Reminder: Club Nintendo games expire today
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Today’s your last chance to pick up four digital downloads from Club Nintendo. Fluidity (Wii Shop Channel) and Mario vs. Donkey Kong: Minis March Again! (eShop) cost 150 points while Super Mario Kart (Wii Shop Channel) and 3D Classics: Xevious (eShop) can be picked up for 100 points.
All four of these rewards will be leaving Club Nintendo at the end of the day. Hopefully Nintendo will add in a new round of games tomorrow!
You can access Club Nintendo here
Retro Studios adds staff from Naughty Dog, Vigil
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It seems that Retro Studios has added staff from Naughty Dog and Vigil Games within the past few months or so. Eric Kozlowsky and Gray Ginther are now part a part of the company.
Kozlowsky, who worked on Uncharted 3: Drake’s Deception, joined Retro in June 2011. Ginther, meanwhile, was the lead character artist on Darksiders.
Kozlowsky left a small tease on his blog as to what Retro Studioshas in store for its next game. He noted that he couldn’t talk about it too much, “but if all goes well it might just be one of my crowning achievements as an artist….”
“Alas I am going to shelve it for a little while as I am going to work on another project that I am super excited about. I can’t talk about it too much but if all goes well it might just be one of my crowning achievements as an artist….”
Other new employees at Retro include Nestor Hernandez (ex-Red Fly Studios designer) and Dominic Pallotta (Moonbot Studios).
Mega Man’s 25th anniversary logo
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

The logo for Mega Man’s 25th anniversary was hidden in the Mega Man X iOS port. Leave it to fans to pick the game apart and find this image inside!
Capcom hasn’t announced any specific plans for the Blue Bomber’s 25th anniversary. However, Christian Svensson previously said that the company will have news to share after March 30.
Nintendo Power explains the reasoning behind the “January/February” issue
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The latest Nintendo Power is known as the “January/February” issue. We’ve never seen the magazine “merge” two months into one before. What happened there?
Editor in chief Chris Slate explained that a “scheduling quirk” led to the latest issue being called the “January/February” edition:
“On a side note, this issue is labeled ‘January/February’ due to a scheduling quirk, but things will go back to normal with the March issue, which will be followed by April, May, June, etc. Subscribers will still get the same number of copies they signed up for, so just ignore the slight strangeness of the ‘January/February phrasing, and everything will seem perfectly normal.”
Japanese publication predicts the death of game companies
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Koei Tecmo, Square Enix, and SEGA will all be dead in ten years. Nintendo, on the other hand, will most likely still be on its feet.
It’s anybody’s guess if this will actually happen, but this is how Japanese publication Shukan Gendai believes things will play out over the next decade.
The magazine rated various gaming companies on a scale of one-to-ten. A zero means that the company will be dead, while companies with a higher rating are more likely to remain in business.
The complete listing of results is as follows:
• Gree: 6 points
• Capcom: 1 point
• Koei Tecmo: 0 points
• Konami: 1 point
• Square Enix: 0 points
• Sega: 0 points
• Sony Computer Entertainment: 2 points
• Nintendo: 7 points
• Namco Bandai: 2 points
CyberConnect 2 hints at the continuation of the Little Tail Bronx world
Posted on 13 years ago by Brian(@NE_Brian) in DS, General Nintendo, News | 0 comments
Could there be more games in the Little Tail Bronx sometime in the future? CyberConnect 2 CEO Hiroshi Matsuyama has hinted at the possibility.
During a Japanese fan appreciation event for Solatorobo, Matsuyama said:
“In the not so distant future, I would like to greet everyone in the Little Tail Bronx world. Although, I don’t know what media it will be. As long as it has everyone’s support, the Little Tails Bronx world will live forever.”
Three games have been released in the Little Tail Bronx series: Mamorukun, Tail Concerto, and Solatorobo. We probably wouldn’t see any direct sequels to any of these titles, but there would be connections between them in that they all are set in the same “world”. You may remember that Solatorobo featured guest characters and references to both Tail Concerto and Mamorukun.
Impressing Miyamoto keeps Aonuma motivated, reflecting on Twilight Princess for Skyward Sword, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Wii | 0 comments
There’s a new interview up with The Legend of Zelda producer Eiji Aonuma. Aonuma was asked about how he and his staff keep motivated, how he used his previous experience with the series in making Skyward Sword a better game, working in the shadow of Ocarina of Time’s success, and much more.
There are quite a few noteworthy tidbits, such as how Aonuma is motivated by his desire to impress Shigeru Miyamoto.
He also explained how he greatly reflected on Twilight Princess “with a view to try and fix lots of the things that we felt weren’t perfect.” Aonuma discussed this quite a bit.
For all of Aonuma’s comments, head past the break.
Miyamoto making an “original” game
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shigeru Miyamoto is working on Pikmin 3, Luigi’s Mansion 2, and a third mystery project. ZoomIn says that it is “an undisclosed, original title.”
Could this be the game that Miyamoto hopes to unveil this year?
Aonuma once again says new Zelda is in the works, gameplay more important than story
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Fans have started to translate the many, many pages of Hyrule Historia. There are two specific, noteworthy excerpts at the end of the book.
First, Zelda producer Eiji Aonuma commented on the completion of Skyward Sword’s development and how Nintendo is receiving feedback from players. They’ll be using this as “energy for the next voyage.”
Aonuma then stated that “to tell the truth, we’ve already set sail in a new voyage.” He could be referring to the new Zelda project that is in development for the 3DS.
“The long sailing time of creating Skyward Sword, a game to celebrate the 25th anniversary of the Zelda series, has just come to an end. The voices of those who’ve played it from around the world reach us. We hear their admiration comments, and their criticism too. All those voices become energy for the next voyage. Well, to tell the truth, we’ve already set sail in a new voyage.”
Aonuma also reminded fans that Nintendo will always be more concerned with creating engaging gameplay for Zelda titles rather than focusing on the story elements.
“Chapter 2, ‘The Full History of Hyrule,’ arranges the series in chronological order so it’s easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in Ocarina of Time, the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, Phantom Hourglass, the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii motion plus.”
Miyamoto not interested in making photo-realistic games, pressure from expectations, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
Zoom.in has published a new video interview with Shigeru Miyamoto, and it contains some juicy tidbits. He discusses the retirement situation (yet again), how he’s jealous about video game characters being able to outlive us, his lack of interest in making photo-realistic games, and the pressure he faces due to expectations.