Rune Factory Oceans screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Pro Baseball Famisuta 2011/Pro Baseball Spirits 2011 details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Pro Baseball Famisuta 2011
– Spring release
– 3D effect will give players the feeling that they are on the field
– Runs/other events to be shown in 3D
– Data up to the start of the 2011 season
– Updated version of Dream Pennant Mode
– Dash stealing new to the game: Get a fast start in stealing bases through button timing with your pitcher and the ability to order your defense to move in
– “Super Fine Play” done by pressing two buttons simultaneously
– Use the Super Fine Play to make diving or leaping catches
– Cartoon-style characters
– Player cards have real pictures of players
Pro Baseball Spirits 2011
– Home run derby mode
– Pennant mode: Go through the perspective of manager or player
– 3DS/PS3/PSP versions releasing at the same time
Updated European release schedule from THQ
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
de Blob 2 (DS, PS3, Wii, 360) – February 22 (US); February 25 (UK)
uDraw GameTablet w/uDraw Studio (uDraw GameTablet) – Early 2011
Pictionary (uDraw GameTablet) – Early 2011
Dood’s Big Adventure (uDraw GameTablet) – Early 2011
Dawn of War 2 : Retribution (PC) – March
Fantastic Pets (X360 Kinect) – March 18
Homefront (PC, PS3,360) – March 8 (US); March 11 (UK)
WWE All Stars (PSP, PS3, Wii, 360) – April 1
Sonic turning 20 this year
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
20 YEARS OF SONIC THE HEDGEHOG
The world’s most famous hedgehog speeds through two successful decades of gaming!
TOKYO (January 5, 2011) – SEGA® Corporation is proud to announce their company mascot will celebrate his 20th anniversary on June 23, 2011.
From the first day of the release of Sonic The Hedgehog™ back in 1991 on the SEGA Mega Drive console (Genesis for North America), Sonic the Hedgehog quickly became a popular gaming icon due to his super fast speed and his cool, edgy character. In the twenty years that the video games have been available, Sonic the Hedgehog has notched up over 70 million units sold worldwide.
Devil Survivor Overclock details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
– 20 more demons in 3DS version
– New skills
– Kazuma Kaneko making designs
– Devil Auction and 3 vs. 3 Extra Turn Battle systems return
– Over 20,000 lines of dialogue
– Wider map
– Increased visibility for messages and parameters
– Demons will fly out of the screen
– New maps
– Can choose difficulty
Ridge Racer 3D screenshots/details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 0 comments
– 3DS camera can take a photo of the player
– This picture can be used as an icon for multiplayer matches
– New/old courses
– New machines
Thanks to Thomas N for the tip!
Pro Baseball Famisuta 2011 screenshots
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
First direct-feed Shin Megami Tensei: Devil Survivor Overclock screenshots
Posted on 14 years ago by Brian(@NE_Brian) in News, Screenshots | 0 comments
Sakaguchi discusses The Last Story
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Sakaguchi on his time after Square Enix…
“After I quit Square in 2001. I did no work for about three years, just floating around. I established Mistwalker in the midst of that, and after three years of rest, I felt like I wanted to make something. So, starting with a staff of three people, we kicked off Blue Dragon and Lost Odyssey at the same time.”
Sakaguchi on how The Last Story’s inspiration came from the mistakes from Blue Dragon and Lost Odyssey…
“Both of those games used the Final Fantasy formula as a base to build up from,. There were assorted new challenges we tackled with them, but they were all story-oriented ones — we didn’t try to alter the gameplay system much at all. When we had a wrap-up meeting after it was all over, our biggest regret was that we basically used old-gen methods to make next-gen RPGs. That’s how this project began.”