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Miyamoto confirms co-op mode and two-screen cut-scenes for Star Fox Wii U

Posted on June 13, 2014 by (@NE_Brian) in News, Wii U

Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.

First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.

You can find all of Miyamoto’s comments below.

To me, what’s most important is probably the gyro sensor in the GamePad. It’s a little bit hard to understand, but when you’re looking in that third-person view, you can see what’s happening straight ahead of you, but when you have the cockpit view, you actually have to look over and see what’s to either side.

The third-person view of the entire area, what it does, it gives you a broader view of what is happening around you, certainly more than you can see when you’re in that cockpit view. And so as we get deeper into the missions of the game, we’ll be able to use that to give people reasons to take advantage of that. So, for example, if they’re in a course or a level they may need to figure out where the exit is, so they’ll have to be flying around, looking up and around to find that.

We’ve designed it so there’s the ability for cooperative play where one player is able to pilot the ship and the other player is able to use the GamePad and be the gunner. So they can just aim and shoot. They don’t have to worry about flying.

We’re still developing the game… but one thing we always like to try to do is have some sort of way for people to play together, and the thing about these types of space shooter games is that they’re fairly easy to get into but they can look somewhat intimidating and complicated, so this time what we’re doing is we actually have a mode—we just didn’t show it—we’ve designed it so there’s the ability for cooperative play where one player is able to pilot the ship and the other player is able to use the GamePad and be the gunner. So they can just aim and shoot. They don’t have to worry about flying.

If there’s an event scene or cinema scene—because you’ve got your cockpit view that’s reserved for you—the event could be playing out on the TV and you’ve got a different view of that. So we’ll be able to take advantage of [you] being able to feel more like you’re part of the event that’s happening because of your ability to look around with that second screen.

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