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New details on Batman: Arkham Origins – Blackgate are posted below.

– Countering and combos are present
– 2D action in a 3D world
– Epilogue to Origins
– Press demo has you interacting with Catwoman, racing along rooftops to gain access to Blackgate Prison
– Blackgate prison is the backdrop for the entire game
– This infamous penitentiary serves as a holding place for Gotham City’s vicious, yet sane, criminals
– Blackgate built as one cohesive setting
– Explore the facility as long as your equipment permits it
– Bosses can be battled in any order
– Traditional experience system has been replaced by what gadgets Batman has access to
– Entire prison is designed to progressively open and unlock as the Dark Knight finds himself with more resources and options
– What items and battles you acquire in what order will affect how you engage with enemies in the future, and apparently play into how the story will end
– Similar to how Batman will automatically adjust to enemies located on his peripheral, players are able to navigate a fully 3D world while still operating on a 2D plane
– A tower in the far background will simply be highlighted and prompt players to press the R button
– One click and the Caped Crusader pulls out his grappling hook, zips over, and continues to move to the right towards his destination
– Corners, twists, and turns are likewise easy to manage as the game dynamically shifts camera angles and footing
– Activate Detective Mode with the touch screen
– On the Vita, this is handled by directly pressing on the game’s primary screen, creating an X-ray overlay
– With the 3DS, this action will be split – pressing on the lower screen to reveal secrets above, but mechanically the idea is the same
– 3DS and Vita versions practically identical
– Vita is higher resolution
– 3DS displays more info on the bottom screen

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The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 27,172
3DS – 12,700
PS3 – 10,394
Vita – 9,733
Wii U – 6,330
PSP – 5,076
Wii – 1,060
Xbox 360 – 432

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 28,807
3DS – 14,057
PS3 – 11,832
Vita – 11,783
Wii U – 6,680
PSP – 5,807
Wii – 1,171
Xbox 360 – 441


We now have confirmation that Famitsu has announced Romance of the Three Kingdoms and Nobunaga’s Ambition for the 3DS this week. Both are due out in Japan on September 19. Romance of the Three Kingdoms is based on “V” – presumably Romance of the Three Kingdoms V.


GamesIndustry published a new interview with Shigeru Miyamoto today. You can find his responses below.

Miyamoto on not holding a press conference  at E3 this year…

Obviously we’ve been coming to E3 for many years now and one thing we always try to think of when we come to E3 is: how can we show what’s really unique about Nintendo? What you described about [the media being invited to play games] was really an effort to do something that was different and show what is truly unique about Nintendo through the games, because if all we’re doing is the exact same things the other companies are doing, you just all start to look the same and I really believe we have a lot of unique things to offer.


After months of anticipation, Nintendo’s E3 2013 Nintendo Direct has come and gone. Now that the show is over, it’s time for you guys to sound off: did you like what Nintendo presented? Were you disappointed? Which game(s) are you looking forward to the most?

A few words from myself are below.


Austin caught up with Zelda producer Eiji Aonuma earlier today, who spoke a bit about The Legend of Zelda: The Wind Waker HD.

When asked why the team chose not to feature the 3DS as the Tingle Tuner, Aonuma said that they wanted to focus on the social aspect of Miiverse. The Tingle Tuner was originally used as a way for one player to help the main player through the Game Boy Advance. Now it’s as though the whole world is helping players, so the spirit of the device is left intact.

Aonuma later added that the team didn’t truly try to implement 3DS functionality due to the staff’s focus on Miiverse.

Wind Waker HD essentially replaces the Tingle Tuner from the GameCube original with the new “Tingle Bottle”. This allows players to exchange messages with each other. Once you have access to the item, you can put a message in a bottle, attach a screenshot, and send it off. Messages will be added to Miiverse, and you’ll find comments from other players that wash ashore.


We’re hearing rumblings of two 3DS announcements in this week’s Famitsu. The magazine has supposedly revealed that a Nobunaga’s Ambition game and Romance of the Three Kingdoms title are coming to the handheld, courtesy of Tecmo Koei. Details haven’t leaked out yet, and I’m slightly skeptical of the report, so take this update with a grain of salt for the time being.


Eshiro said the digital-only release was due largely in part to the game’s development schedule.

Much has been made about Capcom’s decision to release Phoenix Wright: Ace Attorney – Dual Destines as a digital download. This is the first time that a core entry in the series will not be available at retail.

Speaking about the move, producer Motehide Eshiro said:

“The reason we are releasing the game as digital only is not primarily due to a lack of retail support. One of the main reasons we went for a digital version is it will be more convenient for the users. We felt that if someone will be interested in Dual Destinies they will want to get it right away, and if we offer a digital version, instead of going to a store however many miles away, they can just download it directly to their 3DS.”

Eshiro additionally noted how Capcom was looking to reduce the time it would take to release Dual Destinies overseas. Because of the game’s tight development schedule, dropping the retail version was necessary. Eshiro said that he wanted to avoid having fans wait a long time for Dual Destinies’ arrival, unlike past entries.

“We didn’t want to have too much lag time between the Japanese and American versions. Offering a downable version was one of the ways to cut down that lag time.”

The hope for a retail version of Dual Destinies isn’t completely dead. According to Eshiro, Capcom will consider a physical release if there’s enough of a push from fans.

Eshiro lastly commented on the possibility of bringing past or future Ace Attorney games for consoles. This isn’t in the cards currently, Eshiro says:

“The series is popular as handheld games. In Japan, everyone takes the train to work so it’s easy for someone to start up the game and play for a little bit while they’re on the train. In North America it’s a bit harder because everyone drives to work. That’s something we would have to think about at [Capcom] and see if it’s a viable solution for the series.”

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