New scans of New Super Mario Bros. Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
Gradius Rebirth receives an update
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The changes listed below are available in Japan, but I can’t confirm yet if update can be downloaded in other countries yet.
* Added BGM
* Score adjustments
* New ranking board (because of the score adjustments)
* Improved visuals
* Shows number of play times
* Stage select adjustments
Nintendo Voice Chat podcast summary
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 5 Comments
New Super Mario Bros. Wii
– Craig played the game last week
– Only played it for around a half hour
– Nintendo stopping by IGN next week with the full version
– He played it with Bill Trinen
– Game itself is single-player, can play with others at any time
– Other characters have no special abilities, just different skin
– The other players can hurt or help you
– Coin battle – Fighting to get the coins – helping each other but competing as well
– If another player loses all of their lives, wait until the start of the game, then continue from where the player is in the game
– Keeps track of number of continues you’ve used
– Nintendo wouldn’t talk about demo play
– Miyamoto roundtable next week in New York City for New Super Mario Bros. Wii
– Apparently will only be talking about New Super Mario Bros. Wii and Wii Fit Plus
Nintendo has a new and surprising game on the way
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 24 Comments
Remember when Nintendo showed Metroid Prime Trilogy to the press when it was still a secret and revealed the game through a press release days later? Well, that’s apparently what’s happening with another project from the Big N.
On the latest IGN Nintendo Voice Chat podcast, a new mystery title was discussed. Although the Nintendo Team didn’t have much to say because it hasn’t been officially announced yet, Craig Harris did say that “judging from what it is, it’s not a B title.” Apparently it’s also a game that, as Matt Casamassina described, “came out of nowhere.” Fans probably won’t hear about what the title is all about for at least a few days, as that is what happened with Trilogy. But seeing as how it’s already in a playable state, there’s a good chance information will be shared sometime in the near future.
Okami Wii controls for the Japanese version
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
A Attack
B Jump
C Talk, Investigate, Bark
Z Bring up the drawing screen
– A Draw
– A+B Draw a straight line
Z+C Change Perspective
Control-stick Move
Control-pad Angle
Remote Fleetfoot
Nunchuk Dig
Bart Meets Radioactive Man Condensed
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Thanks to Ross M for the news tip!
JU-ON: The Grudge Now Available
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Haunted House Simulator Now Available Exclusively for Wii
Torrance, Calif., (October 13, 2009) –XSEED Games is pleased to announce today that JU-ON: The Grudge is now shipping to retailers across North America, exclusively for the Nintendo Wii™. JU-ON: The Grudge, a haunted house simulator and sensory experience developed by feelplus, is inspired by the Japanese films of the same name.
JU-ON: The Grudge is a unique addition to the horror title genre, immersing players in a first-person exploration of decrepit and haunted locales. Featuring five expansive levels and another level to be unlocked, from an abandoned warehouse to a crumbling hospital, players venture deep into darkened halls utilizing the Wiimote™ as a flashlight. The light cast exposes objects necessary for level progression such as keys and flashlight batteries, but may also unveil horrors best left in the dark. JU-ON: The Grudge also features a unique multi-player mode where the second player can trigger surprise scares with the press of a button.