Submit a news tip



News

“For us high definition by itself is not the next frontier. For us we need to provide a whole new compelling experience in our next generation. When Mr. Miyamoto goes to Mr. Iwata and says. ‘I have this great idea and I can’t do it on the Wii,’ that’s when there will be a next generation console. What that includes we’ll see. I think Mr. Miyamoto himself has said that he is very interested in a high-definition experience, but to be 120 percent crystal clear, HD by itself in our view is not enough to go for a new console past the Wii. [Nintendo’s next console will have to be something] consistent with what we brought to market with Wii and with DS. It will be mainstream. It will be encouraging more and more consumers to get into this category that we love. It will provide new, unique, compelling experiences that are meaningful to that large potential consumer base. Those are the principles that drive us.”

“I think a hallmark of Nintendo is that we are constantly trying to innovate. I think we would have been embarrassed to do what our competitors are currently doing. So, all I can tell you is that we will innovate. We will provide something new. Something that the consumer and the industry will look at and say ‘Wow, I didn’t see that coming.'” – Reggie Fils-Aime, president and chief operating officer of Nintendo of America

“We just celebrated our fourth holiday. During that December we sold over 3.8 million units just in the United States. We sold so well in the holiday that we are now in a position of once again chasing consumer demand. What I can tell you is that that seems to suggest that the Wii still has a very long, very vibrant life in front of it.” – Reggie Fils-Aime, president and chief operating officer of Nintendo of America

Wow, Reggie had quite a bit to say, didn’t he? It definitely seems that Miyamoto will have a huge impact on when the Wii’s successor is released. Also, it doesn’t seem like Reggie is too happy with Sony and Microsoft!

Source


RPad.tv claims to have some details about the successor to the DS. Supposedly, the details come from developers at GDC. Keep in mind, however, that you should treat the information below as rumor for now.

– 2 screens
– Screens are bigger and are of higher resolution
– Gap between the two screens is very small
– Developers will be able to use both screens as one big screen (seen in some DS games)
– System will have an accelerometer
– Dev kit is similar in power to the GameCube, devs with GCN/Wii experience will be able to create games somewhat easily
– Developers indicating that there isn’t much of a learning curve with the kit
– Some developers will have their games complete before the end of 2010
– System might be announced at E3, might release this year

Source 1, Source 2


Yoshio Sakamoto, Metroid: Other M producer, on working with Team Ninja…

“The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they’ve also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it’s not so much that we’re dividing up tasks but collaborating as equals.

After E3 and the initial announcement a lot of people were making comments like, ‘Oh, it seems like they’ve dumped Retro for this series and they want to go with another developer,’ as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.”


TheSpeedGamer’s Metroid Marathon event starts today, Friday March 12 and will last 72 hours. We would appreciate any promotion that we can get!
We, TheSpeedGamers, are based in the DFW Texas area and play video games to raise money for different causes. We will have been together for two years this coming Saturday and have raised approximately $125,000 for various causes.
Our events typically last 72 hours continuously in which we broadcast ourselves over the internet playing video game franchise’s to their completion while also providing video commentary. There is a chat room that accompanies the video game feed so that the viewers can interact with the players and other viewers. Everything can be viewed on TheSpeedGamers.com.


1. Bioshock 2 (360) – 562.9K
2. New Super Mario Bros. Wii (Wii) – 555.6K
3. Call of Duty: Modern Warfare 2 (360) – 314.3K
4. Just Dance (Wii) – 275.4K
5. Wii Sports Resort w/ Wii MotionPlus – 272.5K

6. Call of Duty: Modern Warfare 2 (PS3) – 252.8K
7. Mass Effect 2 (360) – 246.5K
8. Dante’s Inferno: Divine Edition (PS3) – 242.5K
9. Dante’s Inferno (360) – 224.7K
10. Heavy Rain (PS3) – 219.3K
11. Aliens vs. Predator (360)
12. Bioshock 2 (PS3)
13. New Super Mario Bros. (DS)
14. Mario Kart Wii w/ Wii Wheel (Wii)

15. MAG (PS3)
16. Wii Fit Plus (Wii)
17. Mario & Sonic at the Olympic Winter Games (Wii)

18. God of War I & II Collection (PS3)
19. Mario Kart DS (DS)
20. NBA 2K10 (360)


Picross 3D trailer

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments


“I worked with the assumption that after we put out Gold and Silver, my work as far as Pokémon was concerned would be done. I didn’t intend to make any more Pokémon titles. I even thought that once we entered the twenty-first century, it would be time for me to do something else entirely…I remember that when Gold and Silver were released, I felt like a burden had finally been lifted from my shoulders. We’d had our sights set on the finish line of Gold and Silver for so long, and now that we’d finally completed the major series running right through from Red and Blue, I felt I could say to Tajiri-san: ‘I’ve fulfilled my duty!’…Once we’d released Gold and Silver and it was selling even faster than Red and Green, I couldn’t very well get off the ride halfway through saying: ‘Nice work everyone. Good luck from here on in!'” – Tsunekazu Ishihara, President and CEO of The Pokémon Company and chairman of Creatures Inc.

Can you imagine how different things would be today had the Pokemon games stopped at Gold/Silver? The franchise has been incredibly popular since both versions have been released and the series becomes more popular each day.

Source 1, Source 2


Munich, Germany – March 12, 2010 – Shin’en Multimedia announces the EU release date of Art of Balance for WiiWareTM. for March 26, 2010 for 800 Wii PointsTM.

Grab your Wii Remote™ and build a balanced stack in this physics-based puzzler! Puzzle games must be addictive. This was our top priority during the development of the game. That’s why we designed 100 levels that not only challenge your skills but also your imagination. The game is easy to pick up and hard to put away. Play alone or invite a friend to grab a second Wii Remote and drop in at any time for co-op play. We even added a dedicated two players split-screen “versus” mode for extra fun. Art of Balance will be available exclusively via Nintendo’s WiiWare service.



Manage Cookie Settings