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The following information comes from SEGA’s Western president Mike Hayes…

“We’re under so many NDAs, I can’t answer that question. Are we going to have titles at and around launch? Absolutely yes, we will do. I think Nintendo have managed the whole project absolutely brilliantly. They’ve worked brilliantly with third-parties; that was said at their E3 conference. I think that was a double-sided comment from them actually: ‘Thank you third parties, but you actually didn’t believe in DS and Wii [at launch] did you?’ And we’re like: ‘Point well taken.’ Whereas of course with 3DS it’s one of the best third-party involvements there has been in recent years with Nintendo – that’s fantastic.”

“I mean, what a great piece of kit. It’s truly innovative. Their engineers are quite phenomenal – first of all with the DS and now this. The interesting thing is for Nintendo is I think they can expand their audience. I think they can move beyond the younger audience. It was encouraging to see games like Saints Row for example from THQ at E3. I think that’s a great opportunity for Nintendo and for us – particularly Western-orientated publishers. So House of the Dead or Aliens vs. Predator or other core titles like that could see a home on that platform as well, of course, as all the brands that we know will do well – Monkey Ball, Sonic etc. In terms of technology, It’s Nintendo isn’t it… They work in their huge, successful separate world. That dismissal of 3D glasses was a surprise, but they’ve created something unique. That’s Nintendo. They’ll create a phenomenally big market that this time around, which will engage third-party; at least engage them more from the outset. I think what Reggie was saying about the gaming is absolutely right – forget the technology of what they’ve created with 3DS, just enjoy the games.

The situation with 3DS launch software is a bit confusing at the moment since we don’t know who will be supporting it at launch and with what titles. It also doesn’t help that we don’t even have a firm release date for the system. However, that should change sometime in the near future, and things will become much clearer.

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This footage isn’t new, but just in case you want to see someone different playing the game from another perspective, we’ve posted the video below.

Source


Kibago
– Tusk Pokemon
– .6m tall
– Weighs 18kg
– Rivalry and Mold Breaker abilities
– Dragon-type
– New attack: Double Chop, attacks twice

Koromori
– Bat Pokemon
– .4m tall
– Weighs 2.1kg
– Unaware and Klutz abilities
– Psychic/Flying-type
– New attack: Heart Stamp, makes opponent flinch

Minezumi
– Lookout Pokemon
– .5m tall
– Weighs 11.6kg
– Run Away and Keen Eye abilities
– Normal-type
– New attack: You First, opponent moves first


This information comes from Capcom’s Motohide Eshiro…

“I actually had a chance to see and get some information about the 3DS yesterday and I think it’s a great system with a lot of potential for game designers — there’s a lot you can do with it. Especially from a graphics stand-point, there’s so much potential there. I’d like to be able to make some games for that in the future, but as far as being approached by Nintendo, I personally haven’t been approached by them to make anything for it as of yet. Maybe someone at Capcom has, but personally speaking I haven’t at this moment.

For Okamiden itself, I don’t think it’s unfortunate that we couldn’t make it a 3DS game. I’m very happy that it’s a Nintendo DS game because of the touch-screen. We wanted to make it really suited to everything you can do with the touch-screen, so we worked really hard to make sure that those aspects of the game are being fully exploited. That was the main challenge for us to overcome and hopefully when we get this into people’s hands and they start playing it, they’re going to see how great using the touch-screen is. Hopefully they have a really good reaction to Okamiden on the DS and start clamouring for a sequel. Then if they ask for that sequel on the 3DS, well… we’ll see what we can do.”

Well, I’m sure you guys know how I feel about this! In order for it to happen, it’ll need to sell well. Make sure you pick up a copy when it releases next year!

Source


Tournament of Legends

– Most of the violence from when it was originally shown is gone
– Craig gave it a 5/10
– “An official meh”
– Graphics don’t look that great
– Craig feels like the game was rushed to make the game SEGA wanted them to make it (not official)
– Game sometimes stops so they can do something cool in the middle of the fight
– Quick time event to dodge giant feet
– Described as “bizarre”
– Filling in the gap of original third-party games
– $30, so it’s a budget game


Even though many technical specs behind the 3DS are still under wraps, one thing is certain: The system possesses a 3.53-inch widescreen and 3.02-inch touch screen. The two screens are quite a bit smaller compared to what the DSi XL offers. However, Hideki Konno, who is heading development of Nintendo’s new portable, recently explained that this was a conscious design decision. Even though the company created the handheld hoping that consumers carry it around with them, Konno said that they could make the screen larger.

“The DSi XL was quite impactful with its very large screen, but the concept for the 3DS is to have consumers bring it out of their homes and carry it around, considering all of those Tag Mode functions in the hardware. If we make it too large, consumers might not be able to carry such a heavy thing in their bags. We wanted to make it compact…We can make it larger.”

Also noteworthy, Konno stated that it’s technically possible to incorporate the 3DS screen technology into a television-size display. But due to high costs and the fact that players would need to remain still in a specific position, there are currently no plans to introduce that idea to the market.

“We could do it, but besides the cost issue, consumers would have to be in one very specific position to watch the TV or the 3-D will be completely gone. With the handheld, there is only one position.”



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