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Receiving Critical Acclaim and Awards at E3 2009, RoogooTM Features Interactive Puzzles and Invigorating Gameplay

MIDLOTHIAN, VA – July 2, 2009 – SouthPeak Games today announced the release of two new additions to the growing family of their addicting, fast-paced Roogoo™ series: Roogoo™ Twisted Towers for Wii™ and Roogoo™ Attack! for Nintendo DS™. The latest games provide fun for the entire family as only quick reflexes and thinking can save Planet Roo from the vicious Prince Moo and his wicked Meemoo followers.

Roogoo™ Twisted Towers and Roogoo™ Attack! follow the delightfully endearing Roogoos through colorful (and Meemoo infested) worlds as they fight to save Planet Roo. Using the world-saving power of meteor shapes, players must rotate platforms in myriads of different formations all the while strategizing on the fly and collecting quick-falling shapes. Players will get hooked on the invigorating gameplay that requires fast thinking, determination and grit; leaving players craving more action and adventure after each level. As an added bonus, the Wii™ and Nintendo DS™ versions can wirelessly connect and unlock 20 bonus levels within each title!


THRii for WiiWare from Konami
Publisher details new Network Business Development department, as Konami®€TMs first WiiWare titles are unveiled
Konami Digital Entertainment GmbH has announced its first downloadable WiiWare titles, as it outlines the role of its new Network Business Development Department.

Konami has created the all-new Network Business Development Department, which is designed to extend Konami’s online activities across Europe. The new team is headed by Florian Stronk, who will oversee all future downloadable content and mobile titles, including WiiWare, PSN, XBLA and DSiWare as well as iPhone and other mobile phone platform releases.

The first titles to emerge from the group will be released in the coming months, with Gradius Rebirth out today, followed by DRiiFT MANIA later this month, and the all-action Contra Rebirth in August. Each title is an all-new game, with Gradius Rebirth marking the welcome return of one of gaming’s most acclaimed shooters of all time.


Small update: Changed player for easier embedding.


– Pick up trash, clean floors
– Need to keep Jenny + family happy
– Jenny has grown up, has son named Keith who loves wrestling
– There’s also a dog named Lucky in the house
– Game takes place inside a house, need to clean it
– Use toothbrush to scrub floors, new vacuum cleaner to clean dust
– Chibi-Robo has a sifter tool to seperate dirt and important objects (trade for money)
– Use money to buy furniture

Source


First day sales in Japan

Posted on 15 years ago by (@NE_Brian) in News, Wii | 2 Comments

Hatsune Miku: Project Diva (PSP) – 41,000 (70%)
Boku no Natsuyasumi 4 (PSP) – 27,000 (42%)
Grand Slam Tennis (Wii) – 1,900 (20%)


Media Create has published the latest hardware sales figures from Japan. The results are below.

DSi – 39,885
PSP – 26,789
Wii – 21,790
PS3 – 11,310
Xbox 360 – 5,766
DS Lite – 5,595
PS2 – 3,578

For comparison’s sake, here are the numbers from the week of June 15th (last week).

Nintendo DSi – 40,464

PSP – 27,884
Nintendo Wii – 19,386
Playstation 3 – 10,359
Xbox 360 – 6,734
Nintendo DS Lite – 5,531
Playstation 2 – 3,770


VC

* Ogre Battle: The March of the Black Queen (SNES | 900pts)
* Pulseman (Megadrive | 900pts)

WiiWare

* Bit Boy!! (Bplus | 600pts)
* Gradius Rebirth (Konami | 600pts)

DSiWare

* Brain Challenge (Gameloft | 800pts)
* Mario Calculator (Nintendo | 200pts)
* Mario Clock (Nintendo | 200pts)

Source


Thanks to _Contra_ for the news tip!


Thanks to Jake for the news tip!


Will Zelda Wii boast an art style comparable to either of Link’s outings on the GameCube? In an interview with Nintendo Power, Shigeru Miyamoto touched on the subject. Fans of a more serious, realistic graphics will be happy to know that the art style for Zelda Wii won’t be dramatically different than Twilight Princess. A piece of concept art hinted that this would probably be the case.

“I don’t think it’s going to change dramatically. We are doing it on the Wii [console]. That being said, we can look at Twilight Princess – it was built to run on both GameCube and Wii, and this one will be running only on Wii, so I think there will be differences inherent to the fact that it’s only on this platform.”

Miyamoto also mentioned once again that the female character in the illustration shown to the press at E3 is very important and that he wishes for everyone’s Zelda experience to be unique.

“Every person’s own individual experiences with the game should be unique and be their own sort of ‘My Zelda’ experience, and I think that’s super important, and we have to look at that when we’re creating dungeons and how we can make that come true. So we’re spending a lot of time concentrating our efforts in that area. But it’s not going to become individual: ‘Hi, I’m this Zelda’ or ‘I’m this Link!.’ The experience will be unique but within the world that we’ve defined.”

As we mentioned yesterday, we will continue to be posting information from the Miyamoto interview as the days go by.



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