More off-screen Shovel Knight footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
Ubisoft Montreal doesn’t think gamers will grow tired of Assassin’s Creed with yearly releases
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Assassin’s Creed has started to become a yearly franchise for Ubisoft. Since 2009, the publisher has produced one major entry per year.
That fact brings about an intersting question: could Assassin’s Creed eventually experience franchise fatigue? Will fans soon grow tired of the series?
Ubisoft Montreal boss Yannis Mallat weighed in:
“No. The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day. It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”
Video shows Miiverse running on smartphones
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
Dragon Quest X Wii U screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Japan gets Rabbids Land on June 6
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This may be a bit surprising to hear, but Rabbids Land actually hasn’t come out in Japan yet. That will change on June 6, when Ubisoft finally ships the game.
Suda51 says he used to be an assassin, which is why he likes using them as characters
Posted on 12 years ago by Austin(@NE_Austin) in General Gaming, General Nintendo, News, Podcast Stories | 0 comments

His words, not mine:
– Grasshopper Manufacturer’s Suda51
Well, that’s certainly a Suda-like thing to say! But of course he was joking, and I’ll admit I’m not sure I follow his reasoning for using assassins over other types of characters fully, since it sounds like a non-assassin would be equally as effective in expressing the fine line between life and death… his games are great though, so I’m just going to give him the benefit of the doubt and assume I’m missing something!
Runner2 patch out now on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Runner2’s patch has officially launched on Wii U. The download should begin automatically when booting up the game.
Developer Gaijin Games confirmed the patch’s arrival through a Twitter update:
This just in!! The #Runner2 Wii U patch has gone live! Spread the word!
— CommanderVideo (@BitTrip) March 29, 2013
Among other things, Runner2’s patch addresses lock-up/crashing issues. Visit this link for the full update notes.
Mutant Mudds Deluxe footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Rock Band Music Store update (4/2/13)
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The following Rock Band Music Store songs will be made available on April 2:
- Don McClean – “American Pie” – keyboard support
Each song can be purchased for $1.99/£.99/€1.49/160 Microsoft Points/200 Wii Points.
And that’s it, folks! No more Rock Band downloadable content after April 2.
Source: Harmonix PR
Unreal Engine 4 pretty much ruled out for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Wii U can run Unreal Engine 3 just fine. But Unreal Engine 4? That’s out of the question.
When asked if Unreal Engine 4 would be possible on the system, Epic co-founder Mark Rein said:
“Hahaha no. I mean, sorry, it’s not really a correct answer. We’re not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn’t disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That’s really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it’s powering some of the best games on the Wii U already. Nothing controversial, guys.”
Given that a good amount of games will be making use of Unreal Engine 4 and other high-tech engines going forward, the Wii U may end up receiving even less third-party support in a couple of years than it is now. Still, I don’t think that many will be surprised by Rein’s remarks.