Achievement system unlikely for 3DS, Nintendo rep says design not final
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments | 0 Likes
One particular rumor about the 3DS has now been debunked. A few months ago, EA’s Ryan Stradling hinted that the portable would have an achievement system. However, Harald Ebert of Nintendo confirmed at GamesCom that the handheld probably not support such a feature. Instead, it sounds like it will be up to developers to include achievements in their games individually.
Ebert also stated that the design of the 3DS isn’t final. We’ve actually heard conflicting information about that a few times now. Hideki Konno previously indicated that the system will look the same at launch while Reggie Fils-Aime noted at E3 that the design had yet to be finallized. So I suppose the 3DS could change slightly, but don’t expect a drastic overhaul.
Nintendo Power – Readers’ most wanted
1. The Legend of Zelda: Skyward Sword
2. Kirby’s Epic Yarn
3. Metroid: Other M
4. Donkey Kong Country Returns
5. Epic Mickey
1. Pokemon White Version
2. Pokemon Black Version
3. Super Scribblenauts
4. Mario vs. Donkey Kong: Miniland Mayhem
5. Professor Layton and the Unwound Future
1. Paper Mario
2. The Legend of Zelda: Ocarina of Time 3D
3. Mario Kart
4. Kid Icarus: Uprising
5. Star Fox 64 3D
Headstrong Games working on three 3DS projects
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments | 0 Likes
Headstrong Games, a Nintendo supporter since 2005, has confirmed that they are working with the 3DS. According to Development Director Steve Pritchard, the company is hard at work on three titles for the system. Although nothing has been confirmed outright, it’s possible that one of the 3DS projects is being made for Nintendo based on the relationship the two companies maintain. Perhaps there’s a chance that they’re developing a Batallion Wars title for the handheld. In any case, expect a few 3DS announcements from Headstrong Games sometime in the future.
Thanks to Mario K for the tip and translation!
SSFIV 3D will be a “perfect port,” control options talk, may look like a 2D game when slider is turned down, more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments | 0 Likes
Street Fighter producer Yoshinori Ono on Super Street Fighter IV 3D’s control options…
“We are currently working hard on researching the possibility of having two control options. One would be targeting people my age, entering 40, who played on the Super Nintendo Entertainment System. It will allow them to play it as they used to on the Super NES. We are going to support them by providing an interface on the touchpad so they can play not knowing how the game used to be played. By providing two different options we hope to reach a broader audience.”
Ono discussing the 3D effect in the game…
“When you put the 3D slider on max the game will be between looking into the (game world) and the characters jumping out at you, so you can distinguish the background and characters very clearly.”
Ono mentioning that the gameplay will be just like PS3/360 versions…
“The gameplay we can port perfectly from the PS3 and Xbox 360 version and we’re not going to subtract anything out of that. It is how we adjust the graphics that will help people remember what sort of game they used to play in the 90s.”
Ono on why Super Street Fighter IV is being brought to the 3DS…
“If you remember Street Fighter II back in the 90s, so many people used to play that game, it was a massive phenomenon. We tried to bring that back with Street Fighter IV, on the PS3 and Xbox 360, but that game couldn’t contain everyone who played Street Fighter II. Then we tried to extend our reach with the PC and the iPhone versions. While we were working on those Nintendo came to us with this confidential project about the 3DS and we felt this was a perfect opportunity for us to reach out to those we missed with the other iterations. Hopefully this will bring back the rest of those players.”
There is also one other interesting detail Ono revealed. His team is hoping to implement an idea that would make Super Street Fighter IV 3D look like a 2D game when the 3D effect is turned off via the depth slider.
– EA wants to get the game out for the 3DS launch
– Different camera angles highlighted by 3D
– Face-mapping feature
– Possible to take a photo of yourself and place it on a Sim
– Nothing has been announced yet regarding online functionality
Thanks to Klemens S for the tip!
