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General Nintendo

Wreck-It Ralph is pretty amazing when you think about it. It stars a completely original character in a video game universe, but it also manages to incorporate cameos from some of the most recognizable characters in the industry.

Two of the film’s more popular “minor” characters are Bowser and Dr. Robotnik. In both cases, Disney worked with Nintendo and SEGA to ensure that these two were being properly represented.

In an interview with IGN, director Rich Moore spoke about how it was working with Nintendo and SEGA, and how the two wanted their characters to be shown bigger in the movie:

“We did have kind of a check-in process, where we would show them the footage and say, ‘What do you think? Is it good?’ At one point, [Nintendo] said, ‘Bowser’s much bigger than that. He’s way bigger than Zangief.’ We were like, ‘Okay, we’ll make him bigger. How’s that?’ They’d say, ‘Yes, that’s good — but he wouldn’t drink his coffee like that. He wouldn’t make that mouth.’ [Laughs] Of course, then people from Sega said, ‘Well, Doctor Robotnik is bigger.’ [Laughs] They wanted their characters bigger and bigger. We were going to end up with these giants in a room, with Ralph as this little guy…”

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Masahiro Sakurai has let loose on a few vague details on the next Super Smash Bros. games.

First, Sakurai quickly talked about the game’s controls, teasing that the team “will look into ways that fits the Wii U.”

“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”

Sakurai also touched on change for the series. He’d prefer not to add in gimmicks in order to make the next entries different from previous games. At the same time, he hopes to “introduce a slightly different, fun experience all the while keeping the usual frantic game play.”

“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”

Finally, Sakurai discussed third-party characters. He believes Snake and Sonic were “fantastic” additions in Brawl, and seems to be overall open to the idea of bringing in characters from other companies.  However, Sakurai did note that he must “narrow it down” since “introducing more non-Nintendo characters willy-nilly will lose the focus of the game”.

“I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down.”

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The Android title BlockShift popped up on Google Play a few days ago, and it wasn’t long before the game received a great deal of attention for its similarities to Pushmo.

Developer Stephen Walther has since commented on his game, speaking about its similarities to Nintendo’s eShop release, his regrets, and more.

Take a look at what Walther had to say below.



A new downloadable reward is available on Club Nintendo.

Bonsai Barber has been swapped out for Fluidity. The game is available for 150 coins.

You can order Fluidity here. It’s available as a WiiWare download until August 19.


Tekken producer Katsuhiro Harada isn’t going to push Masahiro Sakurai into adding any of his characters on the roster for the next Smash Bros. games. Tales series producer Makoto Yoshizumi seems to be carrying the same mentality, though Yoshito Higuchi would apparently “love” to see a character or two included.

Yoshizumi has said that getting a Tales character into the new Smash Bros. may prove to be difficult since “a character can only appear in a Smash Bros game if he already appeared on a Nintendo console.” This rule limits the selection to a few titles such as Tales of Symphonia, Tales of the Abyss, and Tales of Hearts.

Head past the break for all of Yoshizumi’s comments on Smash Bros.


A few months ago, Nintendo filed a trademark for “The Last Ranger”. That was for Japan.

The company has followed up that initial trademark with a new filing in Europe.

It isn’t clear what Nintendo has in store for “The Last Ranger”, but if it’s an actual game, it sounds like it’ll be brought overseas.

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Nintendo’s 2012 annual report has gone live. While it doesn’t contain a whole lot of interesting information, president Satoru Iwata did include a message to consumers. He discussed the Wii U, 3DS, Nintendo Network, and more.

We’ve posted the full message above.


Ngmoco CEO Neil Young gave a simple response when asked if he considers Nintendo to be a competitor. He said, “No … Well… no.”

Young’s company has been publishing iOS and Android titles for several years now. It’s these types of releases that are considered to be a threat to the dedicated handheld gaming business.

Young believes that the success of smartphones will impact the market that dedicated handhelds currently maintain:


Little King’s Story made its debut on Wii, but the sequel switched things up by going to the PlayStation Vita. The original was very well received on Nintendo’s console, so what prompted the move?

When asked about the platform change, assistant producer Takanori Murayama said:

“There are three reasons for this. One, the using of the touch panel made the game’s controls much easier. The touch panel enables the users to scout dozens of citizens together which improved the operations. Two, the high resolution graphics enabled to depict many characters at once inside the screen. The movement and the depiction of the many characters in its world is what makes this game fun. Last but not least, the network affinity is high, therefore it is easy to buy avatars and other items on the PS Store. In the PS Store, users can purchase additional items which is another appealing point.”

You know… the Wii U offers everything that Murayama mentioned. The GamePad has a touchscreen, the console can output HD visuals, and DLC can be made possible. Who knows – maybe we’ll see Little King’s Story on Wii U.

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