New footage of Pokemon Black/White
Posted on 14 years ago by Brian(@NE_Brian) in DS, Videos | 1 Comment
Sony: Glasses-less 3D lacks precision, has limitations
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
“Based off internally conducted research, naked-eye 3D for portables does not have high precision, and at present there are limitations.” – Sony Computer Entertainment CEO Kaz Hirai
Although I’ll admit that the 3DS’ technology has issues like a narrow viewing angle, based on the feedback from E3, I’d say the good outweighs the bad. Not only can you take your 3D gaming experiences anywhere you go, but you also don’t to hassle with 3D glasses.
Reggie comments on Activision’s Blur commercial
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 21 Comments
Remember the Blur commercial Activision put out a few weeks ago? You know, the one that was poking fun at Mario Kart. Nintendo of America president Reggie Fils-Aime was asked about it on the latest GameTrailers TV. Based on what he said, it doesn’t seem like he was too impressed.
“You know, God bless the folks at Activiison. They have a sense of humor. I do not…They are doing GoldenEye for us. You know what? Bobby and the team at Activision are fantastic partners, but no I don’t like my kids being picked at. I don’t think any proud parent would like their kids being picked at.”
European Wii/DS release dates
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Wii:
* PokéPark Wii: Pikachu’s Adventure – July 9
* New Carnival Games – September
* NBA Jam from Electronic Arts – October
* GoldenEye 007 – Fall
* Just Dance 2 – Fall
* Disney Epic Mickey – Holiday
* Donkey Kong Country Returns: – Holiday
* Sonic Colors – Holiday
* Kirby’s Epic Yarn – Q4
* Wii Party – Q4
* Mario Sports Mix – 2011
* The Legend of Zelda: Skyward Sword – 2011
DS:
* Dragon Quest IX: Sentinels of the Starry Skies – July 11
* Final Fantasy: The 4 Heroes of Light – October 8
* Professor Layton and the Unwound Future – October
* Pokémon Ranger: Guardian Signs – November
* Ghost Trick: Phantom Detective – Fall
* Rock Band 3 – Holiday
* Sonic Colors – Holiday
* Golden Sun: Dark Dawn – Q4
* Super Scribblenauts – Q4
* Mario vs. Donkey Kong: Miniland Mayhem – Q1 2011
* Okamiden – 2011
Iwata hints at 3DS price
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 8 Comments
Update: According to analyst Michael Pachter, Nintendo of America president Reggie Fils-Aime told him that it costs “a lot more” to make a 3DS than a DSi and that Nintendo doesn’t intend to lose money on the hardware.
There were two pieces of information Nintendo failed to mention about the 3DS at E3: A date and price. It’ll probably be a few months before we hear about either of those two details, but Nintendo president Satoru Iwata provided a hint regarding how much the handheld will cost. Because of the system’s graphical enhancements over the DS, new camera, features, and improvement in overall technology, it seems logical to assume that the 3DS will be priced more heavily than past Nintendo portables. According to Iwata, it’ll cost more than the current DS, which probably means it’ll set consumers back at least $200.
“I have to refrain from talking specifically about the price point. What I can confirm is that, in terms of the production costs, it will cost more than the costs for the Nintendo DS today. Having said that, we believe we will produce enough value worthy of the production cost. We do not think we have to sell the products below cost.”
Iwata discusses the origins of the 3DS, more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 2 Comments
Iwata on the origins of the 3DS…
“3D is nothing new for Nintendo. We’ve been working on the challenges for a number of years. As you know, about 15 years ago, we tried 3D with the Virtual Boy handheld. It didn’t work that well.
About ten years ago, when we were launching the Nintendo GameCube console, 3D technology was already available in the form of parallax barrier. We experimented to see what would happen if a LCD display could do 3D using the processing power of the GameCube. The GameCube had the ability to show images from the left eye and the right eye, shifted so that they could produce a 3D effect. The circuitry had been designed with the possibility of using a parallax barrier LCD. We experimented with Luigi’s Mansion, a launch title for the GameCube, to see if it would work. And the result was appealing. It showed depth in the view of the gaming world. But when we reviewed its marketability, we had to consider the problem of consumers having to purchase displays. Game hardware was already one purchase. And the TVs were not cheap at that time. So we thought it would not be practical.