Famitsu review scores (5/28/13)
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This week’s Famitsu review scores are as follows:
Minecraft: Xbox 360 Edition (360) – 9/9/7/9
Rabbids Land (Wii U) – 7/7/6/7
A quiet week for reviews in the latest Famitsu. Next week should be a bit busier with titles such as Donkey Kong Country Returns 3D and Gyrozetter.
Touch Detective 3 confirmed for 3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The next entry in the Touch Detective series is in the works for the 3DS. This week’s Famitsu confirms that Touch Detective 3 will be released for Nintendo’s handheld system.
This is the Touch Detective game Success was teasing last week. A release is planned for 2013.
No details yet, but we should be getting information soon.
Ex-Tetra announced for 3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
FuRyu is working on a new title for the 3DS and PlayStation Vita. Announced in this week’s issue of Famitsu, Ex-Tetra is a full-scale fantasy RPG.
Ex-Tetra is set in Amasia, where Tokyo has been fused with other portions of the world.
Tony Taka and Katsumi Enami are working on character designs. Yoko Shimomura is handling the game’s music. And finally, Claris is in charge of the theme song.
Ex-Tetra will be available in Japan on October 17.
Super Mario Bros., Punch-Out!! heading to the Japanese Wii U VC next week
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Two more classic games will be available on the Japanese Wii U eShop next week. Super Mario Bros. and Punch-Out!! will be available as Virtual Console downloads starting on June 5. Each is priced at 500 yen.
Japanese Donkey Kong Country Returns 3D commercials
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Japanese Wii U VC trailers (5/29/13)
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
3D Altered Beast trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Rex Rocket fully funded on Kickstarter; The Realm misses goal but second campaign coming
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
One Kickstarter campaign has ended in success, while another has ended in slight disappointment.
Rex Rocket has been fully funded, having secured close to $11,000 in funding. Only $6,000 was originally requested. We should be seeing this one on a bunch of platforms including the Wii U and 3DS.
On the opposite end of the spectrum, The Realm’s Kickstarter ended unsuccessfully. But that’s not the end of the story. A new Kickstarter will launch later this year, which will allow US users to contribute directly to the campaign. The previous campaign made it difficult for US residents to add to the total as it was a UK-based Kickstarter.
Mutant Mudds Deluxe approved by NOA, only needs final approval
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
Nintendo of America has approved Mutant Mudds Deluxe, according to a tweet from Renegade Kid co-founder Jools Watsham. Only one step remains: an approval from Nintendo’s Japanese headquarters.
Watsham’s tweet reads:
Mutant Mudds Deluxe has been approved by NOA, but there is one last approval phase left at HQ in Japan before it is 100% approved for NA. đ
— Jools Watsham (@JoolsWatsham) May 28, 2013
Renegade Kid previously said that it hopes to have Mutant Mudds Deluxe ready by June.
First Sonic Lost World details, screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Podcast Stories, Screenshots, Videos, Wii, Wii U | 0 comments
IGN published a preview from Sonic Lost World, which reveals the first details about the Wii U and 3DS game. The information covers new and old returning elements, GamePad bits, and a confirmation that the 3DS version will also feature full 3D levels.
Details and screenshots rounded up from the preview can be found below.
– Mix of 3D and 2D mechanics
– Abstract levels
– SEGA has shown three levels thus far
– Twist, turn, and jump along floating constructs suspended in mid-air
– Levels are now informed by gameplay needs, with some stages focusing on slower speeds with more platforming, and others pushing players to run as fast as possible
– Areas include Wind Hill, Desert Ruins 1, Desert Ruins 2
– Desert Ruins 1 consists of cakes, cookies, donuts and all manners of candy
– Desert Ruins 2 features an entirely different gameplay style
– Desert Area 2 offers the “tunnel racing” concept from previous games
– Controlling Sonic’s speed and a “Parkour system” were two key elements that were thought of during development
– Parkour system: allows players to automatically accommodate basic obstacles when heâs running
– Team’s greatest challenge was maintaining a sense of speed for the series while finding controls that made sense
– By default, Sonic doesnât burst off with a tilt of the analog stick
– Sonic walks until you use one of the GamePadâs triggers to engage his running speed
– Need to hold down the second trigger to pull Sonic into a ball, giving him access to his full momentum
– Iizuka compares this to the âBoost speedâ from previous titles
– By creating a tiered structure to movement, Sonic Team is hoping players will be able to navigate the wide range of level designs, exploring and running as necessary
– GamePad is used to activate various Whisp-based âColor Powers”
– These feature touch-based controls and are mostly used to gain access to side paths and areas
– Support Mode: one player uses the Wii U’s tablet to assist a second player who is controlling Sonic with a Wii remote and nunchuck
– Only control Sonic
– Friends such as Tails, Knuckles and Amy will make appearances in the story
– Story: Sonic chasing after Eggman and finds a mysterious floating island known as âLost Hex”
– Sonic will run across the âDeadly Sixâ
– These foes will bring a âsense of danger and humorâ to the story
– Sonic will save animals throughout levels
– Rescuing animals are tracked level by level as well as cumulatively
– This aspect will factor into unlockable content
– Red Star Rings can be collected for unlockable content
– Gold cannons help you access hidden paths
– 3DS version will also have full 3D levels
Head past the break for a bit of commentary from producer Takashi Iizuka.