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Initial talk regarding Suda51’s next game (the one coming after Killer is Dead) centered around it being related to No More Heroes in some fashion. Actually, some fans thought that it could be No More Heroes 3. But in an interview with Siliconera, Suda51 himself clarified that it’s a brand new IP.

So when are we going to get that No More Heroes game for the Wii U, Suda51? You promised it years ago!

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Animales de la Muerte started out as a WiiWare game way back in 2008. Eventually, High Voltage Software decided to move the project to the PlayStation 3, Xbox 360, and PC. And then things went quiet. Nothing was said about the game, and most assumed that the project was dead.

It’s still alive, though! Well, in one way. The game has seen a complete overhaul and will now release on mobile devices later this month. An interesting conclusion to this five year saga, to say the least.

Source, Via


Evoland could make its way to Nintendo systems. The PC indie game, which is soon to be released on iOS as well, has seen interest from the Big N.

The only barriers standing in the way of possible ports concerns extra effort “from a technology and UI standpoint”. Developer Shiro Games is also hard at work on its next project, so bringing Evoland to even one system would take away resources.

According to Shiro Games CEO Sebastien Vidal:

“We have talked with Nintendo about this and it is something that we would like to do in theory. It is quite a bit of work from a technology and UI standpoint, though. On top of that, we have already started working (a bit) on our next game. The only thing I can say is that we are discussing the possibility regularly, but we don’t know if it will happen or not at this point.”

“As far as Nintendo is concerned, we have discussed the possibility to port the game and they were quite keen, but we said we would talk again after the release when we’ll have more time to decide where we’re going next. We didn’t discuss 3DS, Wii U or anything else, so it’s just early discussions.”

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Unsurprisingly, Criterion Games is working on an “unannounced racing title” that is set to launch this year. The news comes from the LinkedIn profile of Criterion’s lead cinematic artist for marketing. It also popped up on a second CV.

New Need for Speed? Burnout? Road Rash? I’m guessing we’ll find out sometime around E3 2013.

Meanwhile, Criterion creative director Alex Ward tweeted yesterday that he had spent “another #epic day working with an #epic team on something #amazing”.

Source 1, Source 2



Former Nintendo president Hiroshi Yamauchi has $2.1 billion in the bank, but unfortunately that’s no longer enough to keep him on top of Japan’s ‘Richest People’ list. Due to Nintendo’s falling share price, Yamauchi has dropped to “only” 13th place on the list since he still owns more shares of the company than anyone else. After running the company for 55 years he’s probably wondering where things are headed, but I’m guessing he has more a say in the goings-on over at NCL HQ than a lot of folks.

Via NintendoLife


Last week we learned that Neko Entertainment has plans to release Kung Fu Rabbit on the Wii U eShop. Details have since emerged covering the new GamePad additions/changes. You can find a summary of the latest information below and quotes from managing director Laurent Lichnewsky on a few other topics.

– Controlling the rabbit has improved
– Uses control pad rather than virtual pad on iOS
– Item unlocks rather than in-game purchases
– Collect carrots across the levels to get points and “buy” different items
– Items increase the rabbit’s skills
– GamePad’s touch elements used on the map
– Can point/touch the different “worlds” you want to play
– Can enter the Dojo, in-game shop
– Off-TV supported
– Game will be released in Europe before North America

Lichnewsky on whether Neko is pleased with Puddle’s performance on Wii U…

Yep, taking into account that Europe and US Wii U market can only grow, we’re pretty satisfied. Puddle is well placed in eShop’s sales. And we’re delighted of our relationship with NoE and NoA teams. We also have strong hopes of releasing our title on NCL eShop with a Japanese partner.

Lichnewsky on future plans for the Wii U eShop…

A bit soon to say… but beyond a new Cocoto title in [the] final phase of development for Europe retail, we have two other potential indie titles for eShop… To be continued! (winks)

Lichnewsky on whether there are plans to work with other mobile devs in bringing games to Nintendo systems…

‘Top secret!” (winks) Yes, we are studying the possibility of proposing really nice games that, in our opinion, make sense on consoles.

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Telltale acquired the rights to King’s Quest and confirmed plans to work on the series back in 2011. Those plans have since changed. Telltale sent out a statement to Digital Trends noting that it no longer intends to use the IP. Activision, King’s Quest previous owner, is now in control of the franchise once again.

A Telltale representative said in a statement:

“While we deeply love King’s Quest here at Telltale, we can confirm that we are no longer working on the franchise. There was a time last year that we investigated partnering with third party developers to produce the game as a partnership but decided against outsourcing. We are not privy to what plans Activision has for the franchise, if any.”

Interestingly, Activision may already have plans for King’s Quest. Replay games president Paul Trowe said:

“Activision’s probably not going to give us the King’s Quest rights. [Telltale] had it, and we were going to license it from them to make the remakes. Then I talked to the guys at Activision and they were like, ‘No, we’re pulling it because we’re going to do it ourselves.'”

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Yoshinori Ono, the leading man behind the Street Fighter series, has a new position at Capcom. Ono is now a corporate officer at the company alongside his previous “Deputy Head of Consumer Games R&D Division” role. It looks like Ono will still be involved with game development – he just has a fancy new title.

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Disney has decided to close the LucasArts games publishing division. Roughly 150 staffers will now need to look for new jobs, and upcoming projects such as the highly-anticipated Star Wars 1313 as well as Star Wars: First Assault have been canned.

A LucasArts company statement reads:

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

LucasArts seems to be an incredibly disappointing casualty from Disney’s new acquisition of Lucasfilm. Disney made the purchase on October 30 of last year.

Source 1, Source 2



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