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Update: Added in more images (not website captures).

There are a couple of images (and logo) that are completely direct-feed. The rest of the screenshots are direct-feed as well, but are taken from the new Monster Hunter Tri G website (thanks Thomas N!).

Keep in mind that the images were released in a small resolution.


Monster Hunter Tri G director Kaname Fujioka and producer Ryozo Tsujimoto had a few things to say about their new title in Famitsu this week. The Capcom staff discussed the 3D visuals in the game, the new featured monster, and more. Read on for tehri full comments.

Fujioka on how the 3D visuals will impact gameplay…

“The entire game has 3D support, but basically it’s not a game designed to rely on 3D. You can hunt all you want without having to concern yourself about 3D, so you’ve got the option to play the way you like there. However, the new portside area we’ve made for the game was created with an eye for 3D visuals — giving it more depth, placing objects on top of each other, and other concepts to make the 3D more prevalent. It’s been a fun development cycle, but working with 3D has also given us a surprising amount of stress, so hopefully people turn on the 3D the first time they play!”


This bag can be yours if you play Monster Hunter Tri G at the Tokyo Game Show next week!


Many North American and European Monster Hunter fans were overjoyed about yesterday’s announcement of Monster Hunter Tri G. However, maybe it’s time to lower the excitement bar a bit. According to Capcom, “there are no plans to bring it (Tri G) to the West for now.”

It’d be crazy for the company to not even consider the possibility of localized based on the fact that the Wii title was successful in overseas territories. For now, though, don’t get your hopes up.

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– New beast: Brakidios
– Brakidios is the cover monster for the game
– Brakidios’ forehead and front legs have a special substance that explode after a set time
– New base of operations: Tanzia Harbor
– Tanzia is known as an oasis for sea goers
– Tanzia takes the place of MH3’s Rockrack City network mode hub
– Can play the game with just the slide pad and buttons
– Can also choose to use the touch screen for some commands
– Lower screen shows a “Target Camera” panel
– Can toggle this panel on/off
– On: L button (for camera reset) will make the camera turn to the large beast you’re fighting
– Off: L will act normally, move behind your character’s back
– Can keep the Target Camera on and still make the camera turn to your back by pressing L twice quickly
– Official site doesn’t mention slide pad attachment (most likely waiting for Nintendo announcement)
– New weapon designs and Kayanba
– Three quests playable at TGS
– Hardest quest has you battling Brakidios
– Play the game at TGS and receive a special bag

Source


This information comes from Zelda producer Eiji Aonuma…

“I’ve never actually finished it. I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting ‘Game Over’ a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that.”

Aonuma also discussed how A Link to the Past impacted his interest in the franchise…

“That sense of exploration of the world itself was really where I latched on to the series.”

Aonuma said that the first title he directed, Marvelous, was influenced by his appreciation for A Link to the Past. After seeing his game, Shigeru Miyamoto took interest in Aonuma and these series of events led to Aonuma joining the Zelda team.

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BurgerTime Deluxe will be hitting the Japanese eShop on September 14 for 400 yen.


“Attention Shantae fans! Keep an eye on TouchArcade for a very special announcement, coming soon!” – WayForward website

Oh man… I’d explode with joy if a third Shantae game was revealed for the 3DS eShop. Something tells me that Risky’s Revenge is heading to the iPhone though…

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