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General Nintendo

Ubisoft Toronto is moving on from Rainbow Six: Patriots and Splinter Cell: Blacklist to begin making the sequel to Assassin’s Creed IV: Black Flag in partnership with Ubisoft Montreal. Black Flag is due out this fall, and the next Assassin’s Creed will likely arrive the following year.

The Assassin’s Creed project is just of five projects in the pipeline for the Toronto studio. Speaking with Polygon, managing director Jade Raymond said that the team has “two big collaborations coming that we’re not talking about, on two of the biggest franchises at Ubisoft. We also have two new IP.” One of Ubisoft Toronto’s mystery titles will be Splinter Cell-related.

Raymond is remaining mum on the details of each of Ubisoft Toronto’s new games, but did note:

“The thing that’s great to me is that there is still some of my favorite people who, you know, we were in the trenches shipping that first one. We lived through all of that stuff together and some of those guys are still on the franchise and have been there. So it’s a just for me to work with some of those people again.”

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Unity-based “Forgotten Memories: Sixth Sense” could be Wii U-bound. The game’s developer has been working on the survival-horror project for several years, but is now looking to release it on Nintendo’s console as well as iOS and the PlayStation Vita. Given Nintendo’s open policy towards indies these days, there’s a good chance that we’ll be seeing this one on the eShop one day.

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During a session at the Game Developers Conference earlier today, Miiverse producer Kiyoshi Mizuki revealed that Nintendo will make the social network available on smartphones and web browsers in April or May – likely the latter. The previously-promised 3DS support will arrive sometime in the future.

Initially, it will only be possible to get involved with basic Miiverse functions on smartphones and web browsers such as comment posting and image drawing. Viewing as well as participating in communities will be implemented, too.

It’s unclear when exactly Miiverse will launch on the 3DS. When it does release, some existing games and apps will be incompatible with the service.

So what’s next? At the moment, Nintendo is seeking requests and input from different developers in terms of updates to the Miiverse API.

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The newly revealed Nintendo Web Framework allows for some very interesting features. By using the technology, developers can easily create and port HTML as well as Javascript applications for Wii U. One piece of functionality included in the editing tools lets developers send a build directly to Nintendo by simply hitting a button. Even better, it’s possible to convert iOS to Javascript and CSS with an Intel tool, which can, in turn, land on Wii U.

Just to be clear: Nintendo Web Framework isn’t just about apps. Actually, Nintendo has a simple platformer demo at its GDC booth this year – see the photo above.

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Rock Band and Dance Central developer Harmonix has three new games in the works. Venture capital firm The Foundry Group has invested in the company, and new quotes from managing director Brad Feld – a new addition to the Harmonix board – teased the studio’s upcoming projects in a few quotes.

“Last fall, Alex Rigopulos and his partner Eran Egozy showed me the three new games they were working on. Each addressed a different HCI (Human Computer Interface) paradigm. Each was stunningly envisioned. And each was magic, even in its rough form. Earlier this year I saw each game again, in a more advanced form. And I was completely and totally blown away – literally bouncing in my seat as I saw them demoed.”

Feld didn’t give any sort of hint as to when Harmonix will be making announcements. Feld’s words do, however, suggest that the company is implementing new kinds of player-game interaction.

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Crytek USA CEO David Adams, formally the head of Vigil Games, has supposedly relayed his intentions to bid on the Darksiders IP through a tweet earlier today.

Adams wrote:

Crytek USA will be looking to obtain the Darksiders IP from the now-defunct THQ. If the company does manage to acquire the series’ rights, Darksiders will essentially be returning to its original developer. Following the closing of Vigil Games after a lack of interest from buyers during the THQ auction, many of its staffers went on to join Crytek USA.

The one caveat in all of this is that we’re not quite sure if the Twitter account is the real deal. If it is, then Crytek USA will in fact be going after the Darksiders IP.

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Nintendo is making a pretty big deal out of the Nintendo Web Framework. In fact, the company has an entire session dedicated to the technology at the Game Developers Conference this week.

So just what is it? According to an official description from the company, “Nintendo Web Framework is a development environment based on WebKit technologies, supporting application development on the Wii U system using HTML5, JavaScript, and CSS.” Basically, by using the tech, “development times will be reduced and Wii U applications can be easily developed”.

“The Nintendo Web Framework is a development environment based on WebKit technologies, supporting application development on the Wii U system using HTML5, JavaScript, and CSS. It also supports the Wii U GamePad controller, Wii Remote controllers, and JavaScript extensions such as video playback. With the Nintendo Web Framework, development times will be reduced and Wii U applications can be easily developed using common Web technologies. Combining the handy Wii U GamePad, the TV screen, and the Internet, the potential exists for the services and games you are developing to progress by leaps and bounds.”


Nintendo is partially to thank for Shovel Knights’ Wii SKU. Developer Yacht Club Games told one fan at PAX East a few days ago that the Big N supplied the studio with a development kit out of good faith. Yacht Club had lots of praise for Nintendo’s new policy.

Shovel Knights is also planned for 3DS and PC. A release date hasn’t been announced.

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Q-Games founder Dylan Cuthbert spoke about the development of Star Fox during the GDC 2013 Indie Games Summit. Among other things, Cuthbert said that he believed Miyamoto’s original involvement was “removing what was cool” about his original concept.

Initially, the staff hoped to “to make a full 3D shooting game inspired by Starglider 2.” But Miyamoto eventually took charge, telling the team that “It’s going to be on rails, and it’s going to be fun and playable and a Nintendo game.”

You can find even more development quotes from Cuthbert after the break.


Nintendo’s Takeshi Shimada just wrapped up a Unity-related session at GDC 2013. Details from the event are posted below.

– Unity Wii U tools free to all developers
– Based on Unity 4 Pro and will be updated with all 4.x updates
– Unity for Wii U will take care of some of the development guidelines
– Open beta starts today
– Gunman Clive on 3DS outsold the iOS and Android versions
– Nintendo is inviting all developers to try and make their current game available running on Wii U GamePad only, for starters
– Tomorrow at 3.30pm there will be a Miiverse session, including future developments of the service
– Business Policy update for Wii U from the Unity session: 1. No concept approval, 2. Price and date set by the developer, 3. Freemium is support, 4. Royalty share is industry standard
– A special introductory program for new developers will be introduced
– Nintendo and Unity booth are right next to each other at GDC
– Tomorrow at 2pm there will be a new developments framework announced; supports web tech such as HTML and Javascript

Nintendo has two more sessions at GDC 2013 tomorrow. We’ll post details from both as we get them.

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