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Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

– the king is visited by heroes
– you send these heroes out to fight monsters
– when they return, you give them rewards for their accomplishments
– heroes may explore your castle and take items at their will
– build up the kingdom with shops, farms, schools and more
– use your army to attack/invade neighboring kingdoms
– you can fight for good or evil
– if you choose evil, you can capture heroes and deliver them to the demon lord, as well as paying the demon lord stipens

Source 1, Source 2


“This is something that gets brought up quite a lot, but we’re not concerned at all. Those games, and you can point to a few others as well… I think they’re great games, but they’re mature games. I think there’s a nomenclature that you need to be certain on. Those games are gory and they are aesthetically niche. They’re boutique games. They’re great games and I love them, however I know that they’re not accessible and they’re not the kind of titles that are going to tap into both core and mainstream [audiences]. When I say that we’re core, I mean that we have a level of detail and depth and customisation and variety that core gamers demand. When I say that we’re accessible and that we’re also aiming for the mainstream, that is why we specifically chose the art style we did, and the setting. The theme is very much in the mindset of going for that Hollywood blockbuster feel. I think we’re absolutely different beasts to those other games. I love to be in the company of those great developers and I think they did amazing work. I would never defame anything that they’ve done and I’m happy to support them with my own dollars, however I do think that we have a much better shot at financial success than they did.” – High Voltage chief creative officer Eric Nofsinger

Early on, High Voltage has expressed beliefs that The Conduit could appeal to more than just the hardcore audience. This could be true, especially because of the game’s level of customization, but at the end of the day, The Conduit will mostly be purchased by the core gamers.

Source


LONDON & SAN FRANCISCO (Wednesday 20th May, 2009) — SEGA® Europe Ltd., and SEGA® of America, Inc., today announced Jambo! Safari, an action packed African adventure exclusively for the home video game system, Wii™, and the Nintendo DS™ system. Hitting stores late in 2009, Jambo! Safari takes the fun and excitement of the classic 1990’s arcade action title and reinvents it with modern graphics and deeper gameplay, suited to today’s Nintendo consumers.

As with the original, the new Jambo! Safari allows you to play as one of four safari park rangers, but this time they are fully customisable. With the ultimate aim of becoming a fully qualified ranger, players must take on high speed challenges and exciting rescue missions across the rich and varied free-roaming landscapes of the African Plains. Using one of the four customisable vehicles, including the licensed Land Rover Defender 90 and 110, rangers will need to ensure the animals in their park are healthy and happy. The vast range of Jambo! Safari missions include rescuing animals in need, diagnosing and treating them before releasing them back to the wild, wildlife photography, sight seeing adventures and even hot air balloon rides!


“The Conduit will show well, up against any other Wii title, but the games that will be coming from here on out will be even more impressive. I think we’ve made a new standard for many publishers and developers, and hopefully if consumers get out and support it we’ll see a lot more publishers and developers trying to the same. But I will say that with our future games we’re prepared to go much further.” – Chief creative officer Eric Nofsinger

As impressive as The Conduit is, there is always room for improvement. It’ll be interesting to see how High Voltage’s next project shapes up knowing that the team is one of the most passionate Wii developers.

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MYSTERY STORIES PROVIDES HOURS OF BRAIN TEASING FUN

Mystery Stories, a vibrant puzzle adventure game that combines the search for hidden objects with time critical challenges, is due for release on the Nintendo DS on 29th May 2009 by Avanquest Software Publishing. This latest absorbing adventure requires players to travel across the Caribbean coastline and mainland Europe, searching for vital clues to unravel the secrets behind a kidnapping and murder mystery.

The story begins with New York journalist Michelle Deanfield holidaying on a deserted Caribbean island. However, peace and tranquillity does not last long as news breaks of a kidnapping and a murder. The natives of the island believe the old Mayan spirits are to blame but Deanfield is sure there is more to uncover. Players must investigate numerous crime scenes including Mayan caves, hotel rooms, a museum and the beach using the stylus to pick up various clues and items and store them in their inventory.


