Ubisoft announces Prince of Persia: The Forgotten Sands (platforms not specified)
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Small update: Ubisoft told ONM that the company “haven’t confirmed the platforms yet.”
New Adventure in the Prince of Persia® Sands of Time Series Debuts May 2010
LONDON, UK – November 30, 2009 – Today Ubisoft announced that Prince of Persia: The Forgotten Sands™ video game is in development and is scheduled to be released May 2010 for consoles and handhelds. This new instalment in the critically-acclaimed franchise marks the return to the Prince of Persia® Sands of Time storyline. Prince of Persia: The Forgotten Sands™ will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand.
For ongoing updates about the game, please visit: www.princeofpersiagame.com
About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 28 countries and sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2008-09 fiscal year Ubisoft forecasts generated sales of 1.058 billion Euros. To learn more, please visit: www.ubisoftgroup.com.© 2009 Ubisoft Entertainment. All Rights Reserved. Based on Prince of Persia® created by Jordan Mechner. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Prince of Persia and Prince of Persia The Forgotten Sands are trademarks of Jordan Mechner in the US and/or other countries used under license by Ubisoft Entertainment.
Aonuma not afraid to incorporate modern technology in the Zelda universe
Posted on 15 years ago by Brian(@NE_Brian) in DS, General Nintendo, News | 6 Comments
“Technology actually was not a major concern for us when we decided to use the train. In The Legend of Zelda: Phantom Hourglass, the boat was the key mode of transportation. Now that Spirit Tracks takes place on land, we needed a new way for players to get around, and felt that the train offered the best sense of exploration and discovery. We don’t think it feels out of place in the game world. Trains are also a popular mode of transportation in Japan. My children and I still feel a great sense of adventure when we ride trains in Japan. Regarding use of other forms in technology in the future, as long it adds to the overall game experience and is something we feel the player would enjoy, we wouldn’t be afraid to implement it. As a matter of fact, we have used the Hook Shot in several previous games, which would be considered a very modern type of technology, even by today’s standards.” – Eiji Aonuma
When you think about all of the Zelda games, the technology used in the series has become more modernized as additional titles were released. To be honest, I was a little surprised when the first trailer of Spirit Tracks was released, which showcased the train. Is there any piece of technology in particular you guys would like to see in a Zelda game?
Nintendo Power teases surprises for 250th issue
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Small update: Added in the teaser page
It’s been more than 20 years since the first Nintendo Power was published. And next month, the magazine will be reaching a milestone – It’s 250th issue. To celebrate, it looks like Nintendo Power has “a surprise or two” in store. It’s unclear if there will be any actual game announcements, but the magazine has been pretty good with nabbing exclusives in the past. Here’s what the teaser from the latest Nintendo Power actually says:
“In just 30 short days we’ll mark our 250th issue with a celebration of all things Nintendo, plus big year-end reviews and even a surprise or two. It’s sure to be one for the history books, so don’t miss the party!”
Photos of Nintendo Black Friday Activity
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Photo one:
In this photo released by Nintendo, Roxana L., 32 and Jaime M., 33, of Los Angeles, buy a Wii video game system on Nov. 27, 2009, in GameStop at the Westfield Culver City in Culver City, Calif. Consumers continue to seek out the Wii system, now with a new suggested retail price of $199.99, and top new games such as New Super Mario Bros. Wii.
Photo two:
In this photo released by Nintendo, Esmeralda G., 11, of Maywood, Calif., tries out Style Savvy, a new fashion-focused video game for the Nintendo DS and Nintendo DSi systems, with the help of Nintendo representative Parthana G. at the Westfield Culver City in Culver City, Calif., on Nov. 27, 2009. Nintendo is traveling to more than 35 malls across the country to let consumers try the latest Wii, Nintendo DS and Nintendo DSi video games before deciding what to buy.
Bart vs. the Juggernauts GB in 18:15
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Thanks to Ross M for the news tip!
Call of Duty franchise surpasses $3 billion in retail sales worldwide
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
SANTA MONICA, Calif., Nov 27, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Activision Blizzard, Inc. (Nasdaq: ATVI) announced today that the Call of Duty(R) franchise has surpassed $3 billion in retail sales worldwide, according to The NPD Group, Charttrack, GfK and internal Activision estimates.
