would have been a multiplayer-focused game. The original intention was to develop a 2-player deathmatch mode.

Doom Absolution ended up seeing cancellation in 1997, though it was still in early development at the time. While not confirmed, the project may have been canned since the Doom engine looked dated and the team decided to work on the Quake 64 port instead.