“I can’t speak for the rest of the industry or all of EA but I can speak for my group when I say I think we’ve turned a corner and the industry has woken up to Wii in the right way. We’re seeing a lot of new energy on the platform. One of the things I’ve found when I’ve been building the Nintendo Group is that there’s a lot of very passionate people here. Our job is to find people that can be passionate about Wii and our mission. The vision for the Nintendo Group at Electronic Arts is a long-term one. We always want to have a balanced portfolio but we also want to break some new games and take some risks.” – Joe Booth, Senior Producer for EA’s Nintendo Group

It’s great to hear this kind of attitude from a third-party publisher. And I have to agree with Mr. Booth – The direction that companies have been taking on the platform has changed. Mr. Booth put it best when he said that “the industry has woken up to Wii.”

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New Nintendo DS Title Promotes the Fun of Walking for People – and Pets

REDMOND, Wash.–(BUSINESS WIRE)– It’s no secret that the Nintendo DS™ system offers great ways to have fun while on the move. With the May 26 launch of the Personal Trainer™: Walking game, Nintendo is inviting consumers to turn their most basic daily movements into an enriching, entertaining experience. Whether they walk for fitness or simply to get from place to place, people of all ages and backgrounds can use Personal Trainer: Walking to monitor and enhance their daily walking routines.

Personal Trainer: Walking is the latest entry in the popular software series that also includes Personal Trainer: Cooking and Personal Trainer: Math. After counting, measuring and recording users’ steps throughout the day, Personal Trainer: Walking creates an engaging series of charts and activities to reveal interesting – or even surprising – “life rhythm” patterns. For instance, the readout might show that a user is most active in the evening, or that mealtimes are typically followed by sedentary periods. Knowing these patterns can help people keep an eye on their plans for the day and watch out for pitfalls of inactivity. People also can rate the kind of day they had or set daily walking goals to improve the quality of their lives. Whether it’s used individually or with family and friends, Personal Trainer: Walking provides a fun, interactive way for people to monitor their walking lifestyle.


Partial DJ Hero tracklist

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

* “Feel Good Inc.” (Gorillaz) vs “I Heard It Through the Grapevine” (Marvin Gaye)
* “Jayou” (Jurassic 5) vs “Rockit” (Herbie Hancock)
* “Bustin’ Loose” (Chuck Brown) vs “Time of the Season” (The Zombies, DJ Shadow Mix)
* “All Apologies” (Nirvana) vs “Give It to Me Baby” (Rick James, DJ Shadow Mix)
* “Let’s Dance” (David Bowie) vs “Jack of Spades” (KRS One, DJ Shadow Mix)
* “Shout” (Tears for Fears) vs “Pjanoo” (Eric Prydz)

Source


Punch-Out!!

– Matt thinks Craig overrated it
– Title Defense mode changes everything, made Craig bump up the score
– Playing through the regular mode Matt saw presentation elements he liked and disliked
– Interface not up to Mario Strikers
– Matt didn’t do Title Defense but he would have scored it a bit lower
– All about patterns
– Craig thinks that Mr. Sandman in Title Defense mode is just as hard as Mike Tyson in the NES game
– Lack of online functionality is a missed opportunity
– Feels like Punch-Out!! remade but no major gameplay changes
– Great for nostalgia/if you haven’t played it before
– Stuck with core gameplay then added presentational stuff around it
– In-game visuals very fluid – For Bozon, almost forget you’re not looking at 720p stuff
– Balance board is terrible
– Bozon thinks it’ll sell well
– Actually marketing the title

Boom Blox Bash Party

– Recommending it
– 8.5, editor’s choice award
– Great sequel all around
– Packed full of content
– Level editor a bit more seamless now
– More options in editor mode
– Connecting to EA’s servers are quick
– No online play, Matt hopes it’s in next time around
– For this game Matt is pleased with the user-created options
– Can rate levels
– Fun game
– Can theoretically play this game forever
– Hardcore and casual gamers should buy this game
– Easy for anyone to pick up
– One of those games that can only be done on Wii
– Has a few flaws (no online, technical limitations, some textures)
– Highly recommended



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