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General Nintendo

Nintendo Power has released a public preview of this month’s magazine. Titles featured include Kingdom Hearts 3D, Skylanders Giants, Xenoblade, and Extreme Escape Adventures: Good People Die. The issue arrives on newsstands on February 28 and is available now for subscribers.

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Game of the Year – 3DS

Dead or Alive: Dimensions
The Legend of Zelda: Ocarina of Time 3D
Mario Kart 7
Sonic Generations
Super Mario 3D Land (readers and staff)
Super Street Fighter IV: 3D Edition

Game of the Year – Wii

Bit.Trip Complete
Kirby’s Return to Dream Land
The Legend of Zelda: Skyward Sword (readers and staff)
Rayman Origins
Tiger Woods PGA Tour 12: The Masters

Game of the Year – DS

Ghost Trick: Phantom Detective (staff)
Kirby Mass Attack
Okamiden
Pokemon Black and White (readers)
Professor Layton and the Last Spector
Solatorobo: Red the Hunter


Update: Added in another photo.


Nintendo of America posted the photo above to their Facebook page a short while ago. Additionally, the company wrote the following:

“?#Regginator himself was spotted getting ready to make some announcements. Stay tuned on this page tomorrow for the latest and the greatest!”

So… there will be announcements then? Nintendo Direct presentations have mainly been about games that have already been revealed. Maybe tomorrow’s show will be slightly more special than normal. We’ll see…

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Japan gets a different Swapnote relating to tomorrow’s Nintendo Direct. President Satoru Iwata sent out the following message to fans (in Japanese obviously):



Tomorrow’s Nintendo Direct presentation has become an international affair. It appears that Nintendo of Europe will be joining in on the fun for the first time.

Nintendo of Europe’s feature kicks off at 1 PM CET. I believe that’s 7 AM EST / 4 AM PST.

We’ll be covering all three Nintendo Directs as they happen. Make sure to check out the site starting at 6 AM EST for live updates.


Kid Icarus: Uprising development is finished, and the game will soon be out around the world. Director Masahiro Sakurai won’t have much time to rest, as he’ll be responsible for the next round of highly anticipated Super Smash Bros. titles.

Sakurai seems to be doing some reflection. On Twitter earlier today, Sakurai said that he’s been looking over the Smash Bros. Dojo website, which was used to communicate news about Super Smash Bros. Brawl to fans. He said, “However, what’s the word… it’s tremendous. How did we make this?”

Indies Zero CEO Masanobu Suzui saw Sakurai’s message and said something similar. Once a game is done and he check outs the design documents, materials, and development schedule for a project, he isn’t sure how the team managed to put everything together and create the title.

Sakurai’s response? “It’s because we always put our full effort into it. And then, if you rely on that pace, it becomes more and more difficult.”

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Two Nintendo Direct presentations will be taking place tomorrow morning.

First, Nintendo of Japan will stream a presentation from Satoru Iwata. This will begin at 6 AM EST / 3 AM PST.

Following this, Nintendo of America will post up their own version of Nintendo Direct. Like the first show from last year, Reggie Fils-Aime will take viewers through the latest Nintendo news. The North American presentation is set for 9 AM EST / 6 PM PST.

You can keep track of the Nintendo Direct websites here and here

I wouldn’t expect any megatons, but as usual, we should receive some nice tidbits about upcoming games as well as new footage of Wii/3DS titles.

Thanks to 4Him and Travis P for the tip!

Images Via



The same report that contained the rumor about the new Seaman game (and other third-party revivals for 3DS) also featured a brief update about Nintendo’s new development studio. A photo of the construction area can be found above.

The studio is set to open in December 2013. You might be interested to know that the construction zone can be found at what used to be a golf practice grounds. There was an Italian restaurant on the facility’s second floor that Satoru Iwata and Shigeru Miyamoto visited frequently. At this location, Iwata and Miyamoto came up with the concept for the DS.

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Junichi Masuda is a pretty important dude. He’s been directing the Pokemon RPGs for quite awhile, and obviously has had a big impact on the series. So when Masuda says something about Pokemon, it usually makes sense to pay attention.

Recently, Masuda was asked about the third game in the Black/White generation. He replied by saying that fans should watch Pokemon Smash.

He said:

“Well, there’s no reason to expect me to know that [about a third version] [crowd laughs] but I can’t answer. But…but… I wonder if it’s alright to say this….watch Pokemon Smash…if you want details”

That’s not all. Masuda posted the following to his Twitter account yesterday:

“Don’t forget to watch next week’s Pokemon Smash!!!! For people who can’t watch it, check out my tweets!!!”

Does this mean we can expect a Pokemon game announcement on Sunday…?

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There’s something to be said for article titles that trick people into clicking the link in order to get hits, but whatever that something is, I’m not going to say it in this article because this article is about Zelda and not about the evil and devilish ways the blogging industry makes itself successful. Ah yea, Zelda. A series that last year held its 25th anniversary bash, and as the celebrations continue into 2012 with the touring Zelda symphony, a lot of people are taking advantage of this popularity to write articles that make people upset. The latest in this string of upsetting editorials comes from Kotaku’s Tevis Thompson, who yesterday put out a gem titled “Zelda Just Keeps Getting Worse, But It’s Not Beyond Saving.”

Now, I was linked this article by a friend of mine (who happens to share most of Mr. Thompson’s views on the series), and very very quickly knew I wasn’t particularly interested in finishing a read-through. Somewhere between saying “The original Legend of Zelda is the greatest Zelda” and “Zelda would be better if it had no story”, it was simply clear that this particular article was not meant for my eyes. I mean not to dissuade you from reading it- by all means, here is the link– but frankly… the arguments made within were both incredibly merited and deeply flawed, jumping back and forth quickly enough to give one whiplash. However, that doesn’t mean I didn’t take something from reading it. I took an obnoxious reminder as to what I imagine is the main difficulty with developing Zelda games must be from reading it: the fans.



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