Submit a news tip



General Nintendo

Fans have started to translate the many, many pages of Hyrule Historia. There are two specific, noteworthy excerpts at the end of the book.

First, Zelda producer Eiji Aonuma commented on the completion of Skyward Sword’s development and how Nintendo is receiving feedback from players. They’ll be using this as “energy for the next voyage.”

Aonuma then stated that “to tell the truth, we’ve already set sail in a new voyage.” He could be referring to the new Zelda project that is in development for the 3DS.

“The long sailing time of creating Skyward Sword, a game to celebrate the 25th anniversary of the Zelda series, has just come to an end. The voices of those who’ve played it from around the world reach us. We hear their admiration comments, and their criticism too. All those voices become energy for the next voyage. Well, to tell the truth, we’ve already set sail in a new voyage.”

Aonuma also reminded fans that Nintendo will always be more concerned with creating engaging gameplay for Zelda titles rather than focusing on the story elements.

“Chapter 2, ‘The Full History of Hyrule,’ arranges the series in chronological order so it’s easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in Ocarina of Time, the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, Phantom Hourglass, the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii motion plus.”


Zoom.in has published a new video interview with Shigeru Miyamoto, and it contains some juicy tidbits. He discusses the retirement situation (yet again), how he’s jealous about video game characters being able to outlive us, his lack of interest in making photo-realistic games, and the pressure he faces due to expectations.


Most of Charles Martinet’s video game work has been limited to the Mario series. He’s the voice actor behind Mario, Luigi, Wario, and Waluigi. It’s true that he has been involved with some titles not published by Nintendo, such as Ratchet & Clank: A Crack in Time and Resonance of Fate. But did you know that he also played a role in The Elder Scrolls V: Skyrim?

Believe it or not, it’s true! The credits for Skyrim confirm it. Head past the break for more information.


Bright Light is no more. Develop reports today that the studio was shut down late last year. Some employees simply lost their jobs while others were relocated to other EA divisions including Criterion and Playfish.

Bright Light was responsible for almost all of the Harry Potter video games. In recent years, the studio also worked on a slew of casual titles.

Source


Event Featuring New Four-Movement Symphony Tours North America Throughout 2012

REDMOND, Wash.–(BUSINESS WIRE)– Starting today, video game fans and music lovers in North America can purchase tickets for an extraordinary concert tour that celebrates one of the most beloved game series of all time. The Legend of Zelda™: Symphony of the Goddesses tour will feature live orchestral performances of theme music from Nintendo’s The Legend of Zelda franchise.

The name “Symphony of the Goddesses” refers not only to the concert program but also to the new four-movement symphony recounting the classic storylines from The Legend of Zelda: Ocarina of Time™, The Legend of Zelda: The Wind Waker™, The Legend of Zelda: Twilight Princess™ and The Legend of Zelda: A Link to the Past™. Fans can also expect to hear stirring orchestral renditions of music from other games in the series, including The Legend of Zelda: Link’s Awakening™ and The Legend of Zelda: Majora’s Mask™. The full orchestra will be conducted by Eímear Noone with arrangements by music director Chad Seiter.


2011 saw the release of four Pokemon titles. Pokemon Typing DS, Pokedex 3D, Pokemon Rumble Blast, and PokePark 2: Wonders Beyond all made it out in the Land of the Rising Sun last year.

It was certainly a fantastic year for the Pokemon gaming franchise, but there’s even more to come in 2012.

Famitsu was given a greetings card from The Pokemon Company, and inside, it was noted that they’re launch “even more amazing games” in 2012 than in 2011.

Pokemon X Nobunaga’s Ambition is one of these games for sure. I wonder what else is in store though….

Source 1, Source 2


Missed any of the 2011 Video Game Awards last month? Now’s your opportunity to watch the whole show!


Starting on Thursday, Nintendo fans will have the opportunity to order tickets for upcoming Zelda Symphony concerts. The first concert, taking place in Canada, is set for March 14.

The full list of concert dates are as follows:

Vancouver, BC – Wednesday, March 14th, 2012
Phoenix, AZ – Friday, April 20th, 2012
Atlanta, GA – Saturday, May 12th, 2012
Orlando, FL – July 14th, 2012

Source


A new game is up on the App Store, and it’s drawing a lot of comparisons to Super Mario Bros – for understandable reasons.

In Super Jump World, players take on the role of a leprechaun and “jump’n’run” through four levels. Each level has a different theme, though they all look quite similar to what you can find in Super Mario Bros. There are eight enemies, leaderboards, and even achievements.

The creator’s description of the game is as follows:

“Help the main character Lep to jump and run through the beautiful worlds of Super Jump World. Be careful! There are many angry monsters. They want to stop Lep in each world. If you collect a cloverleaf little Lep grows up to a bigger one. But you are not secure with big Lep. An angry bee could hit him and he gets back to little Lep. An easy and smooth control makes it very funny and to jump or run.”

The author also says that Super Jump World is “inspired by a 2D classic game.” I’m sure anyone would be able to guess which title he’s referring to!

You can find out more about Super Jump World here. It’s free for now, as it should be. You have to wonder if/when Nintendo will take action against it…

Thanks to Jake for the tip!


There have been a few instances in which Nintendo has built off of previous Zelda games. Majora’s Mask, for example, used the same art style as Ocarina of Time and was essentially a direct sequel. The same can be said of Phantom Hourglass and Spirit Tracks – both games featured cel-shaded graphics introduced by Wind Waker and took place after the events of the GameCube title.

Regarding Skyward Sword, there’s a strong chance that its art style and world may not be used again in the future. This was the indication Zelda producer Eiji Aonuma gave in an interview found inside the pages of the latest Game Informer.

Aonuma said the following when asked if there about the possibility of releasing more games in the Skyward Sword style or taking place in the same world:

“With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game. With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.”

Would any of you like to see more Zelda releases that make use of Skyward Sword’s art style/world? Be sure to sound off in the comments!

Thanks to PointSkyward for providing us with this information!



Manage Cookie Settings