Since its first release, the award-winning Call of Duty franchise has sold in excess of 55 million units worldwide. The latest title in the franchise, Infinity Ward’s Call of Duty(R):Modern Warfare(R) 2, recently shattered box office and video game records with a worldwide estimated five-day sale through of approximately $550 million, establishing the game as the biggest entertainment launch in history.
Vanillware to unveil new project next year
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
In the latest edition of Nintendo Power, the magazine interviewed George Kamitani, the president of Vanillaware. While there was no mention of the company’s next project in the actual interview, there was a small piece of information in the article, which mentions that their current game is “an unannounced title to be revealed in 2010.” Other than that, there was also a slight mention that the “it will be another 2-D offering,” similar to Vanillaware’s previous works. It’s possible that it may be a Wii title, especially seeing as how their latest title, Muramasa: The Demon Blade, was for Nintendo’s console.
PixelJunk, Art Style developer Q-Games teaming up with Nintendo for “Reflect Missile”
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 3 Comments
A rating for a brand new game, “Missile Reflect”, has appeared on the COB (Australian ESRB) website which outlines another title from Q-Games to be published by Nintendo. In the past, Q-Games has teamed up with Nintendo to bring games like Art Style: Digidrive to the DSiWare service, but this new outing doesn’t seem to fit the Art Style series based on title alone. Maybe I’ll be wrong, but chances are this will be an entirely new game for either DSiWare or WiiWare.
Aonuma’s son believes flight is the next for Link in the next Zelda, more MotionPlus talk
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 6 Comments
“I have an eight-year-old son myself at home, and quite recently he started playing The Phantom Hourglass for DS, because when the software first hit the market he was too young. When he started playing with the boat, I told him: ‘In the next Zelda, you are going to be able to ride on the train.’ He answered: ‘OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky … ‘. [Grins] I just don’t know. If many people make many speculations … some of them might be correct. Right now, I have to refrain from commenting on anything.” – Eiji Aonuma
“With this attachment, your minute hand movements are more precisely reflected … You can feel it so naturally and so intuitively. It’s not just an improvement over the movement of Link himself: the realisation of your more minute movements on the screen will expand the entire gameplay. I believe that we will be able to offer some great innovations in the new Legend of Zelda. Of course I have to refrain from giving any details, but we are contemplating altering the way the game progresses in comparison with all the past Legend of Zelda franchises…but I have to stop talking here.” – Eiji Aonuma
Obviously, the big piece of news here is that Eiji Aonuma sort of hints at the possibility of flight being used as a method of transportation in Zelda, through his son’s words. However, I don’t know how much we should read in to it. Aonuma grinned, but that doesn’t necessarily mean we’ll see Epona flying in the sky in Zelda Wii or anything…Although, that could be neat. We’ll just have to wait and see. All I know is that I’m really pumped to see what the game looks like.
What was Mario’s original name?
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Mario is one of the most recognizable video game character to have been created. However, you may be surprised to know that the mustached man originally had a different name. According to Shigeru Miyamoto, the initial plan was to call Mario “Mr. Video,” as he explained in the latest edition of Iwata Asks.
Iwata
So the entire design was a case of form being dictated by function. You can really see that your specialist field, industrial design, is evident in the final result. Then, because he jumped up and down, he became known as “Jumpman”, right?Miyamoto
Well, I called him “Mr. Video”. My plan was to use the same character in every video game I made.Iwata
So you had that plan right from the start? Why did you intend to use him in every video game you made?Miyamoto
Well, I thought the way Hitchcock cropped up in all the films he directed was really cool! (laughs)Iwata
(laughs)Miyamoto
Or take manga artists like Osamu Tezuka and Fujio Akatsuka9 who have the same character popping up in a variety of different works. I think I was probably influenced by that at the time.Iwata
If you were considering using the character in a number of titles, you must have been satisfied with the way Mario had turned out.Miyamoto
I felt that I had come up with a pretty solid character, which is why I thought: “Right, I’ll keep using him from now on!” That’s why I decided a solid, imposing name like “Mr. Video” would work best. But thinking back, I don’t think I should have gone with that name. Someone at Nintendo of America actually came up with the name Mario. If he had been called “Mr. Video,” he might have disappeared off the face of the earth. (laughs)