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Will Metroid: Other M be the first M-rated Metroid title? Probably not, but President and COO of Nintendo of America Reggie Fils-Aime wouldn’t rule it out. He said that the game won’t necessarily be given a mature rating and that fans shouldn’t look into the term “Project M” too much. Yet it’s still interesting that Reggie simply didn’t say “no” to the possibility of Other M being M-rated.

“Big Metroid surprise. We’ve been holding this one very close to the vest to make sure that the surprise would be there. Not only the game itself looks fabulous but also this collaboration with Team Ninja, which has been very fruitful, very great work together. Not necessarily [M-rated]. At this point, it is very early, we said it’s a title that’s going to come out in 2010. Really, Project M is our internal terminology for the collaboration for what’s being done. Don’t read into it as to what the ESRB will be.”

Reggie also spoke about Super Mario Galaxy 2. He promises that the game will have new hooks to it. Also surprising is that MotionPlus support was teased.

“There are new hooks to it. We’re not announcing exactly what those are. We showed a little taste of what happens with Yoshi, so that’s a new addition to the Galaxy experience. Will it work with MotionPlus or not? We’re going to keep you in suspense a little bit longer on that, but it is obviously going to advance the ball. We feel it has to in order to carry the Mario name.”


A patent discovered in January with Shigeru Miyamoto as the creator hinted that Nintendo may be making their games easier for casual gamers. And this past week, it was teased that, starting with New Super Mario Bros. Wii, Nintendo will implement a system in which these players would find assistance in beating a level. Now Miyamoto has shed light on the first details of a new mode that Nintendo is introducing – demo play.

In New Super Mario Bros. Wii, players will have the ability to temporarily stop the game. The system will then take over and show how to beat that particular level. Once that is complete, gamers can press a button and continue.

“In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they’re ready. And yes, we’re looking into this for future games.” – Shigeru Miyamoto


First day sales in Japan

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

Arc Rise Fantasia (Wii) – 18,000 (50%)
Evangelion Jo (PSP) – 8,000 (30%)
Evangelion Jo (PS2) – 4,000 (20%)
Kodawari Saihai Simulation: Ocha no Ma Pro Yakyuu DS (DS) – 2,500 (25%)
Nishimura Kyoutarou Travel Mystery: Akugyaku no Kisetsu – Tokyo – Nanki Shirahama Renzoku Satsujin Jiken (PSP) – 1,200 (10%)


Rumors of Nintendo developing a Wii HD system had been surfacing for quite a few months. But Nintendo’s global President Satoru Iwata sees no “significant reason” as to why the company should make the system HD-compatible.

“If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world. However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time. What is the significant meaning to the users? I don’t think we should do it unless we find that reason. If we decide for other reasons to make new hardware, then HD is one of the things we would naturally add.”


– Called Ransen! POKEMON Scramble
– Release Date: June 16, 2009 (in Japan)
– Wii Points: 1500 pts
– Players: 1~4

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zelda_art

“Legendary Nintendo video game designer Shigeru Miyamoto revealed this concept artwork for a new Legend of Zelda game planned for the Wii console on June 2 during the E3 Expo in Los Angeles.”


Knowing that Project Natal is on the way for the Xbox 360 and that the hardware of the console is more powerful than the Wii, one would think that Nintendo would be just a little bit concerned about the future. But according to Denise Kaigler, V.P. Corporate Affairs for Nintendo of America, the company is not at all worried that Microsoft could chip away at the Wii’s market share.

“No [not concerned]. It doesn’t get more simple than that, right? The consumer decides. Nintendo doesn’t decide, the other guys don’t decide, it’s the consumer who decides and we’re so thankful and appreciative that consumers have selected and decided to choose our products. We got here because consumers put us here. We’re going to stay here because we hope that and we’re certainly going to work very hard giving consumers a reason to put us here. If we take our eye off the ball, if we stop making games that appeal to both the core and the casuals alike, then we will relinquish our spot. But we have no plans to do that. We have no plans to stop giving consumers what they have long expected and what they continue to want from Nintendo.”


We’ve been using “Japanese hardware sales” and “Japanese software sales” for these types of posts, but from here on out, we’ll be using “Media Create hardware/software sales,” as that is a more appropriate title.

DSi 65,537
PSP 32,251
Wii 17,810
PS3 12,427
DS Lite 7,519
Xbox 360 4,857
PS2 4,120


“Every female character in our games is as attractive as possible, both inside and out. There has to be something attractive. But as long as we provide that in the one place – the inside – that’s what’s important with this game.” – Team Ninja boss Yosuke Hayashi

Gamers familiar with Team Nina’s games are probably aware of how some of the women are portrayed in the company’s games. In the case of Metroid though, it’s for the best that the developers are taking a more conservative approach

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