Aonuma elaborates on the ideas Zelda Wii U will include from Wind Waker HD, benefits of developing multiple games at once
Posted on November 2, 2013 by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 Likes
Wind Waker HD was used as a starting point of sorts for Zelda’s first original outing on Wii U. Series producer Eiji Aonuma has previously spoken about how the updated GameCube release was a way for the development team to get its feet wet in terms of creating Zelda games for Nintendo’s latest console. Additionally, the two are connected in the sense that elements used in Wind Waker HD will be brought over to the brand new Wii U title.
Aonuma discussed this further with GamesTM this month. While speaking with the magazine, he said Wind Waker HD’s GamePad interface and motion control aiming will be included in Zelda Wii U. He also mentioned a desire “to bring the experience of being able to explore the Great Sea however you want to locations other than the sea.”
“We are planning on using things like the Wii U GamePad user interface, how you can use the map like a GPS and the intuitive aiming using motion controls in the next Zelda game too. I’d also like to be able to bring the experience of being able to explore the Great Sea however you want to locations other than the sea.”
Zelda Wii U has been in development alongside Wind Waker HD and A Link Between Worlds. Working on multiple projects at once has its advantages, Aonuma explained:
“I cannot talk of this in detail, but we frequently find solutions to a problem in one title when working on another. When you focus too much on one title, you are prone to take a very narrow minded approach and I guess you could say working on other titles widens your perspective.
“The sense of a job well done I get as a result of all these efforts makes me truly happy. Also, when you are working on a number of titles at once you can share information about what works well or badly between the teams. This helps improve the quality of each of the games so there are lots of good things about working like this. The downside is that even when work on one game is over there is still another one there, so I never get a break. My family isn’t so pleased about that. It’s quite a challenge trying to keep them happy.”
Thanks to joclo for the tip.