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This information comes from Treasure’s Masato Maegawa, who was the producer for Sin and Punishment: Star Successor…

“We were adjusting the difficulty right up to the end, so I don’t feel that it is too easy at all. I think that the Easy Mode is the perfect difficulty for anybody to be able to play the game to the end without having to give up and that, like with the first game, Hard Mode is so difficult that you may find it impossible to beat.”

Sin and Punishment: Star Success seems like a great challenge for players. It’s also nice that more casual gamers will be able to tackle the game through the easy mode. So everyone should be able to find the right difficulty for themselves!

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Like last time, I’m putting the video past the break in case anyone feels they’d be spoiled by this video!


“…hopefully we’ll roll into the next project and start building something even cooler than what we’ve accomplished with this game, but first we need to understand if we even have an audience. How many people want to play a game where you stand up and swing your arm vigourously? We think the answer is ‘a lot.’ But some cold, hard facts never hurt the situation when pitching the next project.” – Jason Vandenberghe, Red Steel 2 director

Ubisoft seems relatively pleased with the sales of Red Steel 2, so hopefully we’ll see another entry in the series hit the Wii eventually. For now, it seems as though Vandenberghe is occupied with another project

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“I do have many ideas. I would love to try to develop a game for 3DS if I have a chance. I hope for the realisation of a training remote like Luke Skywalker used for force training in Star Wars Episode IV: A New Hope.” – Suda51

There’s no question that many fans would love to see Suda51 develop a game for the 3DS one day – myself included. Perhaps once he’s finished creating his new game with Shinji Mikami, he can think about making a 3DS title.

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1. [DS] Dragon Quest Monsters: Joker 2
2. [PSP] Metal Gear Solid: Peace Walker
3. [PSP] Hakuoki: Yuugi Roku
4. [Wii] New Super Mario Bros. Wii
5. [Wii] Wii Fit Plus
6. [DS] Tomodachi Collection
7. [Wii] Mario Kart Wii

8. [PS3] 2010 FIFA World Cup South Africa
9. [PS3] Super Street Fighter IV
10. [PS3] NieR Replicant


Update: Nintendo has also confirmed that the game will launch in Europe on July 23.

Dragon Quest IX: Sentinels of the Starry Skies Launches on July 11

Character Customization, Cooperative Multiplayer Adventuring and an Epic Story Make for a One-of-a-Kind Nintendo DS Experience

REDMOND, Wash.–(BUSINESS WIRE)– Launching in the United States on July 11, DRAGON QUEST® IX: Sentinels of the Starry Skies™ for the Nintendo DS™ family of systems lets players enjoy an adventure that is entirely their own, yet can be shared with others anywhere, anytime. Developed by Square Enix Co., Ltd., this game has already become a phenomenon with players of all ages and backgrounds in Japan, with more than 4.2 million units sold.

Before setting off on their adventure, players can create their own heroes, deciding how they would like their face, hair and clothing to look. As the story unfolds, players become stronger, smarter and more powerful, and can customize companions who join their group. Players will have fun discovering more than 1,000 pieces of clothing, armor, weapons and other items that will provide them with a unique appearance and special abilities. Players can also change the class of their character at any time, choosing from a variety of vocations that will affect their abilities and strengths in the game.


Xenoblade details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

– Seamless transition into battle mode when enemies are approached
– Move around freely while the game automatically releases standard attacks
– Need to assess the battle and determine which art you should use
– Use the “Arts Setting” screen to combine arts
– Example of arts: “Slit Edge,” “Back Slash,” “Light Heal,” “Air Slash” and “Shadow Eye”
– Allies automatically execute their own arts, combine your moves with their arts for a successful battle
– Party Gauge: Cooperate will your allies, once it’s filled, you can initiate Chain Attacks and choose everyone’s arts
– Vision: Determine if you/your allies will take on massive damage, then can heal/use other arts before it happens and change the future

Thanks to Thomas N for the tip!

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