Diddy Kong Pilot – screenshots, videos, details, and more
Posted on 13 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Some Nintendo fans may remember Diddy Kong Pilot, a GBA title that would have acted as a sequel to Donkey Kong Racing. Technically the title made it to market, but the final product saw significant changes. The retail release, named “Banjo-Pilot”, swapped out Donkey Kong characters for characters in the Banjo-Kazooie series once Microsoft purchased Rare.
In any case, new screenshots and footage of the original game have emerged… more or less a decade later. We also have some details on cups, commentary from a developer who worked on the project, and more. You can even read about the short-lived character “Crappy Kong”!
You can find all of the content after the break.
Tetris: Axis for Nintendo 3DS is the Next Evolution in Puzzle Fun
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
New Game from World-Famous Puzzle Franchise Launches with Augmented-Reality Features, More Than 20 Play Modes and Online Multiplayer Options
REDMOND, Wash.–(BUSINESS WIRE)– For nearly three decades, players around the globe have enjoyed the boundless fun and strategic thrills of the Tetris® game. Now Nintendo is taking the iconic puzzle game to extraordinary new heights with Tetris®: Axis, available exclusively for the hand-held Nintendo 3DS™ system at a suggested retail price of $29.99. With mind-expanding augmented-reality modes, more than 20 unique modes of play and a variety of multiplayer options, the game offers something new for everyone, whether you’re a Tetris veteran or just getting your first taste of this unique franchise.
Tetris: Axis combines traditional elements from the original Tetris game with new twists and features that showcase the unique capabilities of the portable Nintendo 3DS. The main goal is to maneuver and arrange falling blocks called Tetriminos to clear lines and boost your score. With two new augmented-reality modes in Tetris: Axis, the iconic puzzle action moves beyond the screen as players use AR Cards (included with the Nintendo 3DS system) to view game play in their own real-world environments. Other new modes include Fever, in which players must clear lines and activate special items in speedy 60-second rounds. Nintendo 3DS owners with wireless broadband Internet access can download new items for Fever mode via the system’s built-in SpotPass™ feature.
Cooking Mama 4: Kitchen Magic screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, GameCube, Screenshots | 0 comments
HD screenshots of Zelda: Twilight Princess
Posted on 13 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
I still feel that Twilight Princess is a great-looking game. It doesn’t have the prettiest textures in the world, but let’s remember that it was ultimately a GameCube title. It has great art in any case, which helps things for sure.
Dragon Quest Heroes: Rocket Slime 3 boxart
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
First F1 2011 3DS footage (off-screen)
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
First Spider-Man: Edge of Time Wii footage
Posted on 13 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Senran Kagura producer shares ideas for a sequel
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
This information comes from Senran Kagura producer Kenichiro Takaki…
“First, more characters! I wouldn’t limit myself to just boobs; I’d nail down the perfect expression of the soft female form by giving the girls smooth, silken hair and clothes and moves that you can almost smell. Gameplay-wise, there are a few things I would insist on doing. Instead of having it just be a simple side-scroller, I would set the camera to better capture the action for each scene. I’d also add co-op and versus play and let players dress the girls up and change how their outfits tear. I’d also change the variety of character voices to heighten the sense that these characters are real. Rather than having a system that says ‘play this voice when doing this action,’ it would be more like having the action voice match the feeling of the story; making them speak with heavy breaths after running, or making them squeal when you… Well,there is a huge pile of things I want to do.”
You know, I could see a sequel happening. The game sold fairly well in its opening week and will probably keep some momentum for the next few months. Usually if a title sells well, that opens the doors for a sequel. We’ll see what happens.