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Antipole DX

Antipole DX will no longer launch in 2016 as originally planned. In a Miiverse post, creator Edward Di Geronimo explained that the project is roughly 95 percent complete, though other obligations have prevented development from finishing entirely. Although it’s nearly done, we won’t be seeing Antipole DX this year.

Geronimo isn’t ready to share any sort of new date at the moment. He said Antipole DX “is very close to done and doesn’t need a lot more work, but I’m just not sure when the timing will work out.”

The full Miiverse post reads:


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In a recent interview with Real Otaku Gamer, Antipole developer Edward Di Geronimo spoke about why they decided to publish their game on the Wii U, and how much has changed between the original Antipole, a DSiWare title, and the new Antipole DX.

When asked about what kind of additional content can be expected in Antipole DX, Geronimo said this:

There’s not a lot left that’s the same! The code is largely the same, but we’ve replaced all the assets. The graphics are all new, with a pixel art style that feels like a 16-bit era game. Last time around the audio side of the game suffered due to the tight space restrictions of DSiWare. The music and sound effects are all new this time around, and are much higher quality now that we don’t have to worry about space restrictions. Players familiar with the original game will still find plenty of surprises in the DX version. The levels have all been recreated from scratch. I usually tried to stay faithful to the original designs, but there are plenty of cases where I removed or changed sections that I wasn’t happy with. I made sure to add new sections to every level, and also included several all new levels. The DX version is on track to have about 50% more rooms than the original game did.

On publishing Antipole DX on the Wii U, Geronimo had this to say:

Nintendo has been developing high quality platformer games for decades. I think their audience is highly receptive to them. They also have a core audience that’s been gaming on their systems for decades. This crowd grew up playing pixel art platformers. I think the audience is going to be very receptive toward games like Antipole DX.

You can read the full interview here.

 

Saturnine Games is back with its upcoming Wii U / 3DS eShop title Antipole DX. Get a look at the latest video below.

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A few weeks back, Saturnine Games showcased Antipole DX during a stream for Gameacon in New Jersey. I forgot that I had this, but I managed to capture a good amount of the segment. Watch it below for a 16-minute look at Antipole DX.

Footage has come in showing Saturnine Games’ Antipole DX. Since this is a Twitch embed that auto-plays, we’ve posted the video after the break.

Saturnine Games shared the first trailer for Antipole DX today. Check it out below.

You can also view some screenshots below, which show things like the Miiverse stamps.

Do you remember Antipole? It was a small – but well-received – DSiWare title from Saturnine Games. Saturnine is now bringing Antipole back, though as a Wii U and 3DS project called “Antipole DX”.

Antipole DX, according to Saturine’s Edward Di Geronimo Jr., “is a remake of Antipole featuring completely new graphics and a new soundtrack.” He told 4 color rebellion that all levels have been remade from scratch, and some stages will be new. There will also be reworked bosses, Miiverse support, and online leaderboards. At the moment, there are no plans for any Wii U or 3DS-exclusive features.

Antipole DX is targeted to launch this summer on the eShop.

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