Sengoku BASARA Samurai Heroes trailer, footage
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Robox screenshots, details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
– 4 big, connected ‘worlds’, Metroid-like. Some puzzles, exploration.
– 3 main stages to progress into the story: forest, cave and jelly
– Gameplay depends on the stage: more shooting, more platforming, etc.
– The fourth one takes place inside the robot and you won’t control him. Find the other creatures (see them on the screenshots) and use them. Each one has different abilities and you need them to unlock every path inside the robot.
– Following one path or another, Robox habilities will evolve in different ways (not yet revealed)
– NES style controls: jump, shoot and use abilities (8 in total).
– Wiimote movements to do other things. Jump and move downwards to squash.
– Many checkpoints because the game is actually hard. Your live bar can take 3 shots.
– 6 hours without exploration and evolution, but this game is deep.
– Development is almost completed. Testing stage.
Thanks to Sergio F for the news tip!
Wii Moving Connection Kit now available in Japan
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Allows you to move between rooms easily, keep things plugged in
– AC adapter, AV cable, sensor bar and stand in the package
– 4,200 yen
– Can be purchased online through Nintendo
Okamiden details
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 0 comments
– Chibiterasu is Amaterasu’s child
– One button for attacks
– Can use Celestial Brush with L or R
– Press X to make Kumi go off Chibiterasu’s back
– New areas, also has same settings from first game, new buildings
– Many demon enemies from the first game are back as well as new ones
– More than 20 hours of gameplay
Okamiden producer says his game isn’t a sequel
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
“I should clarify for you that I don’t consider it a sequel so much as a spiritual successor. I think the team is just happy to be involved in an ?kami project, and for them the joy of being involved in an ?kami project is greater than any pressure or stress they might feel to make this game good. In fact, I think being able to to work on this motivates them further, and spurs them on to try to make something good, and they want to make the best game they can on the DS.”- ?kamiden producer Motoshide Eshiro
There are in a sense two brands of Okami, according to Eshiro, and he is interested in keeping them “seperate.” There’s the brand on the Wii/PS2 and then another one for the DS. I wonder if this means that there’s a chance of a “true” Okami sequel hitting consoles in the future.