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Virtual Console:
Final Fight 3 (SNES, 800p)

WiiWare:
ExciteBike: World Challenge (1000p)
“Aha! I Found It!” Hidden Object Game (500p)

DSiWare:
Snakeoid (500p)

Source


Now that the latest Media Create hardware sales data has been reported, the complete totals for January have been calculated.  Here’s how things played out last month (12/28 – 1/31):

PSP – 450,563
Wii – 385,452
PS3 – 272,512
DSi – 215,087
DSi LL – 205,024
DS Lite – 45,806

Xbox 360 – 24,393
PS2 – 13,965
PSP go – 12,189


PSP – 47,875
Wii – 42,309
DSi LL – 34,863

PS3 – 34,431
DSi – 24,783
DS Lite – 6,811

Xbox 360 – 4,089
PS2 – 2,182
PSP go – 1,645

For comparison’s sake, here are the numbers from January 18 (last week).

PSP – 52,909
Wii – 45,167
PS3 – 26,966
DSi LL – 24,059
DSi – 20,373
DS Lite – 4,966

Xbox 360 – 3,343
PS2 – 2,088
PSP go – 1,773


I don’t think I’m the only one that’s thinking that this may not be the Wii version of the game…


Here’s something I know you’ll all be very passionate about hearing. In a recent interview with IGN, head honchos of High Voltage Software Kerry Ganofsky and Eric Nofsinger revealed that the Grinder will not be a Wii exclusive, and will also ship on PS3, Xbox 360, and PC. Not only that, but the game isn’t planned to come out until Halloween of 2011. I’m not too worried about this, because HVS has shown that they don’t cut corners on Wii (granted that The Conduit could’ve turned out better), and hopefully this will only give them the higher sales that they deserve! Does this anger you, or do you think it’s a good move on HVS’ part?

Source


The premiere MotionPlus-enhanced WiiWare title, Rage of the Gladiator is just around the corner, and now the second game to utilize the device on the download service had just been announced. Gevo Entertainment’s Ghost Slayer tells of a place where ghosts are pouring out of a dry well, and it’s up to you to slay them all. The game is in first person like Rage of the Gladiator, but unlike the upcoming Gladiator battling game, Ghost Slayer’s use of MotionPlus is optional. Check out the trailer after the break. Is it just me, or does this look eerily reminiscent of those motion-controlled arcade samurai games? In a good way, of course.


In a recent Iwata Asks interview, Hitoshi Yamagami tells that Zangeki no REGINLEIV actually took in upwards of 3 years to make, first getting approved before the Wii even launched. Additionally, he said that Nintendo was on the fence about putting blood in the game, but eventually decided that it was okay because players would be killing monsters and not humans. It’s just like Nintendo to do something like that!



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