Another Super Mario Bros.: The Lost Levels super play video
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 2 Comments
It seems that Nintendo will continue to release additional videos. We still have yet to see “super plays” for Super Mario Bros. 2 and Super Mario Bros. 3, so perhaps we’ll see those next! You can check out similar videos here, here, here, and here.
Nintendo Salutes 25 Years of Mario Fun at Nintendo World Grand Re-Opening Bash
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Fans from Every Generation Invited to Celebrate 25th Anniversary of Super Mario Bros. at Newly Remodeled Flagship Store
–(BUSINESS WIRE)– Nintendo Media Alert:
WHAT:
Gamers of all ages can remember the first time they played Nintendo’s original Super Mario Bros.™ – one of the most loved, most played games in history. On Nov. 7, Nintendo of America is pulling out all the stops to celebrate the 25th anniversary of the series and mark the grand re-opening of Nintendo’s flagship Manhattan retail store, Nintendo® World. Fans of all ages are invited to gather at Nintendo World at New York’s famed Rockefeller Plaza for an unforgettable anniversary bash and a firsthand look at the store’s renovation. Attendees can enjoy hands-on game play with new and classic Super Mario Bros. games, a Super Mario Bros. cake, a fun photo booth and a video station where fans and consumers can record their favorite memories of Super Mario Bros. Fans are encouraged to dress up as their favorite Mushroom Kingdom characters and even pose for photos with Mario™ himself. The event is free and open to the public.
Since the 1985 launch of the original Super Mario Bros. video game, Mario has become one of the world’s most widely recognized pop-culture icons. To date, 240 million units in the Super Mario Bros. franchise have been sold worldwide. In addition, players of every generation can enjoy characters inspired by Super Mario Bros. in games such as Super Mario Galaxy™2, which is currently available for the Wii™ console, and Mario vs. Donkey Kong™: Mini-Land Mayhem! for the Nintendo DS™ family of hand-held systems, which will launch on Nov. 14.
Photos of the Nintendo World Store remodeling
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Nintendo Week (11/1)
Posted on 14 years ago by Brian(@NE_Brian) in DS, General Nintendo, Videos, Wii | 1 Comment
New North American Club Nintendo rewards available
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Messenger bag (550 coins)
Ideal for carrying games, books, and much more, this durable and stylish messenger bag shows off a Club Nintendo exclusive design featuring Mario™ icons including Super Star!
• 100% Black Cotton Canvas, Made in the USA
• Dimensions: 15 x 13 x 3 inches, with 45 inch loop handle
• Bag holds up to 30 pounds
Tote Bag (250 coins)
A fun and functional tote bag that features a silkscreened Super Mario™ Power Up Mushroom design exclusive to Club Nintendo. Use this environmentally-friendly bag to tote groceries, toys, games, or Wii Remote™ and Nunchuk™ controllers to a friend’s house!
• 100% Natural Cotton Canvas, Made in the USA
• Dimensions: 15 x 13 x 6 inches, with 24 inch loop handle
• Bag holds up to 20 pounds
Super Mario Galaxy 2 Screensaver (10 coins)
Features gameplay footage from Super Mario Galaxy™ 2, and gives fans a view into the expanse of the Mario™ galaxy.
• Select Mac or PC version of screensaver to download
• File size is 76 MB (PC and Mac)
• System Requirements: Windows 7/Vista/XP/2000, Flash Player 9.1; Mac 10.6/10.5/10.4, Flash Player 10.0; 300 MB free hard disk space
• Recommended Environment: CPU Windows Intel Pentium 4 or more, Mac Intel Core Duo processor or more; Memory 512 MB or more.
Nintendo Power chooses the most influential Nintendo-published games of all time
Posted on 14 years ago by Brian(@NE_Brian) in DS, GameCube, GBA, General Nintendo, News, Wii | 12 Comments
We provided you guys with a sneak peak of Nintendo Power’s “Game Changers” article a couple of weeks ago via a scan released on the magazine’s official website, but we’ve posted the complete list below.
13. Wii Fit
Influenced such games as: EA Sports Active: More Workouts, Just Dance, Jillian Michaels’ Fitness Ultimatum
12. Metroid
Influenced such games as: Castlevania: Symphony of the Night, Mega Man ZX, Shantae: Risky’s Revenge
11. Nintendogs
Influenced such games as: SimAnimals, Viva Piñata: Pocket Paradise, Monster Tale
10. Brain Age: Train Your Brain in Minutes a Day
Influenced such games as: Big Brain Academy: Wii Degree, Professor Layton and the Curious Village, Art Academy
9. GoldenEye 007
Influenced such games: Metroid Prime, Call of Duty: World at War, The Conduit
8. Tetris
Influenced games such as: Dr. Mario, Columns, Puyo Pop
7. Pokemon Red Version and Pokemon Blue Version
Influenced such games as: Yu-Gi-Oh! Dark Duel Stories, Mega Man Battle Network, Dragon Quest Monsters
6. The Legend of Zelda: Ocarina of Time
Influenced such games as: Resident Evil 4, Star Fox Adventures, Kingdom Hearts 358/2 Days
Imageepoch holding November conference
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Announced earlier, Japanese developer Imageepoch (the guys behind Arc Rise Fantasia and Luminous Arc) will be holding a gaming conference in November, which will supposedly detail several new titles and announcements, including a supposed release of a game on an HD system.
Up until now, all of Imageepoch’s work has either been on portable or on Wii, so perhaps we’ll hear about some Nintendo-related titles next month.
Inafune leaving Capcom, Daletto at the end of the month
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
This information comes from Keiji Inafune’s blog…
“Work as a CEO requires speaking about your dreams and evaluating your subordinates. If you can do these two things, anyone can be CEO. I’ve always thought that, and I still do. However, I can no longer do these two at Daletto. I’ve lost the authority to evaluate my subordinates and the qualification to speak about my dreams.”
“It would probably be good for me to sit gracefully in this seat and become a leading figure in the industry. However, I cannot do this. Settling down means death for a creator. As long as you are a creator, you cannot settle down. Capcom is truly a good company. I love Capcom. Probably more than anyone in the world. However, it’s not always the case that your hopes are realized. Just as it was with the girlfriend I loved long ago. There was a chance that I could continue to be Capcom’s power. I bet on that chance until the end. The means of both Capcom and myself to be happy. That was surely possible. However, now that chance is completely closed off. Capcom must, from here on out, walk without me. I too can not depend on Capcom.”
Wow… This definitely comes as a shocker. Never did I think that Inafune would leaving Capcom, especially without any real notice! He’s had a great impact on the company, and he was a significant part of projects that are in the works right now as well. I’m wondering how titles such as Mega Man Legends 3 will turn out without Inafune’s presence.
Super Mario Bros.: The Lost Levels super play video
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 3 Comments
Original Super Mario Bros. plans included beam guns and rocket packs
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
This information comes from the Super Mario Collection Special Pack, and the images are Shigeru Miyamoto’s design documents…
– Game was described as having big Mario characters and using the “athletic part” of “Junior Mario Bros” (most likely in reference to Donkey Kong Jr.)
– Plans of making Mario bigger, scrolling, gimmicks including lifts
– Control scheme:
Left: Walk Left
Right: Walk Right
Up: Jump
Down: TBA (Duck)
B: Run (Accelerate) (Rocket->Shoot)
A: Attack (Depending on Item) (Bare Hands->Kick; Rifle; Beam Gun)
– Left/right would make Mario walk at two different speeds
– B would make Mario accelerate
– Jump with Up, height based on the length of time of the button press and the speed of left/right movement
– “A” button to use current item or engage in hand-to-hand combat