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Update #3 (12/9 – 3:00 PM EST) – According to our tech guy, things should be up and running for good. I’m a bit hesitant to say that, but we’ll be watching the situation on the site very closely. I sincerely apologize for the downtime the past few days.

Update #2 (12/9 – 12:30 PM EST) – Turns out everything isn’t okay, but you guys probably know that at this point. We’re still working on the issue and hopefully should be back soon. I’m going to try and see if I can add any additional posts in the meantime (see posts below).

Bumping this to the front page. We SHOULD be completely fine now. Turns out our host was having router issues.

You know how our most recent site maintenance was supposed to fix all future issues with the site? Well, our tech guy put it best: “The server froze to hell.” Because of this, we were down for a number of hours. I honestly don’t know how that happened and believe me when I say that I’m not happy that the site was down. We are back now, though, and I’ll have to pester our tech guy a little later on today to see if we can prevent this from occurring again.


Wedbush Morgan:

Wii – 1,050,000
PS3 – 700,000
Xbox 360 – 650,000
PS2 – 175,000
PSP – 290,000
DS – 1,535,000

EEDAR

Wii – 1,200,000
PS3 – 725,000
Xbox 360 – 700,000
PS2 – 200,000
PSP – 270,000
DS – 1,580,000

Source


“I don’t have the rights to any of the IPs that I’ve made. They belong to the companies that publish them, and they’re a business so they have a right to exploit those IPs as they want…. However, to be completely honest, I’d love to do them myself. Up until very recently I really felt someday I wanted to make a sequel to Okami, and there were others who wanted me to as well. But then the other day I heard the announcement that someone else would be making a sequel and now I’m just not interested in it anymore. Once someone else touches a world that you yourself created it stops being yours. There is no point in making a sequel when the world doesn’t belong to you. Viewtiful Joe is probably all I’ve got left. That story is incomplete so I’d like to finish it someday. But that would probably be the most difficult one to do [laughs].” – Platinum Games’ Hideki Kamiya

I feel a little sad for Kamiya when it comes to Okami. In the North American version of the Wii port, he wasn’t mentioned at all despite being the game’s original director. And now, as we’ve learned, Okamiden is in development without any involvement on his part. In terms of Viewtiful Joe, I don’t think it’s likely he’ll have the opportunity to create another Viewtiful Joe title, but I would love to see it happen.

Source


A few of these are old, but most of them we haven’t featured on the site before. How many of you purchased the game today (or are planning to tomorrow)?


7th December 2009 – After 28 years, over 100 games and sales of over 222 million, new research today reveals Mario as the best-loved video game character of all time. Independent research carried out by YouGov across Europe places the Italian dynamo ahead of such gaming luminaries as Lara Croft, Sonic the Hedgehog, Pac-Man and the Master Chief from Halo.

And when it comes to game soundtracks, the majority of Europeans surveyed instantly recognised Mario’s catchy soundtrack. The Mario soundtrack was created by composer and sound director Koji Kondo for the Super Mario Bros game launch in 1985.


committee and Koelnmesse prepare for the event in the coming year

Cologne – “Together with our partners we intend to pick up on the success of the gamescom premiere in the coming year and successively expand on the largest event and entertainment highlight for interactive games and entertainment.” With these words, Oliver P. Kuhrt, Managing Director of Koelnmesse GmbH, and Olaf Wolters, Managing Director of the German Federal Association of Interactive Entertainment Software (BIU), summed-up the first meeting of the gamescom advisory committee, which met last week in Cologne. Together with the BIU, the other advisory committee members including members from the city of Cologne and from the state of North Rhine-Westphalia, Koelnmesse analysed the gamescom premiere and derived the potential for the coming event scheduled for 18 – 22 August 2010.


Kappa Michi details

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments

kappa_michi

– Need to guide Kappa with stylus to a goal
– Traps, obstacles may stop you
– Draw a line from Kappa, extend it to create a path
– Point at the touchscreen, grab to scroll around
– Use the quick break icon to make Kappa freeze and void obstacles
– Baby Kappas will need resucing
– A big hand will come from a blue flame, if you get trapped, the game is over
– Mini-games, collectables (bromides, music and more)
– Use coins to purchase collectables
– 500 points



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