Ubisoft employee quits job through flash project
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
There are plenty of ways to quit a job, but one former Ubisoft staffer took it upon himself to go out in one of the more unconventional ways. Now ex-developer William David designed a flash game in order to – as he explains – “tell my co-workers I was leaving and why.” Like the way in which he left Ubisoft, the flash creation itself isn’t your typical game. You can choose to only move forward, jump, and listen to the characters. But it’s still worth a playing, as the atmosphere is excellent and is capped off off with music from Frank Sinatra. And hey, it’s not so often that someone is willing to take this kind of approach when leaving his/her job.
Club Nintendo down for maintenance
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Perhaps Nintendo of America is readying so new Club Nintendo prizes? I certainly hope so! Make sure you keep an eye out on the website!
Thanks to Blue paratroopa for the news tip!
If Inafune wanted to make a new Mega Man Legends, no one would probably stop him
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Christian Svensson, Capcom’s Corporate Officer/VP of Strategic Planning & Business Development recently answered a question regarding the chances of seeing a new Mega Man Legends game over at Capcom-Unity…
“I can’t really speak on behalf of Inafune, but I do know that MM is near and dear to his heart. And if Inafune wants something badly enough, he is rarely denied in our greenlight/CS management meetings.”
We haven’t seen a true Mega Man Legends game in quite awhile. It’d be interesting to see what a new game would be like on the latest console hardware.
SEGA – We want to bring Dreamcast games to players
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 5 Comments
In a recent interview, head of SEGA West, Mike Hayes, told Kotaku that SEGA is “very keen” on bringing old Dreamcast games to players this gen.
“I can’t give you any details. Suffice to say, there’s a lot of technical issues, a lot of licensing issues. But we are very keen to bring [them] to players in the way we’ve done with Genesis games. We want to do it, but it’s hard work to get there. Hopefully we can build on that quite soon.” – Mike Hayes
I don’t know about any of you guys, but I loved the Dreamcast and would be immeasurably happy if SEGA was able to bring any of the fantastic games on that system to new gamers. I personally would like to see Rez on the Wii, Jet Grind Radio and Virtua Tennis come to current gen consoles. What about you guys? What Dreamcast games do you want to see ported to newer systems?
Was Clover working on anything before the company were dissolved?
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
This information comes from the Capcom-Unity forums…
“Corporately, they were dissolved… in actually, people and projects were absorbed. The reality is, Okami and Godhand had shipped and the headcount transition began after those games were completed. There were no new projects initiated after that point that I’m aware of.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
I’m still pretty saddened that Clover is no more. Platinum Games is sort of like the rebirth of Clover, but that company brought us Okami – That’s still one of my favorite games of all time!
SEGA – We’ll still support Wii with hardcore content
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 3 Comments
“You will see more — I wouldn’t say Mature as in M — but you will see more definitely more hardcore games from us on the Wii platform.” -Mike Hayes
I couldn’t care less if games were M rated or not. The terms “hardcore” and “mature” get used so interchangeably sometimes it’s hard to tell the difference, but I’m glad to see that SEGA isn’t stuck in the mindset of “M rating = Quality”.
Capcom and Nintendo working to strengthen their relationship
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 1 Comment
Resident Evil Umbrella Chronicles, Zack and Wiki, Resident Evil 4, Monster Hunter 3; All of these are great Wii titles released by Capcom, and it looks as if the Wii-love from the company won’t stop there. Not only has the next Devil Kings game been confirmed to be on Wii, but an article on Nihon Keizai Shimbun today revealed that Nintendo and Capcom are going to begin working closer together than every to bring anything from fantastic game launches (like the one we saw in Japan for Monster Hunter 3) to game demos and much more. No word on how Nintendo is going to be helping out with all of this, but you can be sure that with their tendency to do fantastic game launches and promotions for their own games, whatever they have cooking is something big.
Iwata: Bad reactions to new announcements are good
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 4 Comments
During a recent Investors Q&A session, Nintendo President Satoru Iwata has discussed his feelings on the negative reaction to the Wii Vitality Sensor, outlining that it’s a good sign, contrary to popular belief.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking.”
He goes on to say that “if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.”
Nintendo gets a lot of hate for doing just this, and I can’t help but feel it’s entirely undeserved. In the second statement especially, Iwata brings up a fantastic point: Nintendo is doing something groundbreaking that reaches many more people than video game have ever done in the past. They’re thinking outside the box and delivering in areas that other game developers haven’t even begun to think about yet, and they’re doing all of this while still delivering their core franchises to the gamers that have been with them for so long. I can’t think of any other company that has done that, nor of any other company that could.
Iwata – We’re trying to make games that can please 2 types of gamers
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 3 Comments
“General marketing wisdom says that customers need to be segmented. For product planning, the target audience needs to be identified and narrowed down… The fact of the matter is, [Shigeru] Miyamoto is the head of one R&D division, which can only launch a few titles each year. To maximise the result, we have decided to counter the common marketing wisdom and go anti-segmentation if everyone else is segmenting everything. This is easier said than done. It is a huge challenge to make a game that will please and be fun for both veteran gamers with the expected depth and novice gamers who say ‘I don’t get it’ but provide them with particular depth that can lead them to deeper points just as they become eager to play longer. Nintendo would like to tackle this enormous challenge.” – Satoru Iwata
This is one thing that I think Nintendo is doing extraordinarily well. If you look at Mario Galaxy, it was clearly a core title, yet it was accessible and easy to play. You can even date back to the days of the original Mario Bros. and see that (even though they seem to flaunt it more-so now) Nintendo has always been making titles that are both accessible and hardcore, which is something very few developers have achieved in the past.
Majesco – Casual gamers find Wifi a barrier for gaming
Posted on 15 years ago by Austin(@NE_Austin) in General Nintendo, News | 1 Comment
“I would say that particularly with digital download, you’re finding that there’s a sharp drop-off in the participation — particularly on console download that requires some kind of WiFi connection — by demographic. But at the same time, it would seem that the statistics of downloading Netflix videos on Xbox are pretty broad. And there’s a reason to believe that maybe it’s not the primary consumer in the household that sets up the WiFi, but that there is sort of a watershed sharing of that technology among all the consumers that might participate on it.” – Majesco EVP Gui Karyo
I couldn’t agree with this statement more, especially relating to the Wii. Setting my Wii up to get online was tedious enough, and I consider myself a very core gamer. I can’t imagine how difficult it must be for some casual gamers to get online.