Watch Dogs – “Telling a Story” video
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
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Watch Dogs won’t have cheat codes
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Watch Dogs creative director Jonathan Morin has confirmed that the upcoming open world game won’t make use of cheat codes.
Morin told one fan on Twitter:
@WatchDogsHQ No we did not put cheat codes.
— Jonathan Morin (@Design_Cave) April 12, 2014
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Ubisoft’s Uplay store lists “Fall 2014” launch window for Watch Dogs on Wii U
Posted on 10 years ago by Brian(@NE_Brian) in Rumors, Wii U | 7 Comments
Watch Dogs will be hitting all platforms on May 27 – except Wii U. Ubisoft has said that the game will arrive on Nintendo’s console at a later date.
So when can we expect Watch Dogs on Wii U? While not an official confirmation in the slightest, Ubisoft’s own Uplay store lists a “Fall 2014” launch window. Make of that what you will!
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Watch Dogs – “Digital Shadow” video
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You can check out the “Digital Shadow” website promo for Watch Dogs here.
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More Watch Dogs screenshots, details
Posted on 10 years ago by Brian(@NE_Brian) in News, Screenshots, Wii U | 1 Comment
A whole bunch of new Watch Dogs details (plus a few screenshots) are now available thanks to an extensive article published on GameSpot. We’ve rounded up the latest content below. You’ll find even more information and developer commentary over at GameSpot.
– Your phone is the primary tool for interacting with the game world
– The phone is also a thematic focal point int he story
– A team inside Ubisoft Montreal was created in 2009 to work on a new open world game
– Only thing they had to follow was to make it an open-city title
– Surveillance infrastructure ctOS extends far beyond cameras, controlling everything from traffic lights to steam vents
– Hack objects on the fly
– Trigger massive pileups at intersections
– Flee from the police or tap into the system’s crime prediction mechanism to stop crimes before they even happen
– One of creative director Jonathan Morin’s earliest presentations conveyed this structure through a single image: a finger hovering above a red object accompanied by the phrase “Control an entire city through the press of a button”
– Team spent time working on who this character was, what his ambitions were, and how far he was willing to sidestep ethical boundaries to get there
– Focus on surveillance soon came together with that initial fascination around smartphones to form the game’s profiling system
– This lets you tap into the city’s repository of personal records and surveillance data to form a quick impression of every single pedestrian in the city
– You’ll see details such as profession, salary, and Web browsing habits flash across the screen as you pass strangers on the sidewalk
– Can learn more about an interesting person by listening on phone calls and remotely hacking his or her text message logs
– This is all done through Aiden’s smartphone
– Watch Dogs is still very much an action game
– Guns to fire, cars to drive, and a city’s worth of criminals and heavily armed security guards to deal with
– Hacking remains a constant theme
– Will see a context-sensitive white outline drawing your attention to objects you can hack everywhere you go
– Ex: in a police chase, you might hack a drawbridge just as you pass over it in order to lose the cops on your tail
– Ex: if you’re sneaking into a ctOS facility, you might hack a window washer to elevate you up to a second-floor window before accessing the security camera network to get a feel for the guards’ patrol routes
– The Watch Dogs team worked hard to maintain believability within the ctOS fiction
– Consulted with Russian security firm Kaspersky Lab to ensure that none of the various hacks were too extravagant
– Team took creative liberties is the speed with which these hacks are done
– Mostly everything can be hacked with one button press
– AI system is both aggressive and a little bit unpredictable
http://www.gamespot.com/articles/watch-dogs-and-the-terrifying-power-of-smartphones/1100-6418761/
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No demo planned for Watch Dogs
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft has no plans to make a demo available for Watch Dogs.
On Twitter, creative director Jonathan Morin told fans that demos take time to make and the team is focusing on the game instead.
Morin wrote:
@DJPork Doing Demos take time, the focus is on the game. You will see more footage before release. Be patient & thanks for your passion. ๐
— Jonathan Morin (@Design_Cave) March 30, 2014
@Rawfan306 Dude relax, I receive too much tweets… They are no demo planned before release. Sorry for the wait, doing my best…
— Jonathan Morin (@Design_Cave) March 30, 2014
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Watch Dogs – “Welcome to Chicago” trailer
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Ubisoft has ideas in mind for Watch Dogs sequel
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Last year’s Watch Dogs delay allowed the team to pack in extra content. Moreover, many ideas that may have been scrapped or saved for a sequel made their way into the game.
In an interview with CVG, VP of creative Lionel Raynaud said:
“There are always things that you have to keep for the next game. In this case, the extra time allowed us to put a lot of our ideas into the game, so we are happy with that.”
Keep in mind that Ubisoft definitely has extra ideas in store for a potential sequel. Raynaud teased:
“Yes, we have ideas [for a sequel]. Some ideas that we weren’t able to get into the game would not have made a difference, while other, bigger ideas that naturally emerged during development were so different that we felt they would have changed the experience.”
“The consistency that we have achieved with the characters, structure and narrative would have been difficult to maintain if we put in the other ideas that we had. So where we are now is keeping these ideas safe for the next game.”
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More Watch Dogs footage, developer talk
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Watch Dogs team added “a bit of additional content” following delay
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
Watch Dogs has received an updated rating from the OFLC. In Australia, the game has been upgraded to R18+ after earning a MA15+ classification last year.
VG247 reached out to Ubisoft about the new rating, and was told in turn that Watch Dogs’ delay “allowed the team to include a bit of additional content.”
The statement reads:
โThe entire development team has been working hard to polish and fine tune Watch Dogs in order to deliver a truly memorable open world game. In parallel, the extra time also allowed the team to include a bit of additional content.
โAs per Australian classification guidelines, Ubisoft resubmitted the updated version with the added content to the Australian Classification Board (ACB). The decision to amend the rating of the game from MA15+ to R18+ was made by the ACB.โ