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01. [DS] Dragon Quest VI – 906,000 / NEW
02. [PS3] End of Eternity – 118,000 / NEW
03. [WII] New Super Mario Bros. Wii – 84,000 / 3,201,000
04. [PS3] Ar tonelico III: Sekai Shuuen no Hikigane wa Shoujo no Uta ga Hajiku – 82,000 / NEW
05. [DS] Tomodachi Collection – 45,000 / 2,741,000
06. [WII] Wii Fit Plus – 33,000 / 1,583,000

07. [PSP] Kingdom Hearts: Birth By Sleep – 30,000 / 713,000
08. [360] End of Eternity – 27,000 / NEW
09. [PSP] Valkyria Chronicles 2 – 24,000 / 118,000
10. [PS3] MAG – 19,000 / NEW
11. [WII] Wii Sports Resort
12. [PSP] Monster Hunter Freedom Unite (PSP the Best Reprint)
13. [PSP] Mahou Shoujo Lyrical Nanoha A’s Portable: The Battle of Aces
14. [DS] Inazuma Eleven 2
15. [DS] Pokemon HeartGold/SoulSilver
16. [WII] Resident Evil: The Darkside Chronicles
17. [DS] The Legend of Zelda: Spirit Tracks

18. [PSP] Fushigi no Dungeon Fuurai no Shiren 3 Portable
19. [DS] New Super Mario Bros.
20. [WII] Tatsunoko vs. Capcom: Ultimate All-Stars

21. [PS2] Princess Saver! Eternal Love for My Lady
22. [WII] Mario Kart Wii
23. [PSP] Dynasty Warriors 6: Empires
24. [DS] Livly Garden
25. [PSP] 11eyes CrossOver
26. [PSP] Phantasy Star Portable 2
27. [PSP] Tekken 6
28. [PS3] Call of Duty 4: Modern Warfare
29. [WII] Momotarou Dentetsu 2010 Senkoku Ishin no Hero Daisyuugou ! No Ken
30. [WII] PokePark Wii: Pikachu’s Great Adventure


“Our de Blob franchise will be back again in fiscal 2011. We successfully launched this highly-rated franchise in fiscal 2009 to broad, critical acclaim.” – THQ president and CEO Brian Farrell

This news isn’t too surprising, as THQ said last year that they were happy with the sales performance of de Blob. It hasn’t been confirmed if the sequel will be another Wii-exclusive, but let’s hope so!

Source


From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences
Speaker: Yoshio Sakamoto (Group Manager/Software Planning and Development Department, Nintendo)
Date/Time: TBD
Track: Game Design
Format: 60-minute Lecture
Experience Level: All

Session Description
Yoshio Sakamoto has been here from the start. In 1982 he joined Nintendo a year before the arrival of the Nintendo Entertainment System (NES) in Japan. He’s worked as a developer for the entire history of the modern video game era, and is perhaps most noted for the Metroid franchise. However, his development credits span a wide range of projects, with titles as diverse as WarioWare, Inc.: Mega Microgame$ and Rhythm Heaven. At times he and his teams juggled these projects simultaneously.


Groundbreaking video game for Nintendo DS winning fans of all ages

3rd February 2010: Warner Bros. Interactive Entertainment today announced that after winning more than 50 awards, Scribblenauts for Nintendo DS™ has reached blockbuster status and sold in more than one million units worldwide. Launched in September 2009, the groundbreaking game, appealing to all skill levels of players, quickly became one of the hottest games of the holiday season.

Created and developed by 5TH Cell, Scribblenauts is an innovative game which allows players to write anything and solve everything. Players can combine countless objects to create wildly original scenarios.


Check out this blurb from IGN’s preview of Tournament of Legends…

“If you’re wondering if Tournament of Legends will support Wii Motion Plus, the answer is no. Because the motion controls are evenly split between the Nunchuk and Wii Remote Corso said it felt imbalanced to have the added effects of Motion Plus on one side but not the other. The motion controls were surprisingly responsive in my time with the game. Gestures are limited to simple horizontal and vertical swipes and the sensitivity felt right. In just a few minutes I felt like I was able to pull off vertical and horizontal attacks without worrying about the intensity or exaggeration of my motions. If motion controls aren’t your thing, High Voltage is supporting the Classic controller, and you can also map all the motion controls to buttons and the d-pad. While the game will support local multiplayer there won’t be any online multiplayer.”

Like The Conduit, High Voltage has decided to drop Wii MotionPlus support from Tournament of Legends. Based on the IGN preview, it sounds like the controls are somewhat accurate, albeit limiting. Hopefully The Grinder will keep its MotionPlus functionality!


Thanks to Captain N for the news tip!


This information comes from an employee at a major international publisher…

“Just heard a rumour that you may be interested in: Nintendo are going to announce a new platform at GDC. Some devs have already started work on it.”

The insider didn’t say whether the “new platform” is a handheld or console device. Also, while the insider is positive that the platform exists, he isn’t sure if Nintendo will choose to unveil it at GDC or if they will save it for another venue, such as E3.

Source


Become a Legend in Epic Weapon & Magic Duels

LONDON & SAN FRANCISCO (February 3rd, 2010) –SEGA® Europe Ltd. and SEGA® of America, Inc. are excited to announce a new project in partnership with developer High Voltage Software – Tournament of Legends™. Exclusive for Wii™, Tournament of Legends is scheduled for release in May 2010.

Tournament of Legends offers a 3D fighting experience for one or two players, featuring a host of fighters based on legends from world mythology: the Minotaur, a powerful Gladiator, a mighty Valkyrie and other well known and awe-inspiring characters. Take these fighters to epic battles in fantastic fighting arenas where the combatants wield legendary weapons, launch magical attacks and dodge giant mythological creatures that protect their lairs. Master a range of incredible combat moves; including unleashing a man-eating lion, summoning a deadly rain of arrows and throwing a nest of venomous snakes.


This information comes from Metroid co-creator Yoshio Sakamoto, who recently spoke with Famitsu…

“This project between three companies, which we call Project M, is progressing extremely well. This Metroid is being developed with the aim of the ideal form of the old Metroid. It’s a game that can be realized because of the Wii. [Addressing Metroid being more successful overseas] However, different from the rest of the series, this time we’re strongly depicting the human side of Samus through such things as movies. She’s a strong woman, but she also has a fragile side. We want to make a game whose charms can be felt from the story areas and these human touches as well. It’s an action game, but it’s capable of having a clear emotional side. A lot of people are playing it, so we’re planning a lot of things. We haven’t clearly finalized a followup or anything, but we’d like to do some new things.”

– Since it’s a big project, there have been a few issues, but the development team has ironed them out together
– Team Ninja moving the “2D jump action game” into “3D action.”
– Sakamoto thinks the quality of the game will please fans
– Sakamoto intends to release the game this year

Source



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