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There are a few shots of the convention halls as well:

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Just take a look at those images and you’ll have an idea of what we’re dealing with here: A Pokemon-themed train car(s?) that will be appearing in Japan in and around the Tohoku area. The reason I’m unsure of whether or not there is just one or multiple cars to this somewhat odd choice of decor is because there are two images of the interior, but only one of the exterior. Does that mean both interior images fit into the exterior, or that there are two cars and we’re just not seeing the other one!?

No idea. But it would be awfully fun to ride in one of these!

Via Nintendo Gamer


Will Castle of Illusion ever head to the Virtual Console? Will there ever be a new Ducktales game? Epic Mickey 2 director Warren Spector won’t say one way or another.

When asked about the possibility of both, Spector responded with “no comment”.

SEGA would have to be involved in a re-release of Castle of Illusion. Mickey is a Disney IP of course, but the original game was made and published by SEGA.

Regarding Ducktales, Spector has said many, many times before that he’d love to revisit the franchise. Such a project would be up to Disney though.

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A new downloadable reward is available on Club Nintendo.

Dr. Mario Online Rx has been swapped out for Pilotwings. The game is available for 100 coins.

You can order Pilotwings here. It’s available as a Wii VC download until October 28.


Retro Studios used to be located at 1835A Kramer Lane, Suite 100 in Austin, Texas.

Here’s a photo of the building:


At one point or another, Retro moved to 12345 North Lamar Boulevard, Austin, TX.

Below is a look at the area:


There’s no question that the move happened. Retro’s own Facebook page confirms the new location.

So why is this even remotely important? Well, it looks like the new building is bigger than the old one. Perhaps Retro Studios is/was looking to expand?

Thanks to Dragoon for the tip.

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Nintendo president Satoru Iwata is purportedly planning a number of changes inside the company that will begin to take effect over the next few months.

Perhaps biggest of all is that Shigeru Miyamoto will be stepping down as EAD General Manager in December. Takashi Tezuka, who has worked on Mario and Zelda games (among other titles) for the past thirty years, will take over the role.

Miyamoto won’t be leaving Nintendo. He’ll instead form a new team that will work on smaller projects – something that’s been talked about before.

There are other notable upcoming changes, including a shift in Kyoto development sources, the possibility of Smash Bros. creator Masahiro Sakurai joining EAD Tokyo (Super Mario Galaxy 1/2, Mario 3D Land), and more.

Here are the full list of changes in full (via Guardian UK, Nikkei, Wired):

2013 Expected Iwata Changes
+ Major shift in Kyoto development sources involving 3 R&D buildings
+ Shigeru Miyamoto stepping down as EAD General Manager
+ Takash Tezuka becoming new EAD General Manager
+ New Groups / New Producers announced for EAD Kyoto / SPD Kyoto
+ EAD Tokyo Expansion / Masahiro Sakurai Possibly Joining EAD Tokyo
+ New Division lead by Miyamoto with younger staff focused on smaller scale games
+ Miyamoto’s Departure Inspiring New IPs for the EAD Kyoto Division

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Blizzard’s Diablo series could have come to a Nintendo handheld.

According to author David Craddock, who is about to release a book about Blizzard North, reveals that a small team made a proposal for “Diablo Junior” following the release of Diablo II.

Junior would have been a prequel created for the Game Boy Color and/or Game Boy Advance as a single-player title. There were plans to release three cartridges, much like Pokemon. Each would feature a unique hero and items that could be traded across the different versions.

Craddock notes that the project was ultimately shelved “because of the steep production costs associated with developing handheld games.”

“Following Diablo 2’s release, Blizzard North split into two teams … kind of. One team immediately started in on D2’s expansion set, Lord of Destruction. The other team went into spitball mode, kicking around ideas for a new IP. But several other developers ventured into groups of two or three and put together proposals for smaller projects. One of those was given the working title Diablo Junior, a game tentatively planned for the Game Boy Color and/or the Game Boy Advance, depending on market share and other business-y factors. Diablo Junior was intended as a single-player-only prequel to the original game. Taking a page from Pokémon’s book, the team wanted to release three cartridges, each packing a different hero in the warrior-rogue-sorcerer vein as well as items that players would have to trade for in order to collect. Heroes started in a unique town before heading into dungeons and wilderness zones. Diablo Junior was ultimately put out to pasture (absent of cow levels, I’m sure) because of the steep production costs associated with developing handheld games.”

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