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XSEED Games released a few titles on Wii, such as the niche title Fragile Dreams: Farewell Ruins of the Moon (which Austin seemed to love) and Ivy the Kiwi?. Now that a new Nintendo console is on the way, will the publisher be moving on to the platform? Ken Berry, Director of Publishing at XSEED, sounds interesting in localizing some games for the system depending on the type of content that’s involved:

“With the right opportunity for us, with the right title, absolutely. Their showing and demonstration was very impressive. I think everyone was floored with what the unique new controller can do. If there’s a game creator out there that puts out something very compelling and we get a chance to publish that, then yeah we would like to seize that opportunity.”

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Promising images from Rodea: The Sky Soldier

Okay, this is incredibly odd. About a week ago, someone from XSEED Games said that the company is “not actively looking into Earth Seeker at the moment.” I don’t know if that person was misinformed, but now Ken Berry, Director of Publishing at XSEED, told Siliconera that they are “definitely interested in pursuing” the game along with Rodea: The Sky Soldier. I’m not sure what changed, though I’m pleased to hear that both games are on XSEED’s radar!

“[Laughs.] If Kadokawa gives us a chance we would be honored to work on those titles (Rodea: The Sky Soldier and Earth Seeker). Kadokawa is definitely working on some good stuff between those two titles that you said. Every single project, as passionate as we are about bringing the best games we can get, it does in the end have to make some kind of business sense. Hopefully, we can come to terms with those games. Earth Seeker, I believe, was just released in Japan. Rodea still seems a way off and we want to see how it is received and how it progresses as a final game. We are definitely interested in pursuing those two titles. …Yes, our president does have a channel of communication with Kadokawa. So, we do talk to them, but I’m sure Kadokawa talks to a lot of American publishers.”

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Cinderella Life scan

Posted on 12 years ago by (@NE_Brian) in 3DS, News | 0 comments


Qix trailer

Posted on 12 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


I haven’t done a feature for NintendoEverything in weeks now, and I have no idea why. I’m not sure if it’s because I’ve been busy doing so much OTHER writing (it’s my job, after all!) that by 4PM I’m tired of sitting in front of a computer screen, if it’s because I have nothing to write about, or if it’s due to just a complete lack of inspiration in the realm of video gaming. Whatever the reason is, I figure I need to snap myself out of this rut right this second, and you guys are going to help me! How?

I just want to talk with you guys about video games. Namely, what we’ve all been playing. I’ll start, but basically if we could kick off a discussion in the comments section, maybe I’ll find my inner gamer somewhere between trading sentences. I don’t care whether it’s for a Nintendo system or another system, and I honestly don’t even care if you’d rather chime in with your opinions on another gaming related subject. Let’s just talk, shall we?


Metal Max Reloaded scan

Posted on 12 years ago by (@NE_Brian) in DS, News | 0 comments


In case you haven’t already heard, EA is a big supporter of the Wii U. So much so that EA CEO John Riccitiello took the stage at Nintendo’s E3 2011 media briefing to talk about the potential of the console. Riccitiello once again demonstrated how excited he is about the Big N’s new system in an interview with IndustryGamers, even say that it “transcends anything I’ve ever done before.”

“It’s a high definition platform and I love the controller. I just think it’s cool. You’re a gamer – so you’ve got the screen here [in your hands] and you’ve got the [TV] screen there and you’ve got full control. Personally, while there’s some great experiences on Move, and there’s some great experiences on Kinect, I’m not a motion control guy. It’s still too imprecise for me. I like shooting something and hitting it. I like turning a corner and feeling precision. So I still like my swizzle sticks and my shoulder buttons and my Xs and Os, etc. But there is something about having that second screen that transcends anything I’ve ever done before. I can draw a pass pattern for Madden, I can be playing an FPS up here while I’m calling in air strikes or whatever I want to do. I can give all the detailed control off the screen, I can see another part of a map… I always find it breaks the spell for me when I’m playing a game with a squad and I have to stop the action and move up for them. Now I can just move them down here [on the tablet]. I think there’s something really powerful about a second screen that I think really matters. I think we’re just beginning to realize what we can do with it and I think it’s obvious we can do a lot with it.”

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