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A few days ago, Nintendo of America President Reggie Fils-Aime posed questions about why Resident Evil 5 and other Capcom titles were not releasing for the Wii. Chris Kramer, communications director for Capcom, has answered Reggie’s questions and explained that both RE5 and Street Fighter IV were developed “for high-definition graphics systems.”

“Both ‘Resident Evil 5‘ and ‘Street Fighter IV‘ were designed for high-definition graphics systems using Capcom’s current in-house engine called MT Framework. To get ‘RE5? or ‘Street Fighter IV’ out on the Wii, we would have to create all-new versions of both of these games, which is something we’re not opposed to doing. So the intention of both ‘RE5? and ‘Street Fighter IV’ was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for. However, we do have a lot of ‘Resident Evil’ action happening on the Wii and hopefully we will have more in the future.”


Nintendo of Europe has issued a press release confirming the release of Majora’s Mask on the Virtual Console today. The game is also scheduled to become available in Japan this month.

Download some of the best games from the N64, NES, SNES, SEGA Mega Drive, SEGA MASTER SYSTEM, NEOGEO, Commodore 64 and TurboGrafx (PC Engine) eras in Wii’s Virtual Console!
New games are added to the Wii Shop Channel regularly. This week, The Legend of Zelda: Majora’s Mask are ready for you to download.

The Legend of Zelda: Majora’s Mask – Nintendo 64

The acclaimed sequel to The Legend of Zelda: Ocarina of Time arrives on Virtual Console! Link must wield the power of several magical masks to save the land from destruction – and he has only 72 hours to do it! Majora’s Mask is an epic, gripping race against time that should belong in every fan’s collection


– Motion control
– Turning speed
– Cursor sensitivity
– Horizontal/vertical views
– Thrust sensitivity
– Nunchuck shake sensativity
– Deadzone window
– Difficulty settings (real time)
– HUD (ex: transparency)

“None of this was really hard to do. I felt there were these old arguments about that’s not the way it’s
done in console games so we shouldn’t do it. But we decided to just giving you all of these options and settings You can even adjust default run speeds. All of the settings work well in the game, so we don’t feel you can actually break it.” – Matt Corso, art and creative director at High Voltage

Source


Mini-poster for your thoughts?

IRVINE, CALIFORNIA – APRIL 2, 2009 – Atlus U.S.A., Inc. today announced that Steal Princess™, the genre-bending puzzle-platformer for Nintendo DS™, has been delayed until May 19th. Unrelated to the delay but serving as a special treat to fans that either pre-order or pick up the game at launch, each and every copy of Steal Princess will include a special mini-poster with beautiful art inspired by the game.

“Releasing a few weeks later gives us more time to familiarize gamers with this creative, original title,” stated Tim Pivnicny, VP of Sales and Marketing at Atlus. “Because Steal Princess will be available through fewer sales channels and in smaller quantities than other Atlus releases, finding the optimal launch conditions is critical to ensuring that this daring new release avoids getting lost in an already busy April.”


VC

1 (1) – Super Mario Bros. 3
2 (2) – Super Mario Bros.
3 (3) – Super Mario World
4 (4) – Super Mario Bros. 2
5 (7) – Punch-Out!!
6 (6) – The Legend of Zelda
7 (5) – Pac-Man
8 (N) – Super Punch-Out!!
9 (9) – Mario Kart 64
10 (8) – Super Mario 64
11 (10) – Donkey Kong
12 (12) – The Legend of Zelda: Ocarina of Time
13 (11) – Donkey Kong Country
14 (13) – Super Mario RPG: Legend of the Seven Stars
15 (14) – Sonic the Hedgehog 2
16 (16) – Excitebike
17 (15) – Galaga
18 (17) – The Legend of Zelda: A Link to the Past
19 (19) – Tecmo Bowl
20 (20) – Paper Mario

WiiWare

1 (1) – World of Goo
2 (3) – My Aquarium
3 (2) – Tetris Party
4 (4) – Bit.Trip Beat
5 (5) – Onslaught
6 (6) – Dr. Mario Online Rx
7 (7) – CueSports – Pool Revolution
8 (8) – My Pokemon Ranch
9 (9) – Brain Challenge
10 (10) – Fun! Fun! Minigolf
11 (N) – Pop’Em Drop’Em SAMEGAME
12 (12) – Defend your Castle
13 (11) – Midnight Bowling
14 (13) – Target Toss Pro: Bags
15 (17) – Final Fantasy Crystal Chronicles: My Life as a King
16 (14) – Wild West Guns
17 (18) – Bomberman Blast
18 (15) – TV Show King
19 (16) – Sandy Beach
20 (19) – Tiki Towers


