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Yasumi Matsuno

Unsung Story designer Yasumi Matsuno shared another round of information about the game in a new Kickstarter update.

Matsuno wrote the following about how many hours players can expect from the game:

“The game will be composed of several episodes, each of which is like a short story. Each episode will include about four to six stages, and at launch we plan to have about five episodes in total. So based on this, there should be somewhere around twenty-five playable stages.”

Matsuno also confirmed that Unsung Story won’t feature a single main character:

“There is no main character such as Ramza (Final Fantasy Tactics) or Denam (Tactics Ogre). Players will assume control of a group of common warriors and take part in battles from episodes spanning the course of the war.”

You can find even more news from Matsuno here.

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Unsung Story: Tale of the Guardians will feature a story made up of “mature concepts such as greed and lust, alliances and betrayal, and intrigue and espionage” – among other elements. Better yet, the plot will stay true to Yasumi Matsuno’s previous works.

Playdek said in a recent Kickstarter update:

“We have seen some of you ask for a story that included mature concepts such as greed and lust, alliances and betrayal, and intrigue and espionage to name a few… it looks like you guys are getting exactly what you wished for from Mr. Matsuno!”

Plakdek is expected to share more information on Unsung Story: Tale of the Guardians throughout the week, highlighted by a video Q&A on Thursday.

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Playdeck’s new project, Unsung Story: Tale of the Guardians, could end up hitting 3DS. The game’s Kickstarter has an admittedly high $2.8 million stretch goal for Nintendo’s portable, but it’s doable with a full month of funding.

Unsung Story is a tactical RPG designed by Yasumi Matsuno. Matsuno’s previous works include Ogre Battle: March of the Black Queen, Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics, Final Fantasy XII, MadWorld, and Crimson Shroud (from Guild01).

You can check out the official Kickstarter page here. The project will need to reach $600,000 by February 14 so that it can secure funding for a PC release.


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