Atlus to replace defective bonus soundtrack in launch copies of SMT: Strange Journey
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 0 comments
IRVINE, CALIFORNIA – MARCH 25, 2010 – Atlus U.S.A., Inc. today announced that it will replace defective bonus soundtrack CDs bundled with launch copies of Shin Megami Tensei®: Strange Journey™ for Nintendo DS™.
“Due to a manufacturing error, the bonus soundtrack CD bundled with Shin Megami Tensei: Strange Journey does not play properly,” stated Tim Pivnicny, Vice President of Sales and Marketing at Atlus. “We are moving quickly with our manufacturing partner to replace defective soundtrack discs, launching a fulfillment site into which customers can input their information and receive a new soundtrack CD in 2-4 weeks. We apologize for this issue, we appreciate our fans’ understanding and patience, and we thank them for their current (and hopefully continued) support.”
Miyamoto talks all about Galaxy 2, says Mario design won’t see big changes, much more
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 6 Comments
Miyamoto on why he wanted to return to Super Mario Galaxy for the sequel (previously covered on the site)…
“The main reason is that as soon as we completed Super Mario Galaxy we thought we weren’t able to include a lot of the new ideas that we really wanted to. As soon as the project was over we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available. As we made progress with this 1.5, we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2. That’s how we started working on the game. As you were surprised, it’s actually quite unusual for us to make two different games in the same series on one platform. Usually we wait until the advent of new hardware, but for this time around because there were so many ideas we were not able to include in the first volume, we thought we should make a sequel to that.”
Miyamoto on whether the premise of worlds composed of small planets lent itself to making all of those ideas…
“Well, you know for this time around we’re going to have Yoshi available, and that was not possible with the prequel. Also, we thought there are many ideas left undone about taking advantage of the pointer. Also, in Mario Galaxy 1 we made very unusual terrain, and we thought that there were many other ideas that could possibly be implemented.”
Reggie: Consumers will upgrade to the DSi XL
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 4 Comments
“The DSi XL is a form factor addition to our line up. We are not representing it as a revolution. Having said that, once you use the DSi XL you won’t go back. I haven’t gone back. For me to give up those big beautiful screens is not going to happen. In our mind, the big advance with the DSi XL, besides the obvious – the larger screens, is actually the wider view angle. We think making portable gaming more social is a big opportunity and I say this from experience. When you are working on a Zelda puzzle and your spouse, your significant other, son, daughter, want to see what’s going, that’s awfully tough, versus now with this wider viewing angle sitting literally side-by-side on a couch, it is a great experience. Absolutely consumers are going to upgrade. I think predominantly if there are still consumers with the DS fat that will upgrade to this, consumers with the DS Lite will upgrade into this. Brand new consumers will opt for this whether they are new youth consumers, whether they are older consumers. We see the potential consumer as being a very wide very diverse audience opting into the DSi XL.”
I’ve kind of said this before, but I’m not interested in the DSi XL that much. Since I already have a DSi, I don’t feel as though the increase in screen size is worth it to purchase the system. Besides, we already know that another portable is on the way from Nintendo.
Mother 3 GBA speed run
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Thanks to Ross M for the news tip!
3DS mock-up images
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Just to be clear, these aren’t official images of the 3DS. They’re simply fan renditions of what the handheld might look like.
Monster Hunter Tri set to invade a city near you this April (UK)
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Register at the Monster Hunter Tri hub www.theyrecoming.co.uk to get an exclusive hands on ‘sneak preview’ of the most anticipated game release this year, Monster Hunter Tri
26 March 2010 – Nintendo invites you to be one of the first in the country to get your hands on one of the most exciting games to launch on Wii this year, the roaring adventure, Monster Hunter Tri available exclusively on Wii. Monster Hunter fans can also check out the ‘one stop shop’ for everything Monster Hunter Tri at the brand new Monster Hunter Tri hub – www.theyrecoming.co.uk and get together with other Monster Hunters online.
As fans lucky enough to take part in this exclusive hands on preview will discover, Monster Hunter Tri is no ordinary action game; Capcom has created an entire living and breathing ecosystem where monsters interact with each other, their environment and most excitingly you, the player! Encounter challenging and tactical battles with the fearsome creatures you face and seek to defeat them to gain vital items to aid you on your quest.
Another dose of Sonic the Hedgehog 4: Episode 1 screenshots
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Amazing Mega Man 3-D origami
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
DeviantArt user “DreamMyst” used 1,250 pieces to construct the Mega Man origami. An additional 252 pieces were then used to build the companion figure, Mettaur. I must say, both creations look impressive!
Nintendo Download (3/26, Europe/Australia)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
– Art of Balance (Shin’en Multimedia, 800 Wii Points)
– Diner Dash (HUDSON SOFT, 1000 Wii Points)
Virtual Console
– Ogre Battle 64: Person of Lordly Caliber (SQUARE ENIX, Nintendo 64, 1200 Wii Points)
– FATAL FURY SPECIAL (D4 Enterprise, NEOGEO, 900 Wii Points)
DSiWare
– Game & Watch: Chef (Nintendo, 200 Nintendo DSi Points)
– Game & Watch: Judge (Nintendo, 200 Nintendo DSi Points)
– Game & Watch: Mario’s Cement Factory (Nintendo, 200 Nintendo DSi Points)
– Gangstar 2: Kings of L.A. (Gameloft, 500 Nintendo DSi Points)
– SUPER YUM YUM Puzzle Adventures (Mastertronic, 800 Nintendo DSi Points)