Pachter predicts 3DS will arrive next year in North America/Europe, will be about $250
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 11 Comments | 0 Likes
This information comes from Wedbush Morgan analyst Michael Pachter…
“I expect the device to be available only on eBay for its first couple of months. I think that we Westerners won’t have an opportunity to buy before Christmas, so think that sales by Christmas will be limited to a few million in Japan… I see it having huge success as an upgrade device, with sales likely limited only by supply and price. My best guess is that they will price it around $250/£199/€250, so this may limit demand somewhat, and I doubt that Nintendo will manufacture more than 10 – 15 million the first full year… I think that the 3DS’s addressable market is really the current DS market and some overlap with the current PSP market. That’s still a huge market opportunity.”
For the holidays, it seems that Nintendo will only be launching Pokemon Ranger: Guardian Signs, Art Academy, and Mario vs. Donkey Kong: Miniland Mayhem for the DS. That sounds rather… Underwhelming. Releasing the 3DS in time for Christmas with the first round of software for the system could propel Nintendo to obtain some ridiculous sales. I just don’t know if they feel it’s necessary to ship the handheld in 2011 for North America/Europe.
Street Fighter Fit was presented to Capcom, SSIV 3D surprise coming, more
This information comes from Yoshinori Ono…
– New/easier touch control mode
– Traditional controls also available
– Same 35 characters
– Street Fighter IV 3D will be “exactly the same” as the HD version
– Ono said the 3D effect is similar to putting the characters in a box and feeling the depth
– Street Fighter Fit was presented to Capcom
– Was a Wii game
– Moved on to the 3DS when Ono found out about the system
– D-pad not final
– D-pad is “coming closer to what the SFIV team prefers”
– SSFIV 3D surprise: “can only be done on the 3DS”
– Will find out in a month and a half
X-Com creator making 3DS game, will be a launch title
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments | 0 Likes
Seemingly out of nowhere, X-Com creator Julian Gollop revealed today that he is working on a title for Nintendo’s upcoming handheld. The project is most likely far into development, as its release will coincide with the 3DS’ launch. Gollop wouldn’t share much information about the project, though he did mention that it will be a turn-based tactical RPG. You can read his full comments below.
“Publishers run a mile from anything with turn-based mechanics – it is regarded as too niche. RTS games pretty much killed off turn-based strategy games in the mid-90s – but now even RTS games are regarded as niche. So all my experience working turn-based games from 1983-1997 is now somewhat obsolete, despite the success of X-Com. However, I am now working on a turn-based tactical RPG which will be a 3DS launch title. Thanks to ‘Advance Wars’, ‘Fire Emblem’ and ‘Final Fantasy Tactics’ it seems turn-based games are not totally dead – at least for Nintendo handhelds. I would also argue that Pokemon has a lot of parallels with X-Com in its game system, despite being classified as an ‘RPG’. The core of Pokemon is a turn-based tactical battle enriched by a sophisticated higher level meta-game that allows players to experiment with many game elements and combinations of forces – and Pokemon is the second most successful game franchise in the world. If done right, would an X-Com game with a turn-based combat system be successful? Absolutely!”
Natsume talks working with the Virtual Console (no Harvest Moon 64), 3DS thoughts
First, Natsume’s Vice President of Operations Graham Markay was asked if Harvest Moon 64 will be released on the Virtual Console…
“It (Harvest Moon 64) will not [be released on the Virtual Console]. It will not. And it’s not from lack of trying. Unfortunately, the code of the game is not… it’s not an easy transfer. It would be really time-consuming and long, and we’ve looked into it, and we’ve tried to see if there’s any way around certain things, but the conversion to virtual console, it’s just… I shouldn’t say it’s never going to come out, but there’s just a really, really, very small chance that it would ever come out. Which is unfortunate because we know that for a lot of dedicated, die-hard fans, that’s their favorite.”
Markay also shared his thoughts on the 3DS…
“It looks exciting. I mean, from everybody’s aspect whether it’s television manufacturers, Sony, Nintendo, it seems like 3D is the next thing. Speaking for myself and the company, yeah, it’s exciting. Speaking for myself personally, I wear glasses. So putting glasses on top of glasses is always a bit… when I take my kids to see a 3D movie, they enjoy it a little bit more than me because I always tend to not see it as well as they do because of the glasses. But it’s exciting; we are a supporter of the 3DS.”
I really had no idea that it could be so technology difficult to bring titles like Harvest Moon 64 to the Virtual Console. I wonder if similar issues are holding up other releases that could land on the service.
Thanks to Robert for the tip!