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Nicalis has produced content for WiiWare, DSiWare, and is currently developing Cave Story 3D for 3DS. If their website is any indication, they’ll probably work on Wii U down the line as well. On the site’s “About” section, Nicalis states that they can officially create titles for the platform.

“We’re licensed on most major platforms like Wii U, Nintendo 3DS, Sony PSP, iOS, OS X, Android and almost everything else inbetween.”

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Asura’s Wrath could come to Wii U

Posted on 6 years ago by (@NE_Brian) in News, Wii U | 0 comments | 0 Likes


CyberConnect 2’s upcoming action title, Asura’s Wrath, could be released for Wii U according to Capcom. On the latest episode of “Ask Capcom”, representatives from the company said that the idea could be realized if fans make enough noise. You can post a comment on the game’s official Facebook page here and on the forums here.

Asura’s Wrath will launch in 2012 for the PlayStation 3 and Xbox 360.

Thanks to Ramon V for the tip!

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Ninja Gaiden III screenshots

Posted on 6 years ago by (@NE_Brian) in Screenshots, Wii U | 0 comments | 0 Likes

These screenshots aren’t of Razor’s Edge, though we can expect the graphics to look similar. The main difference we’ve heard about for the Wii U version pertains to the controls. Team Ninja will be developing Razor’s Edge so that it will support traditional controls and controls similar to what was presented in Dragon’s Sword for the DS.

THQ is committed to Wii U

Posted on 6 years ago by (@NE_Brian) in News, Wii U | 0 comments | 0 Likes

THQ isn’t planning on supporting Wii U just for the sake of getting their content onto a new platform. According to Danny Bilson, the company is “committed to that platform so long as our developers find really interesting ways to use the controller so that it’s a unique experience and much more than a port.”

When asked if he’s excited about Wii U or THQ sees the console as just another box to tick, Bilson said:

“No, I’m excited about it. I like the controller quite a bit. We’re committed to that platform, so long as our developers find really interesting ways to use the controller so that it’s a unique experience and much more than a port.

“Obviously, even to port some of the stuff over could be very profitable, but we’re really looking to use it. I mean, Darksiders 2 has a very deep loot and inventory system, and having that live and not having to click out of your screen is really a bonus in a game like that. And that’s just one really simple example. Some of the two-player stuff in the living room on independent screens where you can’t see each other is another one.

“And then there’s the things you can do with motion sensors, and using the screen as a window – there’s all kinds of fun stuff. Even Nintendo had some fun stuff at E3 in their demo, throwing stuff from that screen to the other screen, things like that. You’re going to see that in a bunch of our core games. As many as it makes sense.”

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Nintendo made the announcement about Wii U roughly two months ago, but you might be surprised to hear that they had not secured any sort of trademark for the console until recently. Last week, the company filed for around twenty trademarks relating to the word “Wii U”.

Going forward, Nintendo will probably look to acquire domains for the system. However, the website “wiiu.com” was registered back in 2004 and a quick check indicates that they do not own the domain. A similar address, “nintendowiiu.com”, isn’t held by Nintendo either.

It probably would have saved Nintendo a lot of hassle had they registered at least one of the domains prior to the Wii U reveal. In the end though, Nintendo will surely be able to acquire a website for their upcoming console.

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