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General Nintendo

Angry Birds creator Jaakko Iisalo has achieved great success, which could be contributed to Nintendo. Iisalo told EDGE this month that the Big N as well as Shigeru Miyamoto are two of his biggest influences.

He said:

“I’m still heavily inspired by the classic 8- and 16-bit era of gaming, though, Shigeru Miyamoto and Nintendo being biggest influences.”

Source


In a new interview with Game Informer, Shigeru Miyamoto discussed Metroid, the possibility of returning to the Super Mario Galaxy series and making a single-player-only Mario title, mobile games, and more. You can find some excerpts after the break. You can find the full interview over at Game Informer.


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The Earthworm Jim Facebook page is managed primarily by Doug TenNapel (creator), with some extra comments by MIke Dietz and Ed Schofield, all of whom worked on the series in some official capacity. Whether this means anything is hard to say… he could have just been thinking about the 3D entry in the series and pondering how fans don’t really think too highly of it!

Via ONM


As we mentioned last week, Nintendo CEO Satoru Iwata recently discussed misleading reports by the media. We now have the official translation. For Iwata’s full comments, head past the break.


Nintendo’s bread and butter is video games. But one investor, who attended the company’s latest investor meeting, wanted to know if the Big N has any interest in exploring other undertakings.

The answer is no. Nintendo president Satoru Iwata explained, “we should not spread ourselves thin by diversifying our business because, by doing so, we might lose a strong presence which we currently have in the area of entertainment.”


Satoru Iwata addressed Nintendo’s network policy during the company’s investor meeting last week. This is another topic that we covered fairly heavily last week, but the official translation has now arrived. You can find it below.


One investor asked Nintendo president Satoru Iwata to explain the Nintendo Web Framework during the company’s investor meeting last week.

He did just that, responding:


The launch of the Wii Vitality Sensor is “pending”, Nintendo president Satoru Iwata has said.

Nintendo has been developing the accessory for a number of years, which was first announced during its E3 2009 press conference. Unfortunately, the Wii Vitality Sensor hasn’t performed up to expectations. It may work for 90 percent of consumers, but that’s simply not good enough.

Thus, Nintendo hasn’t “been able to launch it as a commercial product because we could not get it to work as we expected and it was of narrower application than we had originally thought.” In order for it to release, Iwata said: “We would like to launch it into the market if technology advancements enable 999 of 1,000 people to use it without any problems, not only 90 out of 100 people. I actually think that it must be 1,000 of 1,000 people, but (since we use the living body signal with individual differences) it is a little bit of a stretch to make it applicable to every single person.”

Iwata’s full statements from Nintendo’s investor briefing Q&A held last week:


During the last hardware generation, Nintendo was known for its unique control schemes. The Wii introduced motion controls. The DS provided dual-screen gameplay.

Nintendo president Satoru Iwata spoke about the company’s approach to new control types at a recent investor briefing Q&A. His comments came in response to one attendee who expressed disappointment in how these new schemes contributed to the creation of fresh experiences.

Iwata said:



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