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General Nintendo

Shigeru Miyamoto does indeed have an original game in the works. The thing is, he’s been so preoccupied with different roles that it’s been taking awhile to create the design document.

Miyamoto told Joystiq:

“One thing I want to clear up, people like to ask me if I want to do a small project with a small team. I do like working with a small team, and I’m working with a number of small teams on a lot of different ideas, but the problem is because of all these different roles that I have to fulfill, it takes me a long time to write the design document.”

Miyamoto added that the design work has been taking longer than usual due to the nature of working with smaller teams, so “maybe this time next year I’ll have something ready to show you that perhaps will illustrate that idea.”

He’s currently busy with the project’s design documents, even working on them at E3 2012.

According to Miyamoto:

“I have some storyboards that I have to draw before I finish this trip. It’s fun. I use Flipnote Studio to draw my storyboards.”

Source


Nintendo’s stock has dropped by 2.68% today following the company’s E3 2012 media briefing. The company has been receiving negative press from its conference, which seemed to lack a truly big and impressive games and lacked new announcements for Wii U.

To compare, Sony’s shares on the Tokyo Stock Exchange rose by 2.14% overnight, and increased by 3.21% in New York.

Ubisoft, perhaps the “winner” of this year’s E3, also jumped by 5%.

Source


The video above is probably better than any one taken by Nintendo in previous years. There’s some direct-feed footage of the F-Zero mini-game from Nintendo Land and more.


I really hate having to write these types of articles. I love Nintendo and it pains me to have to talk so badly of them. But seriously. Come on. The other press conferences this year were as follows:

Microsoft: Bombed.
Sony: Eh.
EA: Terrible.
Ubisoft: Average.

This wasn’t a tough scenario. Nintendo should have been ready to blow this one out of the park. It was a fastball straight down the middle. It was a perfect storm of awesome that had the potential to send chills down the spines of every gamer watching. Instead of going for the home run though, they apparently decided to fake getting hit by the pitch and hobbled along to first base, managing to barely keep the game going, and build little if any hype for the next at-bat.


Yasuhiro Wada shared the first details on “Project Happiness” in an interview with Famitsu today. Wada dished on the game’s central gameplay, which focuses on the build-up of a shop.

For more information, read the summary below.

– Development began at the end of 2011
– Atsuko Nishida doing graphic design and illustrations
– Idea is to build up a shop, add products and customers
– Wada aiming for the simplicity of classic simulation style games
– Doesn’t want menu and command-based progression
– Wada wants to make Project Happiness so that even if your store gets big, you’ll still be able to see your character moving around, lining up product on store shelves
– Other characters will populate your story
– 30 core characters at the moment
– Start out with 10 characters
– More characters as the store gets bigger
– Choose your character’s gender
– Simple character-making component
– Can change costumes
– Access more costumes as you play
– Wada believes online/network elements are essential to games
– He wants to bring out something that makes players think, “Ahh, there’s this kind of different play style.”

Project Happiness is coming to portable systems next year. We’re hoping the 3DS is included in Wada’s plans.

Source 1, Source 2


It’s more than possible that Theatrhythm Final Fantasy won’t be the only game of its kind.

Producer Ichiro Hazama has expressed interest in merging other Square Enix IPs with the “theat” brand.

Hazama told Kotaku:

“It’s not confirmed yet, but I do personally hope that I can do something related to theat for other titles, for other games.”

Hazama specifically cited Dragon Quest and Saga as possible franchises he’d be willing to work with. The same goes for Chrono Trigger, Xenogears, and non-main Final Fantasy games such as Crystal Chronicles.

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