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General Nintendo

It’s not often that a game launches on both Wii U and 3DS. But with Shovel Knight, developer Yacht Club Games intends to bring the indie release to both systems’ eShops.

So what will each version bring to the table? On Wii U, off-TV play will be supported, as would the 4-player battle mode – assuming the Kickstarter stretch goal is hit. The 3DS version would feature stereoscopic visuals, and both would offer similar touch screen mechanics.

According to Yacht Club founder Sean Velasco:

“We definitely want to have off-screen play for the Wii U version, and the 3DS will have eye-popping stereoscopic visuals. The touch screen / GamePad screen will likely serve similar functions, although we aren’t sure about that functionality yet. Finally, one of our Kickstarter stretch goals is a 4 player couch-play battle mode, which would not be available on 3DS. We want to take advantage of whatever each platform may offer, while still offering the same core experience.”

As far as future Nintendo support is concerned, Velasco said:

“Right now, more projects seem like a long time away, as we’re very focused on Shovel Knight and the Kickstarter. That said, our minds have often wandered onto follow-ups like Super Shovel Knight, or maybe even Shovel Knight 64! We also have ideas for totally different games, including a couple of projects we already have art and designs for. Recently, the Wii U and 3DS have captured our attention, so I would not be surprised if we ended up with another game on one or the other!”

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While it’s true that three Banjo-Kazooie console games exist, the series never saw a true third entry. Rare mixed things up completely with the Xbox 360’s “Nuts & Bolts” by removing practically all platforming elements that had become a staple in the franchise.

The chances of Banjo-Kazooie returning to Nintendo platforms are very low at the moment. Microsoft owns the IP after all. But that doesn’t mean hopes and dreams have to die!

Series composer and ex-Rare employee Grant Kirkhope recently appeared on Game Grumps and relayed a desire to have former staffers reunite, form a new company, and make Banjo-Kazooie 3 for Nintendo on Wii U.

Kirkhope said:

“I keep wishing that all the ex-Rare staffers would just get together and form a company, and go to Nintendo and say ‘give us the money. We’ll make you Banjo 3 for the Wii U’ or whatever. …Just make Banjo 3 like it should have been made back then and it would be great, and it would be great on Wii U, and all the ex-Rare guys would be together again all happy and kissing each other. … I just keep thinking we should just give it a try.”


Assassin’s Creed has started to become a yearly franchise for Ubisoft. Since 2009, the publisher has produced one major entry per year.

That fact brings about an intersting question: could Assassin’s Creed eventually experience franchise fatigue? Will fans soon grow tired of the series?

Ubisoft Montreal boss Yannis Mallat weighed in:

“No. The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day. It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”

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His words, not mine:


“I think going back to the core essence, I used to be an assassin and that really reflects on what kind of games I want to make. [Laughs] I’m sorry, that’s me just being jetlagged. When you defeat an enemy, that equals death. If defeat equals death and you’re thinking about the fine line between living and dying, to express that in an action-oriented game an assassin makes it much easier to express that.”

– Grasshopper Manufacturer’s Suda51


Well, that’s certainly a Suda-like thing to say! But of course he was joking, and I’ll admit I’m not sure I follow his reasoning for using assassins over other types of characters fully, since it sounds like a non-assassin would be equally as effective in expressing the fine line between life and death… his games are great though, so I’m just going to give him the benefit of the doubt and assume I’m missing something!

Via Siliconera


One Best Buy employee went out of his way to save R.O.B. the robot, Nintendo’s classic NES accessory, and put his job on the line in the process.

A customer intended to recycle of R.O.B. as well as a NES Deluxe Set through Best Buy’s “Renew Blue” program. Understanding the nostalgic and historic value of the item, the staffer had hopes of saving it. The problem came about when his manager warned him that he’d be fired if he took R.O.B. home.

Thankfully, R.O.B. is safe and is being moved to Best Buy’s headquarters rather than the scrapheap.

Best Buy spokesman Jon Sandler said:

“We are in the process of retrieving the robot and gaming system from the store so that we may put it on display here at our corporate headquarters in Richfield. A bit of nostalgia that our employees and visitors alike, are sure to enjoy!”

Best Buy senior specialist Jeremy Baier added:

“We recycle virtually any consumer electronic device out there, but as you can imagine an item like this is fairly unusual and we can see why it captivated our employee’s imagination.”

We don’t actually have a full resolution about this story. The employee’s fate is unclear, though he did not steal R.O.B. or the Wii U system. According to Business Insider, which reported on the situation, “Best Buy explained that it doesn’t publicly comment on its workers for privacy reasons, but did say that the sequence of events is currently being reviewed to ensure that the company’s policies were followed.”

Thanks to Captain N for the tip.

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The “N” series isn’t done just yet! Five years following N+, developer Metanet Software has announced a third installment, which will conclude the franchise.

Co-founder Mare Sheppard said during the reveal of N++ at GDC earlier today:

“We’re making N++. The final iteration of N. We’ve never really felt like N was done. We felt some ideas could be taken further. Part of us didn’t feel like we could move on to other games until we finished N. Anytime we ever felt like returning to N, we felt like it’d be a step backward. So to move forward, we gave up on N.”

Things haven’t been so easy for Sheppard and co-founder Raigan Burns over the past few years. Although the company did produce new games, “they never felt as good as N. We felt crushed and lost confidence. We started to feel like N was the only thing we could ever do.”

After reflecting on Metanet’s recent past, Sheppard noted how N++ came about after fan interest and realizing that the series required a conclusion.

“Is this a step back? At this point in our lives, this feels like the right thing to do […] It doesn’t matter if the game is popular or critically acclaimed. We know we’ll have tried our best to make it great, and close that chapter, and have the feeling of being done and feeling free. Making games couldn’t be so rewarding if it wasn’t so difficult. It would help all of us better if we could talk about the psychological pitfalls of making games as much as the technical ones.”

Unfortunately, specific details about N++ were not provided including intended platforms. More information is coming soon.

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I typically wouldn’t be posting this since Grasshopper Manufacturer’s past few games haven’t been on Nintendo systems, but there’s speculation that the first piece of art in the gallery above is referencing Shinobu from No More Heroes. And if there is somehow a new No More Heroes game, we all know that Suda51 promised it for the Wii U years ago. Again, all speculation at this point.

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