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Virtual Console

1(1) – Super Mario Bros. 3
2(2) – Super Mario Bros.
3(4) – Double Dragon
4(5) – Super Mario World
5(3) – River City Ransom
6(6) – Mario Kart 64
7(8) – The Legend of Zelda
8(7) – Punch Out!!
9(10) – Super Mario Bros. 2
10(9) – The Legend of Zelda: Ocarina of Time
11(11) – Super Mario 64
12(N) – Pokemon Puzzle League
13(13) – Pac-Man
14(14) – Donkey Kong Country
15(12) – Kirby 64: The Crystal Shards
16(15) – Donkey Kong
17(17) – Paper Mario
18(16) – Star Fox 64
19(19) – The Legend of Zelda: A Link to the Past
20(20) – Kirby’s Adventure


1(N) -Final Fantasy Crystal Chronicles: My Life as a King
2(N) – LostWinds
3(N) – Defend YOur Castle
4(N) – TV Show King
5(N) – Pop
6(N) – V.I.P. Casino: Blackjack

*Number/letter in parenthesis denotes position in previous week
*N stands for new game



DS Version

Guildford, UK — May 14, 2008 — The Sims™, an Electronic Arts Inc. (NASDAQ: ERTS) Label, today announced first details for MySims™ Kingdom, the next experience from the creators of MySims™. Launching exclusively on the Wii™ and Nintendo DS™ platforms, MySims Kingdom sets you on a story of adventure, discovery and exploration to help King Roland and his subjects revitalize the Kingdom. Launching globally in autumn 2008, MySims Kingdom for the Wii and Nintendo DS puts the creativity in your hands to make the Kingdom something to behold!

MySims Kingdom for the Wii
King Roland needs your help to make the Kingdom a better place. Throughout this tale to bring the Kingdom back to its former glory, you must help new and old friends alike, discover new lands and build to the limit of your imagination.

Your MySims Kingdom experience begins in The Capital, the majestic land at the center of your story-telling. Check out the Castle, explore this first land and begin to meet your first set of new friends, including King Roland, Princess Butter, and the Wizard Marlon. Find out more of what awaits you here and then get in your boat to sail to many more lands on the horizon!


Castlevania: Order of Ecclesia


– That’s not the JP title but it’s definitely the same game
– 1-2 players
– Another Igavania

Mad World (Wii) – Platinum Games

– black and white game world, red blood
– action game with ‘comical’ ultra-violence
– “Cheerful violence” and “Curb Brawler”
– main character carries the burden of his past on his shoulders, and must deal with his killing ways
– Director – Shigenori Nishikawa
– no official Japanese release date at this time


It was not so long ago that Satoru Iwata explained that Nintendo needs to investigate a “possible storage solution” for the “small number of customers who feel that the flash memory is too small.” An additional representative has recently reinforced Iwata’s words, claiming that Nintendo is looking for ways to rectify the issue.

Meanwhile, the same representative noted that no Wii demos – including WiiWare demos – are on the way, in spite of many people’s wishes. Considering the lack of a hard drive, any attempts to download such data would most likely use up nearly the entire flash memory on the system.

Even though no demos of games are planned, perhaps Nintendo could modify their policy if a hard drive was released.


Nintendo will release the highly anticipated Super Smash Bros.™ Brawl 26 June 2008. The first Super Smash Bros. for Wii™ is an action packed fighting game that includes more moves, more levels, online battles, Nintendo Wi-Fi Connection, a variety of control options, a host of playable characters, and even an adventure mode that’s a full game in itself!

Super Smash Bros. Brawl is a game play experience where characters from around the Nintendo universe meet up in Nintendo locales to battle it out. Choose from a number of iconic and new characters including Mario, everyone’s favourite plumber; Meta Knight, the sword-wielding nemesis of Kirby; Pit, the angelic archer from Kid Icarus™; Zero Suit Samus, the powerful Metroid® series heroine; Sonic the Hedgehog from SEGA®, and Solid Snake the solider from Konami’s Metal Gear series, among a host of others.

Jump and brawl your way through the Nintendo themed stages; pit up to four players against one another in a brawl to see who is the last one standing. Thanks to the Nintendo Wi-Fi Connection you can brawl with friends or strangers, share photos, swap replays, team up for challenging mini-games, and send custom made stages or screenshots to friends.



Tomonobu Itagaki, the creator of Ninja Gaiden, specficially mentioned to Kotaku that he would be interested in something…

“…totally new, completely unrelated to anything I’ve done before. Not any part of any existing franchises. I think the Pacific theater of World War II is a interesting topic. I think it would be cool to work with an American developer and do a game based on the Pacific Theater.”

It is a bit sad to know that Itagaki wants to move on, but at least we’ll be able to see how he can approach an entirely new game/franchise.


30 – PS3
30 – Xbox 360
Over 20 – Wii
18 – DS

8 – PSP
30 – PC
15 – PS2


13th May 2008 – The opportunity to create the next groundbreaking video game for Wii has well and truly arrived for developers as WiiWare hits Europe, launching on 20 May 2008. Developers, no matter how big or small, will be able to create exciting new downloadable games to be sold through the Wii Shop Channel. Changing the way developers create Wii games and players access them, WiiWare will make it possible for smaller, creative titles to take centre stage. Developers will be able to see their big ideas step into reality, without risk or the need for a big budget.

With WiiWare games, the possibilities are endless – only limited by the imaginations of the developers. Expect to see a raft of new, fresh and original games head to Wii from an entire range of genres. Utilising the Wii’s unique control methods from the Wii Remote and Nunchuk to potentially the Wii Balance Board and Wii Wheel, developers have the freedom to create the game of their dreams in an affordable way, with low entry barriers and flexible criteria in front of them. Such is the opportunity that, already developers who have never created or published games for Nintendo are working on a host of potential ideas.

Laurent Fischer, Managing Director of Marketing & PR of Nintendo of Europe comments, ‘We are excited by the positive response we have received from third-party developers to the announcement of WiiWare. We hope that this opportunity and the inspiration to produce original and exciting games will allow developers of all sizes to bring new concepts, genres and game play experiences to Wii. Opening this creative door will also provide Wii users access to a huge choice of games that they can easily download and enjoy.’


“There is a chance; we love all the games we work on. We don’t want to be pigeon-holed [into a genre], we want to be known for strong content…There’s a strong chance we’ll return to it, but there’s no announcements yet.” – Denis Dyack,Silicon Knights


AGOURA HILLS, Calif.–(BUSINESS WIRE)–May 13, 2008–THQ Inc. (NASDAQ: THQI) today announced that Viva Pinata(R): Pocket Paradise(TM) is scheduled for release this fall for Nintendo DS(TM). The game is based on Microsoft Game Studios’ highly-rated original Viva Pinata game for Xbox 360(R) video game and entertainment system from Microsoft. Viva Pinata: Pocket Paradise features an array of content exclusive to Nintendo DS and an intuitive control scheme designed to take full advantage of the DS touch screen and stylus, making it a breeze to navigate through the garden.

“Nintendo DS is the perfect platform for the Viva Pinata franchise because players can have direct interaction with the environment and their pinatas using the stylus,” said Bob Aniello, senior vice president of worldwide marketing, THQ. “We are thrilled to introduce Microsoft’s critically-acclaimed Viva Pinata series to an entirely new segment of the gaming community.”

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