“I’ve said this — and it may have been in one of your interviews –from the get-go. I as a gamer — and Nintendo as a company — would love to see a new ‘Grand Theft Auto’ on our home console. We think the volume opportunity is there…Our job is to create the installed base for that type of opportunity to be leveraged. It’s Take-Two and Rockstar’s opportunity to make the game…We support publishers with marketing investment. We don’t buy exclusivity.” – Reggie Fils-Aime

“It [Disaster: Day of Crisis] is not on our announcement plan.” – Reggie Fils-Aime

“We are not the publisher of that title [Fatal Frame 4] in the Americas. So I can’t comment on it… I don’t know if it has a publisher.” – Reggie Fils-Aime

“I think that’s a great question to ask me in early June at E3 [if this year’s fall lineup will be better than last year’s]…You know, one of the things that we know is that our loyal fans have huge expectations for us. When we give them the smallest little inkling, it gets exploded into expectations that are almost impossible to meet.” – Reggie Fils-Aime

“It [downloading games onto SD card] doesn’t change our core philosophy. And our philosophy around demos has always been: how much demo do you provide to have the consumer excited but not so much that all they do is play the demo? That’s been an ongoing Nintendo philosophy.” – Reggie Fils-Aime

Quite a bit of news here…But unfortunately, a lot of it is disappointing. No Disaster: Day of Crisis, no word on Fatal Frame 4, and it doesn’t look like the Wii will be receiving demos in the near future. But hey – At least Reggie wants GTA on Wii.

Source


“I can’t think of a better place for Shantae than DSiWare. It’s really a match made in heaven. We track fan interest using the Shantae Fan Club, so visiting the WayForward site and signing up is always a good way to throw a vote in her direction. We’ve got other original games on the table too, so expect to see more from us down the line.” – WayForward Technologies Matt Bozon

It doesn’t matter to me how we get a new Shantae game…Whether it’s for the Wii or the DS, I don’t mind at all…As long as we actually can play a new Shantae game!

Source


GLENVIEW, Ill. – April 2, 2009 – Publisher Detn8 Games Ltd. and developer Awesome Play Ltd. announce the upcoming release of Speed Zone™, a graphically-stunning, futuristic racing game for the Wii™ home video game system.

Set for North American release in late May, 2009, Speed Zone breaks new ground for graphics on Wii with game play to match. Furiously fast and silky smooth, the game runs at a bar-raising 60 frames per second. Stunning terrains are set on colorful planets, floating asteroids, and space stations. Speed Zone features three core game modes – Solo, Race, and Battle – each with multiple goals and a progressive, level-unlock structure.


New Nintendo DSi Ushers in Era of Personalization and Sharing
Two Cameras, Interactive Audio and Nintendo DSiWare Provide Creative, Customized Experiences

REDMOND, Wash.–(BUSINESS WIRE)– On April 5, Nintendo launches Nintendo DSi™, the third iteration of the best-selling portable video game system and the latest evolution in hand-held gaming. Nintendo DSi gives new and veteran gamers the ability to customize, personalize and share their experiences with friends and family. Two built-in, interactive cameras let people snap and modify photos, while recorded sounds can be played and manipulated in interesting and imaginative ways. Also on April 5, Nintendo will launch the Nintendo DSi Shop, a new online storefront where users can redeem Nintendo DSi Points to download an ever-growing variety of inventive games and applications. Nintendo DSi will be available in the United States in Blue or Black at an MSRP of $169.99.

“The concept of entertainment is clearly expanding to enable self-expression and creation in ways never before possible,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Nintendo DSi is loaded with software to help people do exactly that. It’s not just about the cameras or audio playback, but what people can do with these features that makes Nintendo DSi such an enjoyable game system.”


Crave Entertainment Ships New Puzzle Adventure for WiiTM

Newport Beach, Calif.- April 1, 2009- Crave Entertainment, a leading publisher of console videogames, today announced it is shipping Crayola Colorful Journey for WiiTM. In Crayola Colorful Journey, players must use the creativity tools at hand to solve puzzles and help their character complete the quest. With no correct solutions, Crayola Colorful Journey encourages players to come up with imaginative ways to complete each puzzle.

“Crayola Colorful Journey offers an intriguing challenge for kids of all ages,” says David Burchi, Senior VP of Content and Strategic Development of Crave Entertainment. “With no ‘right’ way to solve each puzzle, players have to use their imaginations. No two solutions will be exactly the same, offering endless replayability and opportunities to try out different ideas.”



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