New Pokemon Black/White videos, commercials
Posted on 14 years ago by Brian(@NE_Brian) in DS, Videos | 3 Comments
Massive amount of new Epic Mickey details – New levels, gameplay information, story updates and more
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Nintendo Power promised a blowout of Epic Mickey in their October issue, and the magazine certainly did not disappoint. Tons of new details have been revealed in a 10-page article, which touch on new gameplay/story elements, new levels, and other interesting information. Check out all of the Epic Mickey goodness below.
General details
– Much time has passed after Mickey spills paint and thinner on Yen Sid’s model on his table
– Incident becomes a distant memory
– One morning, Mickey yanked back through the mirror by the Phantom Blot
– During the struggle, Mickey grabs the paint brush before being pulled into Yen Sid’s model
– Part of the introduction involves a tense confrontation with Mad Doctor and contains a little beat where Mickey and Oswald see each other for the first time
– Warren Spector says that moment is his “Sergio Leone moment”
– Oswald is the earliest resident of Wasteland
– He’s joined by other discarded elements from throughout Disney history as the decades pass
– Paintbrush more like a hose than a brush
– Controls rundown: Aim with the Wiimote, hold B button to shoot a stream of paint, hold Z for thinner, tap either button to fire a shotgun-like splash of the corresponding substance
– The splash’s range isn’t as good, but covers a wider area and the force to knock back foes
– Action maps make up most of the game
– Only takes a few minutes to complete a travel map, but there are branching paths
– One path will take you to your destination, other will reward you with a collectible if you survive
– One collectible is a film reel, but Spector won’t discuss that yet
Famitsu review scores
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
Split/Second (PS3) – 8/8/8/8
UFC Undisputed 2010 (PS3/360) – 8/8/8/8
One Piece: Gigant Battle (DS) – 8/7/8/7
Sengoku Efuda Yuugi: Hototogisu Tairan (PSP) – 7/7/6/6
VitaminX Evolution Plus (PSP) – 6/7/7/6
Super Robot Wars L debut trailer
Posted on 14 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
New SaGa game unveiled in Famitsu
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 4 Comments
Square Enix opened up a countdown site for a new SaGa game just a few days ago. Unsurprisingly, Famitsu has revealed the title in their latest issue. I’m not 100% sure of this at the moment, but it appears that the title is a remake of SaGa 3 for the DS. You may remember that Final Fantasy Legend II was also remade for the portable. That’s all the information we have currently, but you can expect the floodgates to open very soon.
How Traveller’s Tales chooses the next LEGO game
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 12 Comments
This information comes from Jonathan Smith, head of production at Traveller’s Tales…
“We get lots of letters. Massive lists, beyond everything you could possibly imagine, and then some. Our choice is very much based on what is the natural thing to do. We look for worlds that are full of different characters that are well loved by lots of different people, ideally people both young and old, and where we’ve got characters that can do fun things. So Indy could fight, the Jedi could use the force, and Harry Potter has all this magic that he can transform stuff with. So you just know there’s enough to get your teeth stuck into.”
We’ve seen some pretty interesting combinations of LEGO and other franchises…Star Wars, Harry Potter, Rock Band, Indiana Jones, and Batman. Is there anything in particular you guys would like to see in the future?
Disney Guilty Party out now
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Who is the Guilty Party? Winner of IGN’s Best Family Game of E3 2010 Disney Guilty Party Available Now on Wii from Disney Interactive Studios
Wii Exclusive Original Mystery Game Featuring Humor and Hijinks with Cooperative and Competitive Play the Entire Family Can Enjoy
BURBANK, Calif.–(BUSINESS WIRE)–Calling all detectives! Mr. Valentine is on the loose and it’s up to the sleuths to stop him. Created by Wideload Games, Disney Interactive Studios’ Chicago-based development studio, Disney Guilty Party is a family-friendly mystery video game exclusively for the Wii™ console. The game tells the thrilling and humor-packed tale of the Dickens Detective Agency as they solve crimes set in motion by the master criminal known as Mr. Valentine.
Disney Guilty Party offers solo, cooperative and competitive gameplay for all ages, inviting up to four players to solve mysteries around the globe to unlock the secrets of Mr. Valentine’s grand schemes. Players choose a detective and take turns exploring the crime scenes, interrogating suspects and playing mini-games to uncover clues and discover the culprit’s identity. In an innovative twist, the Wii RemoteTM is transformed into classic detective tools, such as a magnifying glass, flashlight, lock-pick, fingerprint kit and more. Once players have enough evidence, they can accuse their prime suspect to solve the case. In “Party Mode” players can enjoy the game again and again with new sets of clues, suspects and mini-games, with a different experience every time.
Spider-Man: Shattered Dimension Wii-specific launch trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 1 Comment
Square Enix explains why each Final Fantasy game is completely different
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
The Final Fantasy franchise has never been known for maintaining continuity. Each game features new worlds, storylines, and unique gameplay systems. So, what was behind the decision to feature new elements in each addition to the series? Square Enix Executive Producer Akitoshi Kawazu explained in issue 258 of Nintendo Power:
“It wasn’t so much a personal decision as it was driven by the fact that the entire team had the mentality of wanting to challenge something new. Mr. [Hironobu] Sakaguchi who was leading development on Final Fantasy II, he said himself, ‘there’s no point in doing the same thing.” That was intended to mean we should keep trying to create new things, but the other side to it was that he was not completely satisfied with the first Final Fantasy.
Also, because we had developed the first Final Fantasy, our skills had advanced significantly. So we felt that we could greatly improve the graphics, story, and game systems for our next project, and would be able to surprise and entertain players even more.
When Final Fantasy II was released, some people offered opinions like, ‘as long as you change scenario for RPGs, you don’t have to change the rest of the system.’ But I don’t think that the Final Fantasy series would be where it is today if we had followed that advice.”