Capcom reveals blockbuster titles for 2011, other new details hot on heels of Captivate 2010 showcase in Hawaii (Okamiden in 2011)
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 9 Comments
Marvel® vs. Capcom® 3: Fate of Two Worlds, OkamidenTM, Dead Rising® 2 and Bionic Commando® Rearmed 2, Lead Powerful Lineup of Upcoming Titles
SAN MATEO, CA — April 20, 2010 — Capcom®, a leading worldwide developer and publisher of video games, today announced three blockbuster titles for 2011, including the long-awaited Marvel® vs. Capcom® 3: Fate of Two Worlds, Okamiden™ and Bionic Commando® Rearmed 2. Media from around the world converged in Hawaii to attend Capcom’s yearly showcase, dubbed Captivate 2010, to get an early look at all the new titles and new content, including:Marvel vs. Capcom 3: Fate of Two Worlds: After a decade of waiting, iconic Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation. Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in a comic book brought to life powered by Capcom’s MT Framework. Get set for the ultimate faceoff when Marvel vs. Capcom 3: Fate of Two Worlds hits PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft in spring 2011.
UK trade sources: 3DS to launch in October
Posted on 15 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
“It’s a surprise – we were expecting it much closer to Christmas. But I suppose it gives Nintendo the opportunity to get it front and centre in people’s minds nice and early. In my experience, you don’t launch a product that early to Christmas unless you’re confident in it – and going to spend a lot of money on it. We’re reassured that Nintendo is going to give it some decent backing in Q4.” – a senior publishing source
It would make sense for Nintendo to release the 3DS in time for the holiday season. And when Nintendo first announced the system, we heard that it will launch before March 2011. I’d like to hear an official confirmation before I fully believe anything, though!
More details about The Last Story
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
– Director: “We wanted to make a new type of RPG battle. We wanted a system that merged real time battles with command selection, something that had an action feel but would also make you think. After much trial and error, we came to the current form.”
– Magic Circle will stay even after your magic hits your opponent
– Director says Magic Circles are important
– Director: “Combat in The Last Story is powered by a system that blends action with command selection.”
– Producer “Before making characters and stages, you have to create the battle structure.”
Classic Controller Pro for Wii Now Available Across North America
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Today Nintendo of America launches a new game controller for its popular Wii™ system. Previously sold only in Japan, the Classic Controller Pro™ accessory is now available in the United States. It offers a fun new way for all kinds of Wii users to experience their favorite games. The Classic Controller Pro is available in black or white and carries a suggested retail price of $19.99.
Featuring two rows of shoulder buttons and ergonomically designed grips, the Classic Controller Pro is compatible with more than 460 Wii, WiiWare™ and Virtual Console™ games. It plugs directly into the Wii Remote™ controller to provide a unique control option for veteran gamers and newcomers alike.
Another piece of The Last Story art, details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
– Devs were interested in making a brand sort of battle system
– Much trial and error
– Magic Circle system: Affects an area (healing, flame)
– Real time battles, players can pause what’s happening so that they can input commands/change tactics and AI of party members
Okamiden confirmed for North America, new trailer
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 2 Comments
Game night, Saturday April 24th
Posted on 15 years ago by Austin(@NE_Austin) in Site updates | 3 Comments

I originally thought about postponing this game night until the 31st, but I had so much fun at last week’s that I couldn’t resist the chance to do it again! Let me start by thanking everyone that made me lose horribly at Mario Kart, and wish for them all to come back this week and play The Conduit with us! I have chosen The Conduit as our game for this weekend for various reasons, but since a lot of people are probably upset I didn’t choose something like MH3, let me make my case clear:
The way I figured, neither me nor Valay have Tatsunoko vs. Capcom yet, so we’re holding off on that game until one of us gets it. As for Monster Hunter, we want to give players of the game adequate time to purchase/get acquainted with it before forcing them into crazily intense battles with little to no experience. I will say, however, that if you want to play some Tri with me, feel 100% free to contact me and we’ll set something up!
That being said, there’s no poll for the game this week. Just make sure you let me or Valay know via email or the forum if you want to play! Also, if you haven’t sent your friend codes in for the database I’m compiling, make sure you do that as soon as possible!
Nintendo Voice Chat podcast summary
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 2 Comments
Monster Hunter Tri
– IGN gave it an 8.8
– Looks very impressive graphically
– Pretty difficult game
Nintendo Downloads/AlphaBounce
– Several Game & Watch games on DSiWare
– Daemon really likes AlphaBounce
– Out in space, space displayed on a grid
– Moving towards items in space
– Have to play an arkanoid board each space
– A lot of power-ups
– Only $5
Monster Hunter Tri launches on Friday (Europe)
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
HUNTING SEASON IS ABOUT TO BEGIN. ARE YOU READY?
Monster Hunter Tri launches on Wii this week
19th April 2010 – You’ve waited for so long. Preparing for this moment. Your weapons are polished and honed – ready to be used. You’re calm, but excited. And a little bit afraid… after all, you’ll soon be locked in mortal combat with intelligent monsters many times bigger and more powerful than you…
Now, the wait is nearly over.