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General Nintendo

What hasn’t Google done these days? They have their own email service, immensely popular search engine, translator, and much, much more. Google might be expanding their territory even more as the future approaches by publishing games. As 1UP points out, Google is full of money and could easily buy out any number of casual game developers. Google continues to change its approach as can be seen with the release of their own Internet browser, Google Chrome. The only question is, will Google have the guts to take a step into the gaming industry?

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Just a quick note since I didn’t want to devote a whole post to this: I’m not going to be doing the IGN Nintendo Voice Chat summary at all this week. Hopefully I’ll be able to pick up on things again next week.

Devin Doss, of Seattle, throws a strike against Mario during the Seattle Mariners Sept. 5, 2008, home game. Fans had the opportunity to meet Mario and play his latest baseball game for Wii, Mario Super Sluggers. The game launched nationwide on Aug. 25. (Courtesy of Nintendo)

Nintendo’s Mario celebrates the launch of Mario Super Sluggers with Jetrin Wichienwidhtaya, of Seattle, by participating in the pre-game ceremony at the Seattle Mariners game at Safeco Field in Seattle on Sept. 5, 2008. Mario Super Sluggers is the first Mario baseball title for Wii and launched on Aug. 25, 2008. (Courtesy of Nintendo)

Local characters Mario and Mariner Moose celebrate the launch of Mario Super Sluggers with Jetrin Wichienwidhtaya, of Seattle, by participating in the pre-game ceremony at the Seattle Mariners game at Safeco Field in Seattle on Sept. 5, 2008. Mario Super Sluggers is the first Mario baseball title for Wii and launched on Aug. 25, 2008. (Courtesy of Nintendo)

Derek Freeman, of Falkland, British Columbia, reacts after winning a Wii and copy of Mario Super Sluggers at the Seattle Mariners game at Safeco Field in Seattle on Sept. 5, 2008. Mario Super Sluggers is the first Mario baseball title for Wii and launched on Aug. 25, 2008. (Courtesy of Nintendo)


Even though Super Smash Bros. Brawl has been a huge hit in both the eyes of critics and the marketplace, hardcore fans of the Smash Bros. series had been hoping that a few more unique characters would make the cut. Sure, there were plenty of acceptable characters in Brawl, but what about Geno from Super Mario RPG or even Mega Man? Although it’d be fair to assume that it is up to Capcom to decide whether or not to include the blue bomber in a Smash Bros. title, the ball is actually in Nintendo’s court. Mega Man creator Keiji Inafune was asked if we’ll see the well-known video game character in future iterations of the Smash Bros. series. He noted, “That is probably a question better suited for Nintendo than for Capcom.  If they were to ask, I see no reason to say no.  We’ll see what happens. ”

I can’t say this with 100% certainly, but I suppose that this means Nintendo never approached Capcom about including Mega Man in Super Smash Bros. Brawl. It seems that Capcom – well, Inafune at least – would be up for adding Mega Man as a playable character in one of the Smash Bros. games.


Brenda Stells of Berwyn, PA, watches as her friend Kathleen Marshall of Wyndmoor, PA, bowls a strike at Wii Sports: bowling at AARP’s annual Life@50+ Expo event at Washington, D.C.’s Walter E. Washington Convention Center. Nintendo’s interactive booth attracted crowds with live demonstrations of senior- and baby boomer-friendly video games for its Wii and Nintendo DS systems.

Sharen Price and Virginia Foale of Jamaica, NY, find out their brain age at Brain Age 2: More Training in Minutes A Day, a brain-training video game for the portable Nintendo DS system. Featured at AARP’s annual Life@50+ Expo event in Washington, D.C., the game is designed to help seniors and baby boomers to keep their minds agile with a series of math, memory, verbal and musical activities.


“We are talking with quite a few companies in and outside of Japan. We are routinely in such talks.” – Square Enix president Yoichi Wada

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“Through a merger, we expect we can grow further by respecting both companies’ identities and having an environment in which employees can fully exhibit their skills (Koei) has a higher possibility of improving corporate value.” – Tecmo/Koei statement

I knew that Tecmo had been struggling over the past few months, dealing with issues inside of the company. However, I didn’t exactly see merging with Square Enix as a perfect fix. Koei, on the other hand, might be a better partner for Tecmo.

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“Well, when it comes down to it, it’s up to the fans’ needs, and we don’t feel that there’s actually a certain number that we should stop at. But each Final Fantasy series has a lot of unique characters, and a world, and we receive lots of feedback from fans, saying, ‘We want to see more of this character!’ or, ‘We want to see more of this situation!’ So, we take those into account, and try to create new side stories based on that. So we’re not necessarily conscious of a certain limit that we have to stop at.” – producer Shinji Hashimoto



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